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{{ up to date | 2023-08-17 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
{{PageSeo
| description = Armour is a type of equipment that provides bonuses to Armour Class (AC), decreasing the wearer's chances of being hit by attacks.
| description = Armour is a type of Equipment that provides bonuses to Armour Class (AC), decreasing your chances of being hit by enemies.  
| image = Helldusk Armour Icon.png
| image = Helldusk Armour Icon.png
}}
}}
{{hatnote|For the non-armour equipment that occupies the same slot, see [[clothing]].}}
'''Armour''' is a type of [[equipment]] that provides bonuses to the wearer's [[Armour Class]] (AC), decreasing their chance of being hit by attacks.


== Categories of armour ==
'''Armour''' is a type of [[Equipment]] that provides bonuses to [[Armour Class]] (AC), decreasing your chances of being hit by enemies.  
Each armour has a type that, generally speaking, determines its Armour Class and appearance. Each armour type also belongs to one of three categories: ''light'', ''medium'' or ''heavy''.  


; {{SmallIcon|Light Armour Icon.png}} Light armour : Provides some protection without sacrificing mobility. Creatures wearing light armour add their full Dexterity modifier to their AC.
''See also: [[Clothing]]''


; {{SmallIcon|Medium Armour Icon.png}} Medium armour : Provides moderate protection, but hinders mobility. Creatures wearing medium armour add their Dexterity modifier to their AC, up to a maximum of +2. Some medium armour types also give [[disadvantage]] on [[Stealth]] checks.
[[Category:Equipment]]
 
= Armour Proficiency =
Those who have trained to fight while wearing armour can use it effectively in combat. A creature may have Proficiency in {{LightArmour}}, {{MediumArmour}}, and/or {{HeavyArmour}}. Some [[Helmets]], [[Gloves]], and [[Boots]] also require Proficiency in a certain type of armour.
 
Wearing armour without [[Proficiency]] in that armour type will impose {{Disadvantage}} on all of your [[Ability Check]]s, [[Saving Throw]]s, and [[Attack Roll]]s, and prevent you from casting [[Spells]].


; {{SmallIcon|Heavy Armour Icon.png}} Heavy armour : Provides maximum protection, but severely hinders mobility. Creatures wearing heavy armour do not add their Dexterity modifier to their AC and have disadvantage on Stealth checks.
Each class, and some races, grant proficiency with specific types of armour. Some classes such as [[Sorcerer]] and [[Wizard]] grant no armour proficiency, and can only fight effectively while wearing [[Clothing]] if their race does not provide any proficiency.


In addition to these three categories, [[shields]] are a type of armour equipped in the character's off-hand.
Armour Proficiency is hierarchical. That means, to gain proficiency in {{HeavyArmour}}, you must first have proficiency in {{MediumArmour}}, and to gain proficiency in {{MediumArmour}}, you must first have proficiency in {{LightArmour}}.


== Armour proficiency ==
= Types of Armour =
In order to wear an armour efficiently, the wearer needs [[proficiency]] with that armour's category. A creature that wears armour it lacks proficiency with cannot cast [[spells]], and has disadvantage on all of its [[ability checks]], [[saving throws]], and [[attack rolls]].


Similarly to other armour, shields require the wearer to have proficiency with shields.
There are three types of armour: '''Light Armour''', '''Medium Armour''', and '''Heavy Armour'''.


Additionally, some [[helmets]], [[gloves]], and [[boots]] also require proficiency with a certain category of armour.
== {{SmallIcon|Light Armour Icon.png}} Light Armour ==
'''Light Armour''' provides some protection without sacrificing mobility: when wearing '''Light Armour''', your {{ArmourClass}} is equal to the Armour's base AC ''plus'' your [[Dexterity Modifier]].


=== Sources of armour proficiency ===
=== Light Armour Proficiency ===
Armour proficiency is generally gained from starting [[class]], [[race]] or [[feats]].


; Light armour : Classes: [[Barbarian]], [[Bard]], [[Cleric]], [[Druid]], [[Fighter]], [[Paladin]], [[Ranger]], [[Rogue]], [[Warlock]].
The following classes start with {{LightArmour}} Proficiency at level 1:
: Races: [[Human]], [[Half-elf]].
* [[Barbarian]]
: Feat: [[Lightly Armoured]].
* [[Bard]]
; Medium armour : Classes: [[Barbarian]], [[Cleric]], [[Druid]], [[Fighter]], [[Paladin]], [[Ranger]].
* [[Cleric]]
: Class features: [[College of Valour]], [[College of Swords]].
* [[Druid]]
: Races: [[Dwarf#Shield_Dwarves|Shield dwarf]], [[Githyanki]].
* [[Fighter]]
: Feat: [[Moderately Armoured]].
* [[Paladin]]
; Heavy armour : Classes: [[Fighter]], [[Paladin]].
* [[Ranger]]
: Class features: [[Favoured Enemy]] (Ranger Knight), [[Life Domain]], [[Nature Domain]], [[Tempest Domain]], [[War Domain]].
* [[Rogue]]
: Feat: [[Heavily Armoured]].
* [[Warlock]]
; Shields : Classes: [[Barbarian]], [[Cleric]], [[Druid]], [[Fighter]], [[Paladin]], [[Ranger]].
: Class features: [[College of Valour]].
: Races: [[Human]], [[Half-elf]].
: Feat: [[Moderately Armoured]].


Armour proficiency with lighter categories is always inherited, meaning that a creature proficient with heavy armour is always proficient with light and medium armour.
The following races start with {{LightArmour}} Proficiency:
* [[Human]]
* [[Half-elf]]
* [[Dwarf#Shield_Dwarves|Shield Dwarf]]
* [[Githyanki]]


== List of light armour ==
Taking the '''Lightly Armoured''' [[Character Abilities#Feats|Feat]] also grants Light Armour Proficiency.
 
=== List of Light Armour ===
{{ArmourTableHeader}}
{{ArmourTableHeader}}
{{#cargo_query: tables = equipment
{{#cargo_query: tables = equipment
| fields = _pageName=page, name, uid, icon, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, passives, special
| fields = _pageName=page, name, image, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, special
| order by = rarity_order, name
| order by = rarity_order, name
| where = type = "Light Armour" AND legacy IS NULL
| where = type = "Light Armour" AND legacy IS NULL
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{{ArmourTableFooter}}
{{ArmourTableFooter}}


== List of medium armour ==
== {{SmallIcon|Medium Armour Icon.png}} Medium Armour ==
'''Medium Armour''' provides more protection than '''Light Armour''', but hinders mobility: when wearing '''Medium Armour''', your {{ArmourClass}} is equal to the Armour's base AC ''plus'' your [[Dexterity Modifier]] (bonus AC from Dexterity limited to +2 for Medium Armour).
 
=== Medium Armour Proficiency ===
 
The following classes have access to{{MediumArmour}} Proficiency:
* [[Barbarian]]
* [[Bard]] (at level 3: [[College of Valour]] & [[College of Swords]])
* [[Cleric]]
* [[Druid]]
* [[Fighter]]
* [[Paladin]]
* [[Ranger]]
 
The following races start with {{MediumArmour}} Proficiency:
* [[Dwarf#Shield_Dwarves|Shield Dwarf]]
* [[Githyanki]]
 
Taking the '''Moderately Armoured''' [[Feats|Feat]] also grants Medium Armour Proficiency, as well as {{Shields}} Proficiency.
 
=== List of Medium Armour ===
{{ArmourTableHeader}}
{{ArmourTableHeader}}
{{#cargo_query: tables = equipment
{{#cargo_query: tables = equipment
| fields = _pageName=page, uid, name, icon, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, passives, special
| fields = _pageName=page, name, image, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, special
| order by = rarity_order, name
| order by = rarity_order, name
| where = type = "Medium Armour" AND legacy IS NULL
| where = type = "Medium Armour" AND legacy IS NULL
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{{ArmourTableFooter}}
{{ArmourTableFooter}}


== List of heavy armour ==
== {{SmallIcon|Heavy Armour Icon.png}} Heavy Armour ==
'''Heavy armour''' provides the highest base protection of the three armour types, but is the most restrictive for mobility: when wearing '''Heavy Armour''', your {{ArmourClass}} is equal to the Armour's AC and does not receive any bonus from your [[Dexterity Modifier]].
 
=== Heavy Armour Proficiency ===
 
The following classes start with {{HeavyArmour}} Proficiency at level 1:
* [[Cleric]] ([[Life Domain|Life]], [[Nature Domain|Nature]], [[Tempest Domain|Tempest]], and [[War Domain|War]] only)
* [[Fighter]]
* [[Paladin]]
* [[Ranger]] (Favoured Enemy: Ranger Knight only)
 
Taking the '''Heavily Armoured''' [[Feats|Feat]] also grants Heavy Armour Proficiency.
 
=== List of Heavy Armour ===
{{ArmourTableHeader}}
{{ArmourTableHeader}}
{{#cargo_query: tables = equipment
{{#cargo_query: tables = equipment
| fields = _pageName=page, uid, name, icon, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, passives, special
| fields = _pageName=page, name, image, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, special
| order by = rarity_order, name
| order by = rarity_order, name
| where = type = "Heavy Armour" AND legacy IS NULL
| where = type = "Heavy Armour" AND legacy IS NULL
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{{ArmourTableFooter}}
{{ArmourTableFooter}}


== Legacy content ==
=== Legacy content ===
{{#cargo_query: tables = equipment
{{#cargo_query: tables = equipment
| fields = _pageName=page, name, uid, legacy
| fields = _pageName=page, name, legacy
| order by = legacy
| order by = legacy
| where = (type = "Light Armour" OR type = "Medium Armour" OR type = "Heavy Armour")  AND (legacy = "unobtainable" OR legacy = "inaccessible")
| where = (type = "Light Armour" OR type = "Medium Armour" OR type = "Heavy Armour")  AND (legacy = "unobtainable" OR legacy = "inaccessible")
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{{NavGameplay}}
{{NavGameplay}}
[[Category:Equipment]]
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