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- for the first time. The experience rewards are never visible in the user interface in advance. After achieving a task that rewards experience, the game20 KB (2,368 words) - 18:22, 26 August 2024
- Die designs (category User Interface)The user interface for choosing a die design3 KB (259 words) - 05:37, 10 January 2024
- Summons cannot activate these. Opening the map screen, via shortcut, the user interface, or by interacting with a Sigil Circle, will allow the party to travel4 KB (120 words) - 22:29, 26 August 2024
- Disallows the player to control the character, skipping these characters user interface ForceNeutralInteractions PeaceOnly Can only be used outside combat.11 KB (894 words) - 15:47, 29 August 2024
- Attitude modifier = Attitude × 0.005 Attitude is visible in the Trading interface under the trader model. Hovering on the meter displays the exact Attitude7 KB (827 words) - 18:02, 5 August 2024
- through the entire game. The area level is not visible anywhere in the user interface. Main article: Experience The area level affects the experience rewards15 KB (283 words) - 16:23, 23 July 2024
- Options (section User Interface)options are separated into 6 categories: Gameplay, Keybinds, Video, Audio, Interface and Accessibility. Selecting the Imperial system will multiply all in-game10 KB (120 words) - 14:51, 29 August 2024
- Shove is a common bonus action that allows the user to shove an creature or object, pushing it away (and possibly off ledges or into harmful effects).8 KB (1,161 words) - 00:31, 31 July 2024
File:Trading User Interface.jpg Player's character trading with a merchant named Dammon(1,741 × 1,048 (356 KB)) - 16:36, 4 October 2023- category is for images used by the game for the map elements of the user interface.30 members (0 subcategories, 30 files) - 00:31, 28 August 2023
- Specifically for images used exclusively by the game's user interface elements. Images that are aesthetic rather than functional, or serve other broader7 members (7 subcategories, 0 files) - 01:27, 11 September 2023
- - gain the additional illithid power Survival Instinct, which allows the user to infuse a creature with psionic force, healing them if they reach 0 hit17 KB (2,335 words) - 06:46, 16 September 2024
- spells that can be prepared in the Level Up interface, but are listed as regular cantrips in the Spellbook interface. A Wizard can copy spells of any level56 KB (8,335 words) - 19:08, 6 September 2024
- part file size is not a concern, but for a minority of users and hardware environments, interfacing with the wiki may not be implemented as efficiently or4 KB (603 words) - 23:37, 5 September 2023