Template:Damage info

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Template documentation

New usage

Examples:

{{damage info | unarmed }}

Unarmed damage BludgeoningBludgeoning (works inline)

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{{damage info | weapon }}

Normal weapon damage (works inline)

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{{damage info | half weapon }}

1/2 Normal weapon damage (works inline)

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{{damage info | superiority die }}

Superiority DieSuperiority Die WeaponWeapon damage

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All other variants below are forced onto their own line and can't be used inline.

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{{damage info | 2 | Acid }}

2 AcidAcid

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{{damage info | +2 | Acid }}

+2 AcidAcid

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{{damage info | 1d8 | Slashing}}

1d8 (1~8) SlashingSlashing

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{{damage info | 4d6 | Radiant}}

4d6 (4~24) RadiantRadiant

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{{damage info | 1d4+1 | Force}}

1d4 + 1 (2~5) ForceForce

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{{damage info | 2d10 | Fire | per = ray }}

2d10 (2~20) FireFire per ray

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{{damage info | 1d12 | Poison | per = turn }}

1d12 (1~12) PoisonPoison per turn

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{{damage info | 1d8 | Piercing | modifier = melee }}

1d8 (1~8) + Strength modifier PiercingPiercing

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{{damage info | 1d8 | Piercing | modifier = ranged }}

1d8 (1~8) + Dexterity modifier PiercingPiercing

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{{damage info | 1d8 | Piercing | modifier = finesse }}

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{{damage info | 1d8 | Bludgeoning | modifier = Wisdom }}

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{{damage info | 2d6 | Cold | save = no }}

2d6 (2~12) ColdCold (no saving throw allowed)

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{{damage info | 2d6 | Acid | save = Dexterity | save effect = half }}

2d6 (2~12) AcidAcid (Dexterity save to halve)

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{{damage info | 2d6 | Acid | save = Dexterity | save dc = 15 | save effect = half }}

2d6 (2~12) AcidAcid (DC 15 Dexterity save to halve)

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{{damage info | +2 | Acid | con}}

+2 AcidAcid (conditional)

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{{damage info | 2d6 | Acid | con}}

2d6 (2~12) AcidAcid (conditional)

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{{damage info | 2d6 | Acid | delayed}}

2d6 (2~12) AcidAcid (delayed)

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{{damage info | 2d6 | Healing}}

2d6 (2~12) hit pointshit points

Legacy usage

Examples:

{{damage info | count = 1 | die = 8 | type = Slashing }}

1d8 (1~8) SlashingSlashing

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{{damage info | count = 4 | die = 6 | type = Radiant }}

4d6 (4~24) RadiantRadiant

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{{damage info | count = 1 | die = 4 | plus = 1 | type = Force }}

1d4 + 1 (2~5) ForceForce

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{{damage info | count = 2 | die = 10 | type = Fire | per = ray }}

2d10 (2~20) FireFire per ray

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{{damage info | count = 1 | die = 12 | type = Poison | per = turn }}

1d12 (1~12) PoisonPoison per turn

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{{damage info | count = 1 | die = 8 | modifier = melee | type = Piercing }}

1d8 (1~8) + Strength modifier PiercingPiercing

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{{damage info | count = 1 | die = 8 | modifier = ranged | type = Piercing }}

1d8 (1~8) + Dexterity modifier PiercingPiercing

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{{damage info | count = 1 | die = 8 | modifier = finesse | type = Piercing }}

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{{damage info | count = 1 | die = 8 | modifier = Wisdom | type = Bludgeoning }}

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IMPORTANT NOTES

The plus parameter must be either omitted entirely, or set to a valid number, but never provided with an empty value like {{... | plus= | ...}}. It can be set to 0, which is the same as omitting it, so if you're using this template from within another, and want to pass on an optional parameter for the plus value, you can pass it on like {{... | plus = {{{MyOptionalPlus | 0}}} | ...}}.