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| {{SpellPage | | {{SpellPage |
| | name = Glyph of Warding: Detonation | | | name = Glyph of Warding: Detonation |
| | image = Glyph of Warding Detonation.webp | | | image = Glyph of Warding Detonation Icon.png |
| | level = 3 | | | level = 3 |
| | school = Abjuration | | | school = Abjuration |
| | ritual = | | | classes = Bard, Cleric, Wizard |
| | variant of = Glyph of Warding | | | class learns at level 5 = Bard, Cleric, Wizard |
| | summary = This spell is a variant of the Level 3 Abjuration Spell, {{SAI|Glyph of Warding}}. This variant of the spell allows spellcasters to inscribe a ward that explodes and pushes everyone back when triggered. | | | summary = This spell is a variant of the Level 3 Abjuration Spell, [[Glyph of Warding]]. This variant of the spell allows spellcasters to inscribe a ward that explodes and pushes everyone back when triggered. |
| | description = The glyph emits a gust of wind that pushes back everyone within range when stepped on by an enemy. Any creatures within the area of effect that fail the {{SavingThrow|Dexterity}} will be pushed back. | | | description = The glyph emits a gust of wind that pushes back everyone within range when stepped on by an enemy. |
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| | Only one glyph can be active at a time. |
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| The glyph will last until triggered, or until a [[Long Rest]]. | | The glyph will last until triggered, or until a [[Long Rest]]. |
| | warning = {{Prereq|Only one glyph can be active at a time.}} | | | action type = action |
| | cost = action, spell3
| | | range = ranged |
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| | concentration =
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| | save = DEX
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| | range = | |
| | range m = 9 | | | range m = 9 |
| | range ft = 30 | | | range ft = 30 |
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| | aoe m = 4 | | | aoe m = 4 |
| | aoe ft = 13 | | | aoe ft = 13 |
| | condition = | | | condition save = Dexterity |
| | condition duration =
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| | | notes = Any creatures within the area of effect that fail the {{SavingThrow|Dexterity}} will be pushed back. |
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| | higher levels = | |
| | variants =
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| | notes = * Only those considered an enemy can trigger the glyph. For the player's party this is indicated via a red circle beneath the creature, red outlines when highlighted, and denoted by a red dot on the minimap. Neutral, friendly, and allied creatures (highlighted yellow/green/blue respectively) can safely go through the glyph. | |
| ** This makes using the glyph as a trap difficult for many encounters. Specifically, those that normally only consider creatures hostile after dialogue.
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| * When the glyph is triggered, everyone within the area is affected, regardless of allegiance.
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| * When the spellcaster is surrounded by enemies, sometimes it is worth throwing the glyph down right at their feet.
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| | video = Glyph of Warding Visuals.mp4 | |
| }} | | }} |
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| == External Links ==
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| * {{FRWiki|Glyph of warding|long}}
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