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{{ | {{ up to date | 2023-08-20 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | ||
{{SpellPage | |||
| name = Reapply Hex | | name = Reapply Hex | ||
| image = Reapply Hex.webp | | image = Reapply Hex.webp | ||
| level = 1 | |||
| school = Enchantment | |||
| ritual = | |||
| summary = This spell allows spellcasters to cast Hex on other creatures again without using Spell Slots if the previous targets died before the spell ends. | | summary = This spell allows spellcasters to cast Hex on other creatures again without using Spell Slots if the previous targets died before the spell ends. | ||
| description = Curse a new creature without expending an extra [[Spells#Spell Slots|Spell Slot]]. | | description = Curse a new creature without expending an extra [[Spells#Spell Slots|Spell Slot]]. A Cursed creature takes an additional {{DamageText|1d6|Necrotic}} damage whenever you hit it with an attack. The creature also has [[Disadvantage]] on [[Checks|Ability Checks]] for one [[Character Creation#Ability Scores|Ability]] of your choosing. | ||
If the target dies before the spell ends, you can continue to {{SAI|Reapply Hex}} to a new creature without expending a [[Spells#Spell_Slots|Spell Slot]]. | |||
| cost = bonus | | cost = bonus | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
| damage modifier = | | damage modifier = | ||
| damage type = | | damage type = | ||
| damage save = | |||
| damage save effect = | |||
| damage per = | | damage per = | ||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = yes | | concentration = yes | ||
| range = ranged | | range = ranged | ||
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| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| variants = | | variants = | ||
| higher levels = | | higher levels = | ||
| notes = | | notes = |