Editing Armour
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{{ up to date | 2023-08-17 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{PageSeo | {{PageSeo | ||
| description = Armour is a type of | | description = Armour is a type of Equipment that provides bonuses to Armour Class (AC), decreasing your chances of being hit by enemies. | ||
| image = Helldusk Armour Icon.png | | image = Helldusk Armour Icon.png | ||
}} | }} | ||
'''Armour''' is a type of [[Equipment]] that provides bonuses to [[Armour Class]] (AC), decreasing your chances of being hit by enemies. | |||
''See also: [[Clothing]]'' | |||
[[Category:Equipment]] | |||
= Armour Proficiency = | |||
Those who have trained to fight while wearing armour can use it effectively in combat. A creature may have Proficiency in {{LightArmour}}, {{MediumArmour}}, and/or {{HeavyArmour}}. Some [[Helmets]], [[Gloves]], and [[Boots]] also require Proficiency in a certain type of armour. | |||
Wearing armour without [[Proficiency]] in that armour type will impose {{Disadvantage}} on all of your [[Ability Check]]s, [[Saving Throw]]s, and [[Attack Roll]]s, and prevent you from casting [[Spells]]. | |||
Each class, and some races, grant proficiency with specific types of armour. Some classes such as [[Sorcerer]] and [[Wizard]] grant no armour proficiency, and can only fight effectively while wearing [[Clothing]] if their race does not provide any proficiency. | |||
Armour Proficiency is hierarchical. That means, to gain proficiency in {{HeavyArmour}}, you must first have proficiency in {{MediumArmour}}, and to gain proficiency in {{MediumArmour}}, you must first have proficiency in {{LightArmour}}. | |||
= | = Types of Armour = | ||
There are three types of armour: '''Light Armour''', '''Medium Armour''', and '''Heavy Armour'''. | |||
== {{SmallIcon|Light Armour Icon.png}} Light Armour == | |||
'''Light Armour''' provides some protection without sacrificing mobility: when wearing '''Light Armour''', your {{ArmourClass}} is equal to the Armour's base AC ''plus'' your [[Dexterity Modifier]]. | |||
=== | === Light Armour Proficiency === | ||
The following classes start with {{LightArmour}} Proficiency at level 1: | |||
* [[Barbarian]] | |||
* [[Bard]] | |||
* [[Cleric]] | |||
* [[Druid]] | |||
* [[Fighter]] | |||
* [[Paladin]] | |||
* [[Ranger]] | |||
* [[Rogue]] | |||
* [[Warlock]] | |||
The following races start with {{LightArmour}} Proficiency: | |||
* [[Human]] | |||
* [[Half-elf]] | |||
* [[Dwarf#Shield_Dwarves|Shield Dwarf]] | |||
* [[Githyanki]] | |||
== List of | Taking the '''Lightly Armoured''' [[Character Abilities#Feats|Feat]] also grants Light Armour Proficiency. | ||
=== List of Light Armour === | |||
{{ArmourTableHeader}} | {{ArmourTableHeader}} | ||
{{#cargo_query: tables = equipment | {{#cargo_query: tables = equipment | ||
| fields = _pageName=page, name, | | fields = _pageName=page, name, image, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, special | ||
| order by = rarity_order, name | | order by = rarity_order, name | ||
| where = type = "Light Armour" AND legacy IS NULL | | where = type = "Light Armour" AND legacy IS NULL | ||
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{{ArmourTableFooter}} | {{ArmourTableFooter}} | ||
== List of | == {{SmallIcon|Medium Armour Icon.png}} Medium Armour == | ||
'''Medium Armour''' provides more protection than '''Light Armour''', but hinders mobility: when wearing '''Medium Armour''', your {{ArmourClass}} is equal to the Armour's base AC ''plus'' your [[Dexterity Modifier]] (bonus AC from Dexterity limited to +2 for Medium Armour). | |||
=== Medium Armour Proficiency === | |||
The following classes have access to{{MediumArmour}} Proficiency: | |||
* [[Barbarian]] | |||
* [[Bard]] (at level 3: [[College of Valour]] & [[College of Swords]]) | |||
* [[Cleric]] | |||
* [[Druid]] | |||
* [[Fighter]] | |||
* [[Paladin]] | |||
* [[Ranger]] | |||
The following races start with {{MediumArmour}} Proficiency: | |||
* [[Dwarf#Shield_Dwarves|Shield Dwarf]] | |||
* [[Githyanki]] | |||
Taking the '''Moderately Armoured''' [[Feats|Feat]] also grants Medium Armour Proficiency, as well as {{Shields}} Proficiency. | |||
=== List of Medium Armour === | |||
{{ArmourTableHeader}} | {{ArmourTableHeader}} | ||
{{#cargo_query: tables = equipment | {{#cargo_query: tables = equipment | ||
| fields = _pageName=page | | fields = _pageName=page, name, image, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, special | ||
| order by = rarity_order, name | | order by = rarity_order, name | ||
| where = type = "Medium Armour" AND legacy IS NULL | | where = type = "Medium Armour" AND legacy IS NULL | ||
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{{ArmourTableFooter}} | {{ArmourTableFooter}} | ||
== List of | == {{SmallIcon|Heavy Armour Icon.png}} Heavy Armour == | ||
'''Heavy armour''' provides the highest base protection of the three armour types, but is the most restrictive for mobility: when wearing '''Heavy Armour''', your {{ArmourClass}} is equal to the Armour's AC and does not receive any bonus from your [[Dexterity Modifier]]. | |||
=== Heavy Armour Proficiency === | |||
The following classes start with {{HeavyArmour}} Proficiency at level 1: | |||
* [[Cleric]] ([[Life Domain|Life]], [[Nature Domain|Nature]], [[Tempest Domain|Tempest]], and [[War Domain|War]] only) | |||
* [[Fighter]] | |||
* [[Paladin]] | |||
* [[Ranger]] (Favoured Enemy: Ranger Knight only) | |||
Taking the '''Heavily Armoured''' [[Feats|Feat]] also grants Heavy Armour Proficiency. | |||
=== List of Heavy Armour === | |||
{{ArmourTableHeader}} | {{ArmourTableHeader}} | ||
{{#cargo_query: tables = equipment | {{#cargo_query: tables = equipment | ||
| fields = _pageName=page | | fields = _pageName=page, name, image, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, special | ||
| order by = rarity_order, name | | order by = rarity_order, name | ||
| where = type = "Heavy Armour" AND legacy IS NULL | | where = type = "Heavy Armour" AND legacy IS NULL | ||
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{{ArmourTableFooter}} | {{ArmourTableFooter}} | ||
== Legacy content == | === Legacy content === | ||
{{#cargo_query: tables = equipment | {{#cargo_query: tables = equipment | ||
| fields = _pageName=page, name | | fields = _pageName=page, name, legacy | ||
| order by = legacy | | order by = legacy | ||
| where = (type = "Light Armour" OR type = "Medium Armour" OR type = "Heavy Armour") AND (legacy = "unobtainable" OR legacy = "inaccessible") | | where = (type = "Light Armour" OR type = "Medium Armour" OR type = "Heavy Armour") AND (legacy = "unobtainable" OR legacy = "inaccessible") | ||
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{{NavGameplay}} | {{NavGameplay}} | ||