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{{ | {{ up to date | 2023-09-10 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->[[Category:Gameplay Mechanics]][[Category:Resources]] | ||
'''Concentration''' is a special [[Resource]] used by certain [[Spell]]s. A spell with the {{Concentration}} tag requires the caster to focus on that spell for its duration. | |||
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'''Concentration''' is a | |||
A caster may only maintain the effect of one {{Concentration}} spell at a time. | |||
== Losing Concentration == | |||
There are several ways to lose focus and drop the effects of a {{Concentration}} spell: | |||
* Casting any other spell with the {{Concentration}} tag | |||
* Entering a {{SmIconLink|Rage Icon.png|Rage}} | |||
* Becoming [[Incapacitated (Condition)|Incapacitated]] | |||
* Becoming [[Unconscious]] | |||
* Being knocked [[Prone (Condition)|Prone]] | |||
* Being reduced to 0 hit points ([[Downed (Condition)|Downed]]) | |||
* Taking damage and failing the associated Concentration {{SavingThrow}} | |||
* Being hit by an [[Arrow of Arcane Interference]] | |||
* Being [[Banished (Condition)|Banished]] | |||
* Successfully entering the ethereal plane with [[Blink]] | |||
=== | === Concentration Saving Throw === | ||
Taking damage while concentrating on a spell forces you to make a Concentration Saving Throw (sometimes referred to as a 'Concentration Check'), a special type of [[Constitution]] {{SavingThrow}}. | |||
To determine [[Difficulty Class]] of this saving throw: | |||
* If halved of taken damage is equal to or less than 10, then {{InfoBlob|DC: 10}} | |||
* If halved of taken damage is more than 10, then {{InfoBlob|DC: Damage taken/2}} | |||
* {{ | |||
* {{ | |||
If this saving throw succeeds, concentration is maintained. If it fails, concentration is lost and the spell's effect ends. | |||
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