Ad placeholder
Glyph of Warding: Detonation
Jump to navigation
Jump to search

Description
The glyph emits a gust of wind that pushes back everyone within range when stepped on by an enemy. Any creatures within the area of effect that fail the Dexterity Saving Throw will be pushed back.
The glyph will last until triggered, or until a Long Rest.
Only one glyph can be active at a time.Properties
- Cost
- Action + Level 3 Spell Slot
- Details
- DEX Save
- Range: 9 m (30 ft)
- AoE: 4 m / 13 ft (Radius)
- Pushes: 6 m (20 ft) (from AoE centre)
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details
UIDs
Target_GlyphOfWarding_DetonationProjectile_GlyphOfWarding_Detonation_Trap Triggered effect
Spell flags
How to learn
This spell is a variation of:
Notes
- Only those considered an enemy can trigger the glyph. For the player's party this is indicated via a red circle beneath the creature, red outlines when highlighted, and denoted by a red dot on the minimap. Neutral, friendly, and allied creatures (highlighted yellow/green/blue respectively) can safely go through the glyph.
- This can make using the glyph as a trap problematic for encounters where creatures are only considered hostile after dialogue.
- When the glyph is triggered, every creature within the area is affected, regardless of allegiance.
- When the spellcaster is surrounded by enemies, it is sometimes worth throwing the glyph down right at their feet.
Visuals
External links[edit | edit source]
- on the Forgotten Realms Wiki











