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Glyph of Warding: Detonation
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Description
The glyph emits a gust of wind that pushes back everyone within range when stepped on by an enemy. Any creatures within the area of effect that fail the Dexterity Saving Throw will be pushed back.
The glyph will last until triggered, or until a Long Rest.
Only one glyph can be active at a time.Properties
- Cost
- Action + Level 3 Spell Slot
- Details
- DEX Save
- Range: 9 m (30 ft)
- AoE: 4 m (13 ft) Radius
- Pushes: 6 m (20 ft) (from AoE centre)
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details
UIDs
Target_GlyphOfWarding_DetonationProjectile_GlyphOfWarding_Detonation_Trap Triggered effect
Spell flags
How to learn
This spell is a variation of:
Notes
- Only those considered an enemy can trigger the glyph. When the glyph is triggered everyone within the area is affected, regardless of allegiance.
- Enemies are indicated via a red circle beneath the creature, red outlines when highlighted, and denoted by a red dot in the minimap. Neutral, friendly, and allied creatures (highlighted yellow, green, or blue respectively) can safely traverse the glyph.
- If the glyph is cast in an area where hostile creatures are already present, it triggers immediately.
- Only one glyph per caster can be active at a time. If a creature with an active glyph casts the spell again, the previous one vanishes with no effect.
- Active glyphs also vanish harmlessly if the caster is dismissed from the party.
Visuals
External links[edit section | visual editor]
- on the Forgotten Realms Wiki











