Template:Damage info
New usage
Examples:
{{DamageInfo | unarmed }}
Unarmed damage Bludgeoning (works inline)
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{{DamageInfo | weapon }}
Normal weapon damage (works inline)
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{{DamageInfo | half weapon }}
1/2 Normal weapon damage (works inline)
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{{DamageInfo | superiority die }}
Superiority Die
Weapon damage
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All other variants below are forced onto their own line and can't be used inline.
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{{DamageInfo | 2 | Acid }}
![Damage Types](/w/images/thumb/5/5f/Acid_Damage_Icon.png/25px-Acid_Damage_Icon.png)
---
{{DamageInfo | +2 | Acid }}
![Damage Types](/w/images/thumb/5/5f/Acid_Damage_Icon.png/25px-Acid_Damage_Icon.png)
---
{{DamageInfo | 1d8 | Slashing}}
![D8 Physical.png](/w/images/thumb/8/8a/D8_Physical.png/26px-D8_Physical.png)
![Damage Types](/w/images/thumb/f/f0/Slashing_Damage_Icon.png/25px-Slashing_Damage_Icon.png)
---
{{DamageInfo | 4d6 | Radiant}}
![D6 Radiant.png](/w/images/thumb/a/a5/D6_Radiant.png/27px-D6_Radiant.png)
![Damage Types](/w/images/thumb/7/78/Radiant_Damage_Icon.png/25px-Radiant_Damage_Icon.png)
---
{{DamageInfo | 1d4+1 | Force}}
![D4 Force.png](/w/images/thumb/8/86/D4_Force.png/31px-D4_Force.png)
![Damage Types](/w/images/thumb/d/d1/Force_Damage_Icon.png/25px-Force_Damage_Icon.png)
---
{{DamageInfo | 2d10 | Fire | per = ray }}
![D10 Fire.png](/w/images/thumb/e/ea/D10_Fire.png/29px-D10_Fire.png)
![Damage Types](/w/images/thumb/8/84/Fire_Damage_Icon.png/25px-Fire_Damage_Icon.png)
---
{{DamageInfo | 1d12 | Poison | per = turn }}
![D12 Poison.png](/w/images/thumb/b/bd/D12_Poison.png/29px-D12_Poison.png)
![Damage Types](/w/images/thumb/5/55/Poison_Damage_Icon.png/25px-Poison_Damage_Icon.png)
---
{{DamageInfo | 1d8 | Piercing | modifier = melee }}
![D8 Physical.png](/w/images/thumb/8/8a/D8_Physical.png/26px-D8_Physical.png)
![Damage Types](/w/images/thumb/0/0b/Piercing_Damage_Icon.png/25px-Piercing_Damage_Icon.png)
---
{{DamageInfo | 1d8 | Piercing | modifier = ranged }}
![D8 Physical.png](/w/images/thumb/8/8a/D8_Physical.png/26px-D8_Physical.png)
![Damage Types](/w/images/thumb/0/0b/Piercing_Damage_Icon.png/25px-Piercing_Damage_Icon.png)
---
{{DamageInfo | 1d8 | Piercing | modifier = finesse }}
![D8 Physical.png](/w/images/thumb/8/8a/D8_Physical.png/26px-D8_Physical.png)
![Damage Types](/w/images/thumb/0/0b/Piercing_Damage_Icon.png/25px-Piercing_Damage_Icon.png)
---
{{DamageInfo | 1d8 | Bludgeoning | modifier = Wisdom }}
![D8 Physical.png](/w/images/thumb/8/8a/D8_Physical.png/26px-D8_Physical.png)
![Damage Types](/w/images/thumb/7/7d/Bludgeoning_Damage_Icon.png/25px-Bludgeoning_Damage_Icon.png)
---
{{DamageInfo | 2d6 | Cold | save = no }}
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{{DamageInfo | 2d6 | Acid | save = Dexterity | save effect = half }}
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{{DamageInfo | 2d6 | Acid | save = Dexterity | save dc = 15 | save effect = half }}
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{{DamageInfo | +2 | Acid | con}}
![Damage Types](/w/images/thumb/5/5f/Acid_Damage_Icon.png/25px-Acid_Damage_Icon.png)
---
{{DamageInfo | 2d6 | Acid | con}}
![D6 Acid.png](/w/images/thumb/9/92/D6_Acid.png/27px-D6_Acid.png)
![Damage Types](/w/images/thumb/5/5f/Acid_Damage_Icon.png/25px-Acid_Damage_Icon.png)
---
{{DamageInfo | 2d6 | Acid | delayed}}
![D6 Acid.png](/w/images/thumb/9/92/D6_Acid.png/27px-D6_Acid.png)
![Damage Types](/w/images/thumb/5/5f/Acid_Damage_Icon.png/25px-Acid_Damage_Icon.png)
---
{{DamageInfo | 2d6 | Healing}}
![D6 Healing.png](/w/images/thumb/7/74/D6_Healing.png/27px-D6_Healing.png)
![](/w/images/thumb/a/ac/Healing_Icon.png/25px-Healing_Icon.png)
Legacy usage
Examples:
{{DamageInfo | count = 1 | die = 8 | type = Slashing }}
![D8 Physical.png](/w/images/thumb/8/8a/D8_Physical.png/26px-D8_Physical.png)
![Damage Types](/w/images/thumb/f/f0/Slashing_Damage_Icon.png/25px-Slashing_Damage_Icon.png)
---
{{DamageInfo | count = 4 | die = 6 | type = Radiant }}
![D6 Radiant.png](/w/images/thumb/a/a5/D6_Radiant.png/27px-D6_Radiant.png)
![Damage Types](/w/images/thumb/7/78/Radiant_Damage_Icon.png/25px-Radiant_Damage_Icon.png)
---
{{DamageInfo | count = 1 | die = 4 | plus = 1 | type = Force }}
![D4 Force.png](/w/images/thumb/8/86/D4_Force.png/31px-D4_Force.png)
![Damage Types](/w/images/thumb/d/d1/Force_Damage_Icon.png/25px-Force_Damage_Icon.png)
---
{{DamageInfo | count = 2 | die = 10 | type = Fire | per = ray }}
![D10 Fire.png](/w/images/thumb/e/ea/D10_Fire.png/29px-D10_Fire.png)
![Damage Types](/w/images/thumb/8/84/Fire_Damage_Icon.png/25px-Fire_Damage_Icon.png)
---
{{DamageInfo | count = 1 | die = 12 | type = Poison | per = turn }}
![D12 Poison.png](/w/images/thumb/b/bd/D12_Poison.png/29px-D12_Poison.png)
![Damage Types](/w/images/thumb/5/55/Poison_Damage_Icon.png/25px-Poison_Damage_Icon.png)
---
{{DamageInfo | count = 1 | die = 8 | modifier = melee | type = Piercing }}
![D8 Physical.png](/w/images/thumb/8/8a/D8_Physical.png/26px-D8_Physical.png)
![Damage Types](/w/images/thumb/0/0b/Piercing_Damage_Icon.png/25px-Piercing_Damage_Icon.png)
---
{{DamageInfo | count = 1 | die = 8 | modifier = ranged | type = Piercing }}
![D8 Physical.png](/w/images/thumb/8/8a/D8_Physical.png/26px-D8_Physical.png)
![Damage Types](/w/images/thumb/0/0b/Piercing_Damage_Icon.png/25px-Piercing_Damage_Icon.png)
---
{{DamageInfo | count = 1 | die = 8 | modifier = finesse | type = Piercing }}
![D8 Physical.png](/w/images/thumb/8/8a/D8_Physical.png/26px-D8_Physical.png)
![Damage Types](/w/images/thumb/0/0b/Piercing_Damage_Icon.png/25px-Piercing_Damage_Icon.png)
---
{{DamageInfo | count = 1 | die = 8 | modifier = Wisdom | type = Bludgeoning }}
![D8 Physical.png](/w/images/thumb/8/8a/D8_Physical.png/26px-D8_Physical.png)
![Damage Types](/w/images/thumb/7/7d/Bludgeoning_Damage_Icon.png/25px-Bludgeoning_Damage_Icon.png)
---
IMPORTANT NOTES
The plus
parameter must be either omitted entirely, or set to a valid number, but never provided with an empty value like {{... | plus= | ...}}
. It can be set to 0, which is the same as omitting it, so if you're using this template from within another, and want to pass on an optional parameter for the plus value, you can pass it on like {{... | plus = {{{MyOptionalPlus | 0}}} | ...}}
.