The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 3: | Line 3: | ||
| image = Wild Shape.webp | | image = Wild Shape.webp | ||
}} | }} | ||
{{hatnote|This page is about the features that do or do not work in Wild Shape. For details on the stats and effects of Wild Shape, see {{SAI|Wild Shape}} or {{SAI|Combat Wild Shape}}.}} | {{hatnote|This page is about the features that do or do not work in Wild Shape. For details on the stats and other effects of Wild Shape, see {{SAI|Wild Shape}} or {{SAI|Combat Wild Shape}}.}} | ||
Most equipment, many feats, and some class passives do not work while in {{SAI|Wild Shape}}. This list clarifies what works and what does not work. | Most equipment, many feats, and some class passives do not work while in {{SAI|Wild Shape}}. This list clarifies what works and what does not work. | ||
==General Information== | ==General Information== | ||
* You can't cast spells while in Wild Shape, and can't take any action outside of those available to your Wild Shape. | * You can't cast spells while in Wild Shape, and furthermore can't take any action outside of those available to your Wild Shape. Spells and Class Actions will only be mentioned in this article if they can be used before transforming. | ||
* Your equipped items are merged into your beast form and most of them do not have any effect until you revert back. If any equipment is not listed here then it does not work in Wild Shape. | * Your equipped items are merged into your beast form and most of them do not have any effect until you revert back. If any equipment is not listed here then it does not work in Wild Shape. | ||
* As a general rule, Wild Shape replaces a character's Strength, Dexterity, and Constitution with those of the creature. This | * As a general rule, Wild Shape replaces a character's Strength, Dexterity, and Constitution with those of the creature. This article notes the exceptions when permanent bonuses or feats actually do change those stats while in Wild Shape. | ||
* This article is NOT meant to imply that all these features ''should'' work with Wild Shape- many simply aren't supposed to work due to the rules of 5th Edition D&D. | |||
* This | |||
[[File:Armour of Landfall Icon.png|thumb|right|{{noexcerpt|[[Armour of Moonbasking]]- one of the few equipment that works in Wild Shape}}]] | |||
==Works in Wild Shape== | ==Works in Wild Shape== | ||
* Most [[Races|racial passives]]: | |||
** Racial passives that provide resistances (e.g. {{SAI|Dwarven Resilience}} or {{SAI|Hellish Resistance}}). | |||
** Racial passives that affect movement speed (e.g. both [[Fleet of Foot]] and [[Shortened Stride]]). | |||
** [[Gnome]]'s {{SAI|Gnome Cunning}}. | |||
** [[Half-Orc]]'s {{SAI|Savage Attacks}} (Requires a Wild Shape with a weapon such as [[Water Myrmidon]]). | |||
* Permanent stat bonuses such as those provided by {{MdRarityItem|Hag hair}}, {{MdRarityItem|Potion of Everlasting Vigour}}, or [[Mirror of Loss]]. | |||
* Permanent conditions (e.g. {{Cond|See Invisibility}} from [[Volo's Ersatz Eye]]). | |||
* The {{SAI|Extra Attack}} of martial classes (It even stacks with Druid's {{SAI|Wild Strike}} to give them 3 attacks in Wild Shape the same way that {{SAI|Improved Wild Strike}} does). | * The {{SAI|Extra Attack}} of martial classes (It even stacks with Druid's {{SAI|Wild Strike}} to give them 3 attacks in Wild Shape the same way that {{SAI|Improved Wild Strike}} does). | ||
* | * The {{SAI|Defence}} [[Fighting Style]] (if you were wearing armour before transforming). | ||
* [[Abjuration School]]'s {{SAI|Arcane Ward}} (must be stacked up before transforming). | |||
* [[Barbarian]]'s {{SAI|Fast Movement}} (if you were not wearing heavy armour before transforming). | |||
* [[Barbarian]]'s {{SAI|Rage}} (must be activated before transforming). | |||
* [[Abjuration School]]'s {{SAI|Arcane Ward}} ( | ** [[Berserker]]'s {{SAI|Frenzy}} (must be activated before transforming). | ||
* [[Barbarian]]'s {{SAI|Fast Movement}} ( | ** [[Wildheart]]'s {{SAI|Rage: Bear Heart}} and {{SAI|Rage: Eagle Heart}} (must be activated before transforming). | ||
* [[Barbarian]]'s {{SAI|Rage}} ( | |||
** [[Berserker]]'s {{SAI|Frenzy}} ( | |||
** [[Wildheart]]'s {{SAI|Rage: Bear Heart}} | |||
** [[Wildheart]]'s {{SAI|Aspect of the Beast: Wolverine}} | ** [[Wildheart]]'s {{SAI|Aspect of the Beast: Wolverine}} | ||
* [[Barbarian]]'s {{SAI|Unarmoured Defence (Barbarian)|Unarmoured Defence}} (if you were wearing no armour before transforming). | |||
* [[Draconic Bloodline]]'s {{SAI|Draconic Resilience}} (if you were wearing no armour before transforming). | |||
* [[Barbarian]]'s {{SAI|Unarmoured Defence (Barbarian)|Unarmoured Defence}} ( | |||
* [[Draconic Bloodline]]'s {{SAI|Draconic Resilience}} ( | |||
* [[Divination School]]'s {{SAI|Portent}} | * [[Divination School]]'s {{SAI|Portent}} | ||
* [[Fighter]]'s {{SAI|Action Surge}} (must be activated before transforming). | |||
* [[Fighter]]'s {{SAI|Action Surge}} ( | |||
** [[Champion]]'s {{SAI|Improved Critical Hit}} | ** [[Champion]]'s {{SAI|Improved Critical Hit}} | ||
* [[Monk]]'s {{SAI|Unarmoured Defence (Monk)|Unarmoured Defence}} (if you were wearing no armour before transforming). | * [[Monk]]'s {{SAI|Unarmoured Defence (Monk)|Unarmoured Defence}} (if you were wearing no armour before transforming). | ||
* [[Monk]]'s {{SAI|Unarmoured Movement}} ( | * [[Monk]]'s {{SAI|Unarmoured Movement}} (if you were not wearing armour or a shield before transforming). | ||
* [[Monk]]'s {{SAI|Wholeness of Body}} ( | * [[Monk]]'s {{SAI|Wholeness of Body}} feature (must be activated before transforming). | ||
* [[Paladin]]'s {{SAI|Aura of Protection}} ( | * [[Paladin]]'s {{SAI|Aura of Protection}} (must be activated before transforming). | ||
** [[Oath of the Ancients]]' {{SAI|Aura of Warding}} ( | ** [[Oath of the Ancients]]' {{SAI|Aura of Warding}} (must be activated before transforming). | ||
** [[Oath of Devotion]]'s {{SAI|Aura of Devotion}} ( | ** [[Oath of Devotion]]'s {{SAI|Aura of Devotion}} (must be activated before transforming). | ||
** [[Oathbreaker]]'s {{SAI|Aura of Hate}} (must be activated before transforming). | |||
** [[Oathbreaker]]'s {{SAI|Aura of Hate}} ( | |||
* [[Ranger]]'s {{SAI|Wasteland Wanderer: Cold}}, {{SAI|Wasteland Wanderer: Fire}}, and {{SAI|Wasteland Wanderer: Poison}}. | * [[Ranger]]'s {{SAI|Wasteland Wanderer: Cold}}, {{SAI|Wasteland Wanderer: Fire}}, and {{SAI|Wasteland Wanderer: Poison}}. | ||
* [[Thief]]'s {{SAI|Fast Hands}} | |||
* [[Warlock]]'s {{SAI|Devil's Sight}} | * [[Warlock]]'s {{SAI|Devil's Sight}} | ||
** [[The Fiend]]'s {{SAI|Dark One's Blessing}} | ** [[The Fiend]]'s {{SAI|Dark One's Blessing}} | ||
** [[The Great Old One]]'s {{SAI|Mortal Reminder}} | ** [[The Great Old One]]'s {{SAI|Mortal Reminder}} | ||
* [[War Domain]]'s {{SAI|War Priest}} | * [[War Domain]]'s {{SAI|War Priest}} | ||
* Specific equipment: | |||
* {{MdRarityItem|Armour of Moonbasking}} | ** {{MdRarityItem|Shapeshifter's Boon Ring}} | ||
* {{MdRarityItem|Corvid Token}} | ** {{MdRarityItem|Armour of Moonbasking}} | ||
* {{MdRarityItem|Boots of Striding}} (The +1 Athletics bonus works and the {{Cond|Prone}} immunity persists through Wild Shape. Somehow the {{Cond|Prone}} immunity continues even if concentration is broken and only ends once the Wild Shape does). | ** {{MdRarityItem|Corvid Token}} | ||
* | ** {{MdRarityItem|Boots of Striding}} (The +1 Athletics bonus works and the {{Cond|Prone}} immunity persists through Wild Shape. Somehow the {{Cond|Prone}} immunity continues even if concentration is broken and only ends once the Wild Shape does). | ||
* | * Many Feats: | ||
** {{SAI|Alert}} | |||
* {{SAI|Alert}} | ** {{SAI|Dual Wielder}} (if you were dual-wielding before transforming). | ||
* {{SAI| | ** {{SAI|Heavily Armoured}} | ||
* {{SAI|Heavily Armoured}} | ** {{SAI|Lucky}} | ||
* {{SAI|Lucky}} | ** {{SAI|Mobile}} | ||
* {{SAI|Mobile}} | ** {{SAI|Resilient}} (The +1 bonus to any stat and save proficiency persists in wild shape). | ||
* {{SAI|Resilient}} (The +1 bonus to any stat and save proficiency persists in wild shape). | ** {{SAI|Sentinel}} (Fully works for wild shapes that wield weapons (i.e. the Myrmidons). Only the passives work for wild shapes that don't wield weapons). | ||
* | * Some Illithid abilities | ||
* {{SAI|Sentinel}} (Fully works for wild shapes that wield weapons (i.e. the Myrmidons). Only the passives work for wild shapes that don't wield weapons). | ** {{SAI|Ability Drain}} | ||
** {{SAI|Cull the Weak}} | |||
* {{SAI|Ability Drain}} | ** {{SAI|Favourable Beginnings}} | ||
* {{SAI|Cull the Weak}} | ** {{SAI|Freecast}} (Can't be used while in wild shape but can be used to cast wild shape without expending wild shape charges). | ||
* {{SAI|Favourable Beginnings}} | ** {{SAI|Mind Sanctuary}} (Must be cast before transforming). | ||
* {{SAI|Freecast}} (Can't be used while in wild shape but can be used to cast wild shape without expending wild shape charges). | * Most buffs gained before transforming (e.g. {{Cond|Enlarged}}). | ||
* {{SAI|Mind Sanctuary}} (Must be | * All potions and elixirs. | ||
* | |||
* All potions and elixirs | |||
==Partially works in Wild Shape== | ==Partially works in Wild Shape== | ||
* Some Feats: | |||
* | ** [[Athlete]] (Passive effects work but the +1 STR or DEX does not). | ||
** {{SAI|Durable}} (Gives the additional +1 CON and full heal but the increased CON does not change the HP of wild shape forms). | |||
* | ** {{SAI|Mage Slayer}} (Only the passives work, not the reaction). | ||
* [[ | ** {{SAI|Tavern Brawler}} (It works properly in Explorer, Balanced, and Tactician difficulty but does not give the bonus to damage rolls in Honour mode. The additional +1 STR or CON works in all difficulties but +1 CON will not change the HP of Wild Shape forms). | ||
*** Requires a Wild Shape with unarmed attacks (i.e. all of them except [[Circle of the Moon]]'s Myrmidon forms). | |||
** {{SAI|War Caster}} (Only the passives work, not the reaction). | |||
* {{MdRarityItem|Shapeshifter Hat}} (The +1 Nature bonus disappears in Wild Shape but the extra charge works). | |||
* {{MdRarityItem|Mutilated Carapace}} (The +1 to attack rolls and damage rolls works, but the AC bonus and [[advantage]] on deception and persuasion checks does not). | |||
* | |||
* {{SAI|Durable}} (Gives the additional +1 CON and full heal but the increased CON does not change the HP of wild shape forms). | |||
* | |||
* {{SAI| | |||
* | |||
* {{SAI|Tavern Brawler}} ( | |||
** Requires a Wild Shape with unarmed attacks (i.e. | |||
* {{SAI|War Caster}} (Only the passives work, not the reaction). | |||
* {{ | |||
* {{ | |||
==Does not work in Wild Shape== | ==Does not work in Wild Shape== | ||
* Almost all equipment in the game. | |||
* | * Some Feats: | ||
** {{SAI| | ** {{SAI|Heavy Armour Master}} (Does not work even if you were wearing [[Heavy Armour]] before transforming). | ||
** {{SAI|Tough}} (Does not double Wild Shape HP). | |||
* Some Illithid abilities: | |||
** {{SAI|Charm}} | |||
** {{SAI|Luck of the Far Realms}} | |||
* [[Circle of the Spores]]'s {{SAI|Symbiotic Entity}} (It automatically ends upon entering Wild Shape). | * [[Circle of the Spores]]'s {{SAI|Symbiotic Entity}} (It automatically ends upon entering Wild Shape). | ||
* [[Monk]]'s {{SAI|Ki-Empowered Strikes}} | * [[Monk]]'s {{SAI|Ki-Empowered Strikes}} | ||
* [[Monk]]'s {{SAI|Martial Arts: Bonus Unarmed Strike}} | * [[Monk]]'s {{SAI|Martial Arts: Bonus Unarmed Strike}} | ||
** [[Way of the Open Hand]]'s {{SAI|Manifestation of Body}}, {{SAI|Manifestation of Mind}}, and {{SAI|Manifestation of Soul}}. | ** [[Way of the Open Hand]]'s {{SAI|Manifestation of Body}}, {{SAI|Manifestation of Mind}}, and {{SAI|Manifestation of Soul}}. | ||