Editing List of features that work in Wild Shape
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Most equipment, many feats, and some class passives do not work while in {{SAI|Wild Shape}}. This list clarifies what works and what does not work. | Most equipment, many feats, and some class passives do not work while in {{SAI|Wild Shape}}. This list clarifies what works and what does not work. | ||
==General Information== | ==General Information== | ||
* You can't cast spells while in Wild Shape, and can't take any action outside of those available to your Wild Shape. | * You can't cast spells while in Wild Shape, and can't take any action outside of those available to your Wild Shape. Spells and Class Actions will only be mentioned in this article if they can be used before transforming. | ||
* Your equipped items are merged into your beast form and most of them do not have any effect until you revert back. If any equipment is not listed here then it does not work in Wild Shape. | * Your equipped items are merged into your beast form and most of them do not have any effect until you revert back. If any equipment is not listed here then it does not work in Wild Shape. | ||
* As a general rule, Wild Shape replaces a character's Strength, Dexterity, and Constitution with those of the creature. This | * As a general rule, Wild Shape replaces a character's Strength, Dexterity, and Constitution with those of the creature. This article notes the exceptions when permanent bonuses or feats actually do change those stats while in Wild Shape. | ||
* This article is NOT meant to imply that all these features ''should'' work with Wild Shape- many simply aren't supposed to work due to the rules of 5th Edition D&D. | |||
* This | |||
* This list is far from complete. Feel free to add to it if you notice any missing information. | * This list is far from complete. Feel free to add to it if you notice any missing information. | ||
[[File:Armour of Landfall Icon.png|thumb|right|{{noexcerpt|[[Armour of Moonbasking]]- one of the few equipment that works in Wild Shape}}]] | |||
==Works in Wild Shape== | ==Works in Wild Shape== | ||
===Class Features=== | ===Class Features=== | ||
* The {{SAI|Extra Attack}} of martial classes (It even stacks with Druid's {{SAI|Wild Strike}} to give them 3 attacks in Wild Shape the same way that {{SAI|Improved Wild Strike}} does). | * The {{SAI|Extra Attack}} of martial classes (It even stacks with Druid's {{SAI|Wild Strike}} to give them 3 attacks in Wild Shape the same way that {{SAI|Improved Wild Strike}} does). | ||
* | * The {{SAI|Defence}} [[Fighting Style]] (if you were wearing armour before transforming). | ||
* [[Abjuration School]]'s {{SAI|Arcane Ward}} (must be stacked up before transforming). | |||
* [[Barbarian]]'s {{SAI|Fast Movement}} (if you were not wearing heavy armour before transforming). | |||
* [[Barbarian]]'s {{SAI|Rage}} (must be used before transforming). | |||
* [[Abjuration School]]'s {{SAI|Arcane Ward}} ( | ** [[Berserker]]'s {{SAI|Frenzy}} (must be used before transforming). | ||
* [[Barbarian]]'s {{SAI|Fast Movement}} ( | ** [[Wildheart]]'s {{SAI|Rage: Bear Heart}}, {{SAI|Rage: Eagle Heart}}, {{SAI|Rage: Elk Heart}}, {{SAI|Rage: Tiger Heart}}, and {{SAI|Rage: Wolf Heart}} (must be used before transforming). | ||
* [[Barbarian]]'s {{SAI|Rage}} ( | |||
** [[Berserker]]'s {{SAI|Frenzy}} ( | |||
** [[Wildheart]]'s {{SAI|Rage: Bear Heart}}, {{SAI|Rage: Eagle Heart}}, {{SAI|Rage: Elk Heart}}, {{SAI|Rage: Tiger Heart}}, and {{SAI|Rage: Wolf Heart}} ( | |||
** [[Wildheart]]'s {{SAI|Aspect of the Beast: Wolverine}} | ** [[Wildheart]]'s {{SAI|Aspect of the Beast: Wolverine}} | ||
* [[Barbarian]]'s {{SAI|Unarmoured Defence (Barbarian)|Unarmoured Defence}} (if you were wearing no armour before transforming). | |||
* [[Draconic Bloodline]]'s {{SAI|Draconic Resilience}} (if you were wearing no armour before transforming). | |||
* [[Barbarian]]'s {{SAI|Unarmoured Defence (Barbarian)|Unarmoured Defence}} ( | |||
* [[Draconic Bloodline]]'s {{SAI|Draconic Resilience}} ( | |||
* [[Divination School]]'s {{SAI|Portent}} | * [[Divination School]]'s {{SAI|Portent}} | ||
* [[Fighter]]'s {{SAI|Action Surge}} (must be used before transforming). | |||
* [[Fighter]]'s {{SAI|Action Surge}} ( | |||
** [[Champion]]'s {{SAI|Improved Critical Hit}} | ** [[Champion]]'s {{SAI|Improved Critical Hit}} | ||
* [[Monk]]'s {{SAI|Unarmoured Defence (Monk)|Unarmoured Defence}} (if you were wearing no armour before transforming). | * [[Monk]]'s {{SAI|Unarmoured Defence (Monk)|Unarmoured Defence}} (if you were wearing no armour before transforming). | ||
* [[Monk]]'s {{SAI|Unarmoured Movement}} ( | * [[Monk]]'s {{SAI|Unarmoured Movement}} (if you were not wearing armour or a shield before transforming). | ||
* [[Monk]]'s {{SAI|Wholeness of Body}} ( | * [[Monk]]'s {{SAI|Wholeness of Body}} feature (must be used before transforming). | ||
* [[Paladin]]'s {{SAI|Aura of Protection}} ( | * [[Paladin]]'s {{SAI|Aura of Protection}} (must be used before transforming). | ||
** [[Oath of the Ancients]]' {{SAI|Aura of Warding}} ( | ** [[Oath of the Ancients]]' {{SAI|Aura of Warding}} (must be used before transforming). | ||
** [[Oath of Devotion]]'s {{SAI|Aura of Devotion}} ( | ** [[Oath of Devotion]]'s {{SAI|Aura of Devotion}} (must be used before transforming). | ||
** [[Oathbreaker]]'s {{SAI|Aura of Hate}} (must be used before transforming). | |||
** [[Oathbreaker]]'s {{SAI|Aura of Hate}} ( | |||
* [[Ranger]]'s {{SAI|Wasteland Wanderer: Cold}}, {{SAI|Wasteland Wanderer: Fire}}, and {{SAI|Wasteland Wanderer: Poison}}. | * [[Ranger]]'s {{SAI|Wasteland Wanderer: Cold}}, {{SAI|Wasteland Wanderer: Fire}}, and {{SAI|Wasteland Wanderer: Poison}}. | ||
* [[Thief]]'s {{SAI|Fast Hands}} | |||
* [[Warlock]]'s {{SAI|Devil's Sight}} | * [[Warlock]]'s {{SAI|Devil's Sight}} | ||
** [[The Fiend]]'s {{SAI|Dark One's Blessing}} | ** [[The Fiend]]'s {{SAI|Dark One's Blessing}} | ||
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* [[War Domain]]'s {{SAI|War Priest}} | * [[War Domain]]'s {{SAI|War Priest}} | ||
===Equipment=== | ===Equipment=== | ||
* {{MdRarityItem|Shapeshifter's Boon Ring}} | |||
* {{MdRarityItem|Armour of Moonbasking}} | * {{MdRarityItem|Armour of Moonbasking}} | ||
* {{MdRarityItem|Corvid Token}} | * {{MdRarityItem|Corvid Token}} | ||
* {{MdRarityItem|Boots of Striding}} (The +1 Athletics bonus works and the {{Cond|Prone}} immunity persists through Wild Shape. Somehow the {{Cond|Prone}} immunity continues even if concentration is broken and only ends once the Wild Shape does). | * {{MdRarityItem|Boots of Striding}} (The +1 Athletics bonus works and the {{Cond|Prone}} immunity persists through Wild Shape. Somehow the {{Cond|Prone}} immunity continues even if concentration is broken and only ends once the Wild Shape does). | ||
===Feats=== | ===Feats=== | ||
* {{SAI|Alert}} | * {{SAI|Alert}} | ||
* {{SAI| | * {{SAI|Dual Wielder}} (if you were dual-wielding before transforming). | ||
* {{SAI|Heavily Armoured}} | * {{SAI|Heavily Armoured}} | ||
* {{SAI|Lucky}} | * {{SAI|Lucky}} | ||
* {{SAI|Mobile}} | * {{SAI|Mobile}} | ||
* {{SAI|Resilient}} (The +1 bonus to any stat and save proficiency persists in wild shape). | * {{SAI|Resilient}} (The +1 bonus to any stat and save proficiency persists in wild shape). | ||
* {{SAI|Sentinel}} (Fully works for wild shapes that wield weapons (i.e. the Myrmidons). Only the passives work for wild shapes that don't wield weapons). | * {{SAI|Sentinel}} (Fully works for wild shapes that wield weapons (i.e. the Myrmidons). Only the passives work for wild shapes that don't wield weapons). | ||
===Illithid Abilities=== | ===Illithid Abilities=== | ||
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* {{SAI|Mind Sanctuary}} (Must be used before transforming). | * {{SAI|Mind Sanctuary}} (Must be used before transforming). | ||
===Permanent bonuses=== | ===Permanent bonuses=== | ||
* Permanent stat bonuses | * Permanent stat bonuses such as those provided by [[Hag hair]], {{MdRarityItem|Potion of Everlasting Vigour}}, or [[Mirror of Loss]]. | ||
* Permanent conditions | * Permanent conditions (e.g. {{Cond|See Invisibility}} from [[Volo's Ersatz Eye]]). | ||
===Potions and Elixirs=== | ===Potions and Elixirs=== | ||
* All potions and elixirs | * All potions and elixirs work properly. | ||
===Races=== | ===Races=== | ||
* Racial passives that provide resistances | * Racial passives that provide resistances (e.g. {{SAI|Dwarven Resilience}} or {{SAI|Hellish Resistance}}). | ||
* Racial passives that affect movement speed (e.g. both [[Fleet of Foot]] and [[Shortened Stride]]). | |||
* Racial passives that provide {{SAI|Darkvision}} or {{SAI|Superior Darkvision}}. | |||
* Racial passives that affect movement speed ( | * [[Duergar]]'s {{SAI|Enlarge}} (must be used before transforming). | ||
* {{SAI|Darkvision}} | * [[Gnome]]'s {{SAI|Gnome Cunning}}. | ||
* [[Duergar]]'s {{SAI | |||
* [[Gnome]]'s {{SAI|Gnome Cunning}} | |||
* [[Half-Orc]]'s {{SAI|Savage Attacks}} (Requires a Wild Shape with a weapon such as [[Water Myrmidon]]). | * [[Half-Orc]]'s {{SAI|Savage Attacks}} (Requires a Wild Shape with a weapon such as [[Water Myrmidon]]). | ||
==Partially works in Wild Shape== | ==Partially works in Wild Shape== | ||
===Equipment=== | ===Equipment=== | ||
* {{MdRarityItem|Mutilated Carapace}} (The +1 to attack rolls and damage rolls works, but the AC bonus and | * {{MdRarityItem|Shapeshifter Hat}} (The +1 Nature bonus disappears in Wild Shape but the extra charge works). | ||
* {{MdRarityItem|Mutilated Carapace}} (The +1 to attack rolls and damage rolls works, but the AC bonus and [[advantage]] on deception and persuasion checks does not). | |||
===Feats=== | ===Feats=== | ||
* | * [[Athlete]] (Passive effects work but the +1 STR or DEX does not). | ||
* {{SAI|Durable}} (Gives the additional +1 CON and full heal but the increased CON does not change the HP of wild shape forms). | * {{SAI|Durable}} (Gives the additional +1 CON and full heal but the increased CON does not change the HP of wild shape forms). | ||
* {{SAI| | * {{SAI|Mage Slayer}} (Only the passives work, not the reaction). | ||
* {{SAI|Tavern Brawler}} (It works properly in Explorer, Balanced, and Tactician difficulty but does not give the bonus to damage rolls in Honour mode. The additional +1 STR or CON works in all difficulties but +1 CON will not change the HP of Wild Shape forms). | |||
** Requires a Wild Shape with unarmed attacks (i.e. all of them except [[Circle of the Moon]]'s Myrmidon forms). | |||
* {{SAI|Tavern Brawler}} ( | |||
** Requires a Wild Shape with unarmed attacks (i.e. | |||
* {{SAI|War Caster}} (Only the passives work, not the reaction). | * {{SAI|War Caster}} (Only the passives work, not the reaction). | ||
==Does not work in Wild Shape== | ==Does not work in Wild Shape== | ||
===Class Features=== | ===Class Features=== | ||
* [[Circle of the Spores]]'s {{SAI|Symbiotic Entity}} (It automatically ends upon entering Wild Shape). | * [[Circle of the Spores]]'s {{SAI|Symbiotic Entity}} (It automatically ends upon entering Wild Shape). | ||
* [[Monk]]'s {{SAI|Ki-Empowered Strikes}} | * [[Monk]]'s {{SAI|Ki-Empowered Strikes}} | ||
* [[Monk]]'s {{SAI|Martial Arts: Bonus Unarmed Strike}} | * [[Monk]]'s {{SAI|Martial Arts: Bonus Unarmed Strike}} | ||
** [[Way of the Open Hand]]'s {{SAI|Manifestation of Body}}, {{SAI|Manifestation of Mind}}, and {{SAI|Manifestation of Soul}}. | ** [[Way of the Open Hand]]'s {{SAI|Manifestation of Body}}, {{SAI|Manifestation of Mind}}, and {{SAI|Manifestation of Soul}}. | ||
===Equipment=== | ===Equipment=== | ||
* Almost all equipment in the game. | * Almost all equipment in the game. | ||
===Feats=== | ===Feats=== | ||
* {{SAI| | * {{SAI|Heavy Armour Master}} (Does not work even if you were wearing [[Heavy Armour]] before transforming). | ||
* {{SAI|Tough}} (Does not double Wild Shape HP). | * {{SAI|Tough}} (Does not double Wild Shape HP). | ||
===Illithid Abilities=== | ===Illithid Abilities=== | ||
* {{SAI| | * {{SAI|Charm}} | ||
* {{SAI|Luck of the Far Realms}} | |||