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| {{ActionPage
| | [[File:Bonus_Action_Dip_Icon.png|frameless|right]] |
| | summary = '''Dip''' is a common [[bonus action]] that allows the user to dip their weapons into a [[surface]], causing them to deal extra damage.
| | [[Category:Bonus Actions]][[Category:Common Actions]] |
| | description = Dip a weapon into a surface to alter the surface or enhance the weapon.
| | '''Dip''' is a [[Bonus Action]] that allows the user to dip their weapons into a [[Surface]], causing them to deal extra damage. |
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| | == Description == |
| | Dip a weapon into a surface to alter the surface or enhance the weapon. |
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| If you are dual-wielding, you dip both weapons. | | If you are dual-wielding, you dip both weapons. |
| | image = Dip.webp
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| | cost = bonus
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| | common = yes
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| | range m = 3
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| | range ft = 10
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| | condition = Dipped in Fire
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| | condition duration = 3
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| | condition2 = Dipped in Poison
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| | condition2 duration = 3
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| | notes = * Despite the tooltip description stating you can use the '''Dip''' ability to "alter the surface", this does not appear to be possible with any surfaces currently implemented.
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| * The effect of dipping is similar to [[Coatings]] and mutually exclusive with them. | | == Properties == |
| * Some [[Coatings]] can be thrown on the ground to make a [[surface]]. This surface will persist between [[Long Rest|Long Rests]] | | {{InfoBlob|{{action|bonus}}}} |
| ** Dipping your weapon in the surface will give the coating effect. | | * {{Range|m=3|ft=10}} |
| | * Equipped weapon(s) receive a bonus to damage according to the type of [[Surface]] |
| | ** {{Duration|3}} |
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| * Weapons can be dipped into any object with the {{cond|burning}} [[Condition]], including torches, candles, and burning party members. A character can carry burning objects such as torches, and drop them on the ground (which does not spend actions or bonus actions) just before dipping.
| | == Notes == |
| | other ways to learn = Automatic.
| | Despite the tooltip description stating you can use the '''Dip''' ability to 'alter the surface,' this does not appear to be possible with any surfaces currently implemented. |
| }}
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