Template:Damage info
New usage
Examples:
{{damage info | unarmed }}
Unarmed damage Bludgeoning (works inline)
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{{damage info | weapon }}
Normal weapon damage (works inline)
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{{damage info | half weapon }}
1/2 Normal weapon damage (works inline)
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{{damage info | superiority die }}
Superiority Die Weapon damage
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All other variants below are forced onto their own line and can't be used inline.
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{{damage info | 2 | Acid }}
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{{damage info | +2 | Acid }}
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{{damage info | 1d8 | Slashing}}
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{{damage info | 4d6 | Radiant}}
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{{damage info | 1d4+1 | Force}}
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{{damage info | 2d10 | Fire | per = ray }}
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{{damage info | 1d12 | Poison | per = turn }}
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{{damage info | 1d8 | Piercing | modifier = melee }}
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{{damage info | 1d8 | Piercing | modifier = ranged }}
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{{damage info | 1d8 | Piercing | modifier = finesse }}
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{{damage info | 1d8 | Bludgeoning | modifier = Wisdom }}
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{{damage info | 2d6 | Cold | save = no }}
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{{damage info | 2d6 | Acid | save = Dexterity | save effect = half }}
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{{damage info | 2d6 | Acid | save = Dexterity | save dc = 15 | save effect = half }}
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{{damage info | +2 | Acid | con}}
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{{damage info | 2d6 | Acid | con}}
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{{damage info | 2d6 | Acid | delayed}}
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{{damage info | 2d6 | Healing}}
Legacy usage
Examples:
{{damage info | count = 1 | die = 8 | type = Slashing }}
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{{damage info | count = 4 | die = 6 | type = Radiant }}
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{{damage info | count = 1 | die = 4 | plus = 1 | type = Force }}
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{{damage info | count = 2 | die = 10 | type = Fire | per = ray }}
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{{damage info | count = 1 | die = 12 | type = Poison | per = turn }}
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{{damage info | count = 1 | die = 8 | modifier = melee | type = Piercing }}
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{{damage info | count = 1 | die = 8 | modifier = ranged | type = Piercing }}
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{{damage info | count = 1 | die = 8 | modifier = finesse | type = Piercing }}
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{{damage info | count = 1 | die = 8 | modifier = Wisdom | type = Bludgeoning }}
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IMPORTANT NOTES
The plus parameter must be either omitted entirely, or set to a valid number, but never provided with an empty value like {{... | plus= | ...}}. It can be set to 0, which is the same as omitting it, so if you're using this template from within another, and want to pass on an optional parameter for the plus value, you can pass it on like {{... | plus = {{{MyOptionalPlus | 0}}} | ...}}.