Template:Damage info

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Template documentation

New usage

Examples:

{{DamageInfo | unarmed }}

Unarmed damage BludgeoningBludgeoning (works inline)

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{{DamageInfo | weapon }}

Normal weapon damage (works inline)

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{{DamageInfo | half weapon }}

1/2 Normal weapon damage (works inline)

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{{DamageInfo | superiority die }}

Superiority DieSuperiority Die WeaponWeapon damage

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All other variants below are forced onto their own line and can't be used inline.

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{{DamageInfo | 2 | Acid }}

2 AcidAcid

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{{DamageInfo | +2 | Acid }}

+2 AcidAcid

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{{DamageInfo | 1d8 | Slashing}}

D8 Physical.png 1d8 (1~8) SlashingSlashing

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{{DamageInfo | 4d6 | Radiant}}

D6 Radiant.png 4d6 (4~24) RadiantRadiant

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{{DamageInfo | 1d4+1 | Force}}

D4 Force.png 1d4 + 1 (2~5) ForceForce

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{{DamageInfo | 2d10 | Fire | per = ray }}

D10 Fire.png 2d10 (2~20) FireFire per ray

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{{DamageInfo | 1d12 | Poison | per = turn }}

D12 Poison.png 1d12 (1~12) PoisonPoison per turn

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{{DamageInfo | 1d8 | Piercing | modifier = melee }}

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{{DamageInfo | 1d8 | Piercing | modifier = ranged }}

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{{DamageInfo | 1d8 | Piercing | modifier = finesse }}

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{{DamageInfo | 1d8 | Bludgeoning | modifier = Wisdom }}

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{{DamageInfo | 2d6 | Cold | save = no }}

D6 Cold.png 2d6 (2~12) ColdCold (no saving throw allowed)

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{{DamageInfo | 2d6 | Acid | save = Dexterity | save effect = half }}

D6 Acid.png 2d6 (2~12) AcidAcid (Dexterity save to halve)

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{{DamageInfo | 2d6 | Acid | save = Dexterity | save dc = 15 | save effect = half }}

D6 Acid.png 2d6 (2~12) AcidAcid (DC 15 Dexterity save to halve)

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{{DamageInfo | +2 | Acid | con}}

+2 AcidAcid (conditional)

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{{DamageInfo | 2d6 | Acid | con}}

D6 Acid.png 2d6 (2~12) AcidAcid (conditional)

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{{DamageInfo | 2d6 | Acid | delayed}}

D6 Acid.png 2d6 (2~12) AcidAcid (delayed)

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{{DamageInfo | 2d6 | Healing}}

D6 Healing.png 2d6 (2~12) hit pointshit points

Legacy usage

Examples:

{{DamageInfo | count = 1 | die = 8 | type = Slashing }}

D8 Physical.png 1d8 (1~8) SlashingSlashing

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{{DamageInfo | count = 4 | die = 6 | type = Radiant }}

D6 Radiant.png 4d6 (4~24) RadiantRadiant

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{{DamageInfo | count = 1 | die = 4 | plus = 1 | type = Force }}

D4 Force.png 1d4 + 1 (2~5) ForceForce

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{{DamageInfo | count = 2 | die = 10 | type = Fire | per = ray }}

D10 Fire.png 2d10 (2~20) FireFire per ray

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{{DamageInfo | count = 1 | die = 12 | type = Poison | per = turn }}

D12 Poison.png 1d12 (1~12) PoisonPoison per turn

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{{DamageInfo | count = 1 | die = 8 | modifier = melee | type = Piercing }}

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{{DamageInfo | count = 1 | die = 8 | modifier = ranged | type = Piercing }}

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{{DamageInfo | count = 1 | die = 8 | modifier = finesse | type = Piercing }}

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{{DamageInfo | count = 1 | die = 8 | modifier = Wisdom | type = Bludgeoning }}

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IMPORTANT NOTES

The plus parameter must be either omitted entirely, or set to a valid number, but never provided with an empty value like {{... | plus= | ...}}. It can be set to 0, which is the same as omitting it, so if you're using this template from within another, and want to pass on an optional parameter for the plus value, you can pass it on like {{... | plus = {{{MyOptionalPlus | 0}}} | ...}}.