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List of features that work in Wild Shape
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This page is about the features that do or do not work in Wild Shape. For details on the stats and effects of Wild Shape, see
or .Most equipment, many feats, and some class passives do not work while in [1]
. This list clarifies what works and what does not work. Originally compiled from Reddit.General Information[edit | edit source]
- It is neither possible to cast spells while in Wild Shape nor take any action outside of those available while in Wild Shape. Such actions are only mentioned in this list if their effects persist after transforming.
- Equipped items are merged into the beast form and most of them do not have any effect until reverting back. If any equipment is not listed here then it probably does not work in Wild Shape.
- As a general rule, Wild Shape replaces a character's Strength, Dexterity, and Constitution with those of the creature. This list notes the exceptions when permanent bonuses or feats actually change those ability scores while in Wild Shape.
- Due to the way they are coded, many reactions do not trigger in Wild Shape. However, using
Disguise Kit before transforming can cause some of these reactions to work.
or - This list is NOT meant to imply that all these features should work with Wild Shape - many of them are not supposed to work due to the rules of 5th Edition D&D.
- This list is far from complete. Please add any missing information noticed.
Works in Wild Shape[edit | edit source]
Class Features[edit | edit source]
- Fighting Styles:
- - if wearing armour before transforming
- - for Fire Myrmidon and Air Myrmidon forms only
- - for Water Myrmidon form only
- of martial classes - it even stacks with Druid's to give them 3 attacks in Wild Shape the same way that does
- Barbarian
- - if not wearing heavy armour before transforming
- - must be used before transforming. Resistances work but not the damage bonus.
- - if wearing no armour before transforming and base armour of form is less then CON mod
- Berserker
- - must be used before transforming
- Wildheart
- - must be used before transforming
- - can trigger Rage while transformed
- - must be used before transforming
- - must be used before transforming. Resistances work but not the damage bonus. isn't available.
- - must be used before transforming; both the normal resistances and the additional passive effects work properly
- - must be used before transforming; both the normal resistances and the additional passive effects work properly
- - must be used before transforming; both the normal resistances and the additional passive effects work properly
- - must be used before transforming; both the normal resistances and the additional passive effects work properly
- Druid
- - works for all wild shapes, including Myrmidons with weapons even though the game description states "Unarmed Strike"
- Fighter
- - must be used before transforming
- Champion
- Monk
- - if wearing no armour or a shield before transforming and base armour of form is less than WIS mod
- - if wearing no armour before transforming
- - must be used before transforming
- Paladin
- must be used before transforming
- Oath of the Ancients
- - must be used before transforming
- Oath of Devotion
- - must be used before transforming
- Oath of Vengeance
- Oathbreaker
- - must be used before transforming
- Oath of the Ancients
- Ranger
- Rogue
- Sorcerer
- Draconic Bloodline
- - if wearing no armour before transforming and base armour of form is less than 13
- Draconic Bloodline
- Warlock
- Wizard
- Abjuration School
- - must be stacked up before transforming
- Divination School
- - it is even possible to fulfill the prophecies while in Wild Shape
- Transmutation School
- - all versions of the stone work
- Abjuration School
Equipment[edit | edit source]
Armour of Moonbasking
Boots of Striding - the +1 Athletics bonus works and the immunity persists through Wild Shape; somehow the immunity continues even if concentration is broken and only ends once the Wild Shape does
Corvid Token
Gloves of the Automaton - must be used before transforming
Martial Exertion Gloves - must be used before transforming
Shapeshifter's Boon Ring
True Love's Caress - must be used before transforming, works in both directions
True Love's Embrace - must be used before transforming, works in both directions
Feats[edit | edit source]
- Elemental Adept - applies to wild shape forms that deal elemental damage such as the Myrmidon and Dilophosaurus forms
- Resilient - the +1 bonus to any stat and save proficiency persists in wild shape
- - Wild Shapes with odd CON values do not gain HP from the +1
- - only works for wild shapes which wield weapons (i.e. the Myrmidons)
- Sentinel - fully works for wild shapes which wield weapons (i.e. the Myrmidons); only the passives work for wild shapes that do not wield weapons.
Illithid Abilities[edit | edit source]
- - cannot be used while in wild shape but can be used to cast wild shape without expending wild shape charges
- - must be used before transforming
Permanent bonuses[edit | edit source]
- Permanent stat bonuses (e.g.
Auntie Ethel's Hair,
Potion of Everlasting Vigour, and Mirror of Loss)
- Permanent conditions:
Volo's Ersatz Eye
from
Potions and Elixirs[edit | edit source]
- All potions and elixirs seem to work properly.
Races[edit | edit source]
- Racial passives that provide resistances:
- Racial passives that affect movement speed (i.e. both Fleet of Foot and Shortened Stride)
- and
- Duergar's (Must be used before transforming)
- Gnomes's
- Half-Orc's (Requires a Wild Shape with a weapon such as Water Myrmidon)
Special Features[edit | edit source]
Partially works in Wild Shape[edit | edit source]
Class Features[edit | edit source]
- Barbarian
- - only works in the Myrmidon forms and if is used before transforming
- Bard
- - cannot cast this while transformed but allies can cast it on you and it works if is used before transforming
- College of Lore
- - only works if is used before transforming
- College of Valour
- - cannot cast this while transformed but allies can cast it on you and it works if is used before transforming. only works with Wild Shapes which use weapons
- Cleric
- Divine Strike - only works if using beforehand and then using
- Light Domain
- - only works if is used before transforming
- - only works if is used before transforming
- Nature Domain
- - only works if is used before transforming
- Tempest Domain
- - only works if is used before transforming
- War Domain
- - only works if is used before transforming
- - only works by using the "Attack" button until getting an option to use the War Priest Charge; does NOT work if trying to use the bonus action attack first by selecting the War Priest Charge button
- Fighter
- Battlemaster
- - only works if is used before transforming
- Battlemaster
- Ranger
- Gloom Stalker
- - extra initiative and movement speed work, but the bonus attack does not
- Gloom Stalker
- Rogue
- Fire Myrmidon if is used before transforming - only works for
- Sorcerer
- Wild Magic
- - only works if is used before transforming
- Wild Magic
- Wizard
- Abjuration School
- - only works if is used before transforming
- Mage Armor - only works if not wearing armor and cast before transforming
- Abjuration School
Equipment[edit | edit source]
Mutilated Carapace
- - does not work
- - works
Shapeshifter Hat - the +1 Nature bonus disappears in Wild Shape and the extra Wild Shape charge disappears if taking a short rest while in one of the Myrmidon forms; only dismissing the Myrmidon form before the short rest preserves the charge
- Bugged equipment. Saving and reloading the save while in Wild Shape causes certain equipment auras to reappear as if the character was not transformed. This applies to the following auras:
Torch - ignites flammable surfaces and clouds on contact; only works if torch is held before transforming)
Feats[edit | edit source]
- Athlete (+1 STR or DEX does not).
- - works
- - the +1 AC persists if dual-wielding before transforming into an unarmed wild shape form; however, if transforming into an armed myrmidon form, the +1 AC does not apply
- - gives the additional +1 CON and full heal but the increased CON does not change the HP of wild shape forms
- Great Weapon Master
- - works only for Water Myrmidon form
- - does not work
- - only the +1 STR applies; the damage reduction does not work even if wearing Heavy Armour before transforming
- Mage Slayer
- - reaction only works if is used before transforming
- - works
- - works
- - - only works if is used before transforming
- - the bonus to unarmed attack and damage rolls works properly; the additional +1 STR or CON does not apply in Wild Shape; requires a Wild Shape with unarmed attacks (i.e. everything except three of the Myrmidons)
- War Caster
- - works
- - does not work
- - the weapon proficiencies work with the Myrmidon forms but the stat bonus does not carry over to Wild Shape
Illithid Abilities[edit | edit source]
- - only works if is used before transforming
- - only works if is used before transforming
- - only works if is used before transforming
Permanent bonuses[edit | edit source]
- - the additional 1d10 damage applies to forms that attack with weapons
Miscellaneous[edit | edit source]
- - only works for Wild Shape: Air Myrmidon if is used before transforming
Does not work in Wild Shape[edit | edit source]
Class Features[edit | edit source]
- Barbarian
- Giant -
- Cleric
- Druid
- Circle of the Spores
- (This automatically ends upon entering Wild Shape)
- Circle of the Spores
- Fighter / Paladin:
- (Does not work even if wearing a shield before transforming)
- Monk
Equipment[edit | edit source]
- Almost all equipment in the game
Feats[edit | edit source]
- Ability Improvement (Using this to increase STR, DEX, or CON does not carry over to Wild Shape)
- (Fire Myrmidon form cannot use the reaction even if is used before transforming)
- (The stat bonus does not carry over to Wild Shape)
- (The stat bonus does not carry over to Wild Shape)
- Polearm Master
- (No Wild Shape has an applicable weapon)
- (No Wild Shape has an applicable weapon)
- (Does not double Wild Shape HP)
Illithid Abilities[edit | edit source]
Spells[edit | edit source]
- It is not possible to cast Spells while in Wild Shape.
- This includes spells which cost a reaction (e.g. or ) or spells that are triggered by an action (e.g. ) even if is used before transforming.