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=== Entering the Counting House ===
=== Entering the Counting House ===
The Counting House is one of the most heavily secured banks in Baldur's Gate, making it a challenge to infiltrate. Entering the building, [[Head Clerk Meadhoney]] {{Coords|-103|-179}} can be asked about the Stone Lord. He explains that the man was brought down by the head banker, [[Rakath Glitterbeard]]. The party can use Persuasion, Intimidation, or Deception to convince Meadhoney to write them a bank pass so that they can catch up to Minsc.
The Counting House is one of the most heavily secured banks in Baldur's Gate, making it a challenge to infiltrate. Entering the building, [[Head Clerk Meadhoney]] (X:-103, Y:-179) can be asked about the Stone Lord. He explains that the man was brought down by the head banker, [[Rakath Glitterbeard]]. The party can use Persuasion, Intimidation, or Deception to convince Meadhoney to write them a bank pass so that they can catch up to Minsc.


[[File:Counting House Book Code.jpg|thumb|Book location in the upper floors of the Counting House.]]
[[File:Counting House Book Code.jpg|thumb|Book location in the upper floors of the Counting House.]]
Both the bank pass and the code to get further into the vault can be pilfered by sneaking upstairs. The bank pass sits on a side table in the corner of the first room on the left {{Coords|-103|-185}}. The secret to getting further into the vault is hidden in a book in the second room. A sneaky rogue can attempt to sneak past the guards, or there is a pipe that connects the two rooms that a wildshaped druid can pass through. A date is circled in the book - 1356, which provides a valuable hint to enter the deepest vault.
Both the bank pass and the code to get further into the vault can be pilfered by sneaking upstairs. The bank pass sits on a side table in the corner of the first room on the left (X:-103, Y:-185). The secret to getting further into the vault is hidden in a book in the second room. A sneaky rogue can attempt to sneak past the guards, or there is a pipe that connects the two rooms that a wildshaped druid can pass through. A date is circled in the book - 1356, which provides a valuable hint to enter the deepest vault.


After gaining a bank pass, the party can present it to Cashguard Captain Faril who is guarding the way forward near Meadhoney. Down the stairs and to the east is another checkpoint, easily passed with the bank pass. There are a number of traps that are automatically disabled if the party shows a proper pass. Moving forward, the party can enter the vaults.
After gaining a bank pass, the party can present it to Cashguard Captain Faril who is guarding the way forward near Meadhoney. Down the stairs and to the east is another checkpoint, easily passed with the bank pass. There are a number of traps that are automatically disabled if the party shows a proper pass. Moving forward, the party can enter the vaults.
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Once inside the vaults, the deepest area of the room is straight ahead. However, the door is locked and can only be opened by a code. There is a set of nine keys. By stepping on the correct four keys one at a time, the party can move forward. These keys are the top left, top right, the center key, and the middle right key. Move forward and the party finally sees Minsc in the flesh. Unfortunately, Minsc disappears before he can be confronted. A group of Bhaalists attack the party as a parting gift.
Once inside the vaults, the deepest area of the room is straight ahead. However, the door is locked and can only be opened by a code. There is a set of nine keys. By stepping on the correct four keys one at a time, the party can move forward. These keys are the top left, top right, the center key, and the middle right key. Move forward and the party finally sees Minsc in the flesh. Unfortunately, Minsc disappears before he can be confronted. A group of Bhaalists attack the party as a parting gift.


Once the Bhaalists have been defeated, the party must search for clues on where Minsc went. Approach the large vault at the end of the room {{Coords|-691|873}}, which was completely smashed by Minsc, and a successful perception check shows mud from the sewers.
Once the Bhaalists have been defeated, the party must search for clues on where Minsc went. Approach the large vault at the end of the room (X:-691, Y:873), which was completely smashed by Minsc, and a successful perception check shows mud from the sewers.


=== Into the Sewers ===
=== Into the Sewers ===
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