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{{PageSeo
[[Main Page]] > [[Equipment]] > [[Equipment#Armors, Clothing and Shields|Armors]] > [[Armor]]
| description = Armour is a type of equipment that provides bonuses to Armour Class (AC), decreasing the wearer's chances of being hit by attacks.
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| image = Helldusk Armour Icon.png
'''Armor''' is a type of [[Equipment]] that provides bonuses to the characters' [[Armour Class]] (AC) and decrease chances of being hit by enemies.  
}}
{{hatnote|For the non-armour equipment that occupies the same slot, see [[clothing]].}}
'''Armour''' is a type of [[equipment]] that provides bonuses to the wearer's [[Armour Class]] (AC), decreasing their chance of being hit by attacks.


== Categories of armour ==
== Armor Proficiency ==
Each armour has a type that, generally speaking, determines its Armour Class and appearance. Each armour type also belongs to one of three categories: ''light'', ''medium'' or ''heavy''.  
People who trained to fight while wearing armors can use them effectively in combat.


; {{SmallIcon|Light Armour Icon.png}} Light armour : Provides some protection without sacrificing mobility. Creatures wearing light armour add their full Dexterity modifier to their AC.
Wearing armor without proficiency will impose [[Disadvantage]] on every [[Checks|Ability Check]], [[Saving Throws|Saving Throw]], [[Attack Rolls|Attack Roll]], you also can not cast [[Spell]]s.


; {{SmallIcon|Medium Armour Icon.png}} Medium armour : Provides moderate protection, but hinders mobility. Creatures wearing medium armour add their Dexterity modifier to their AC, up to a maximum of +2. Some medium armour types also give [[disadvantage]] on [[Stealth]] checks.
Each class has proficiency with specific types of armor. Some classes such as [[Sorcerer]] and [[Wizard]] have no armor proficiency.


; {{SmallIcon|Heavy Armour Icon.png}} Heavy armour : Provides maximum protection, but severely hinders mobility. Creatures wearing heavy armour do not add their Dexterity modifier to their AC and have disadvantage on Stealth checks.
== Type Of Armors ==
There are three types of armor: '''Light Armor''', '''Medium Armor''' and '''Heavy Armor'''.


In addition to these three categories, [[shields]] are a type of armour equipped in the character's off-hand.
=== [[File:Light Armors Icon.png|frameless|upright=0.1]] Light Armor ===
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'''Light Armor''' provides protection without sacrificing mobility.


== Armour proficiency ==
When wearing '''Light Armor''', your [[Armour Class]] is equal to the Armor’s base AC ''plus'' your [[Dexterity Modifier]].
In order to wear an armour efficiently, the wearer needs [[proficiency]] with that armour's category. A creature that wears armour it lacks proficiency with cannot cast [[spells]], and has disadvantage on all of its [[ability checks]], [[saving throws]], and [[attack rolls]].


Similarly to other armour, shields require the wearer to have proficiency with shields.
All classes with '''Light Armor Proficiency''' at level 1:
* [[Barbarian]]
* [[Bard]]
* [[Cleric]]
* [[Druid]] (Limited to non-metal armors)
* [[Fighter]]
* [[Paladin]]
* [[Ranger]]
* [[Rogue]]
* [[Warlock]]


Additionally, some [[helmets]], [[gloves]], and [[boots]] also require proficiency with a certain category of armour.
==== List Of Light Armors ====


=== Sources of armour proficiency ===
* [[File:Faded Drow Studded Leather Armour Icon.png|frameless|upright=0.1|link=]] [[Faded Drow Studded Leather Armour]]
Armour proficiency is generally gained from starting [[class]], [[race]] or [[feats]].
* [[File:Drow Studded Leather Armour Icon.png|frameless|upright=0.1|link=]] [[Drow Studded Leather Armour]]
* [[File:Druid Leather Armour Icon.png|frameless|upright=0.1|link=]] [[Druid Leather Armour]]
* [[File:Leather Armour Icon.png|frameless|upright=0.1|link=]] [[Leather Armour]]
* [[File:Padded Armour Icon.png|frameless|upright=0.1|link=]] [[Padded Armour]]
* [[File:Broken Padded Armour Icon.png|frameless|upright=0.1|link=]] [[Broken Padded Armour]]
* [[File:Studded Leather Armour Icon.png|frameless|upright=0.1|link=]] [[Studded Leather Armour]]
* [[File:Leather Armour +1 Icon.png|frameless|upright=0.1|link=]] [[Leather Armour +1| <span style="color:limegreen"> Leather Armour +1</span>]]
* [[File:Studded Leather Armour +1 Icon.png|frameless|upright=0.1|link=]] [[Studded Leather Armour +1| <span style="color:limegreen"> Studded Leather Armour +1</span>]]
*  [[File:Drow Studded Leather Armour Icon.png|frameless|upright=0.1|link=]][[Spidersilk Armour| <span style="color:limegreen">Spidersilk Armour</span>]]


; Light armour : Classes: [[Barbarian]], [[Bard]], [[Cleric]], [[Druid]], [[Fighter]], [[Paladin]], [[Ranger]], [[Rogue]], [[Warlock]].
=== Medium Armor ===
: Races: [[Human]], [[Half-elf]].
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: Feat: [[Lightly Armoured]].
; Medium armour : Classes: [[Barbarian]], [[Cleric]], [[Druid]], [[Fighter]], [[Paladin]], [[Ranger]].
: Class features: [[College of Valour]], [[College of Swords]].
: Races: [[Dwarf#Shield_Dwarves|Shield dwarf]], [[Githyanki]].
: Feat: [[Moderately Armoured]].
; Heavy armour : Classes: [[Fighter]], [[Paladin]].
: Class features: [[Favoured Enemy]] (Ranger Knight), [[Life Domain]], [[Nature Domain]], [[Tempest Domain]], [[War Domain]].
: Feat: [[Heavily Armoured]].
; Shields : Classes: [[Barbarian]], [[Cleric]], [[Druid]], [[Fighter]], [[Paladin]], [[Ranger]].
: Class features: [[College of Valour]].
: Races: [[Human]], [[Half-elf]].
: Feat: [[Moderately Armoured]].


Armour proficiency with lighter categories is always inherited, meaning that a creature proficient with heavy armour is always proficient with light and medium armour.
[[File:Medium Armors Icon.png|frameless|40px]] '''Medium Armor''' provides more protection than '''Light Armors''', but they hinder mobility.


== List of light armour ==
When wearing '''Medium Armor''', your [[Armour Class]] is equal to the Armor’s base AC ''plus'' your [[Dexterity Modifier]] (Max of 2).
{{ArmourTableHeader}}
{{#cargo_query: tables = equipment
| fields = _pageName=page, name, uid, icon, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, passives, special
| order by = rarity_order, name
| where = type = "Light Armour" AND legacy IS NULL
| default = {{ArmourTableEmpty}}
| format = template
| template = ArmourTableRow
| named args = yes
}}
{{ArmourTableFooter}}


== List of medium armour ==
*Taking the “Moderately Armoured” [[Character Creation#Feats|Feats]] can grant you Proficiency with Medium Armors and [[Shield|Shields]]
{{ArmourTableHeader}}
{{#cargo_query: tables = equipment
| fields = _pageName=page, uid, name, icon, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, passives, special
| order by = rarity_order, name
| where = type = "Medium Armour" AND legacy IS NULL
| default = {{ArmourTableEmpty}}
| format = template
| template = ArmourTableRow
| named args = yes
}}
{{ArmourTableFooter}}


== List of heavy armour ==
All classes with '''Medium Armor Proficiency''' at level 1:
{{ArmourTableHeader}}
* [[Barbarian]]
{{#cargo_query: tables = equipment
* [[Cleric]]
| fields = _pageName=page, uid, name, icon, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, passives, special
* [[Druid]] (Limited to non-metal armors)
| order by = rarity_order, name
* [[Fighter]]
| where = type = "Heavy Armour" AND legacy IS NULL
* [[Paladin]]
| default = {{ArmourTableEmpty}}
| format = template
| template = ArmourTableRow
| named args = yes
}}
{{ArmourTableFooter}}


== Legacy content ==
==== List Of Medium Armors ====
{{#cargo_query: tables = equipment
| fields = _pageName=page, name, uid, legacy
| order by = legacy
| where = (type = "Light Armour" OR type = "Medium Armour" OR type = "Heavy Armour")  AND (legacy = "unobtainable" OR legacy = "inaccessible")
| format = template
| template = Legacy item entry
| intro = <ul>
| outro = </ul>
| named args = yes
}}


{{NavGameplay}}
* [[File:Chain Shirt Icon.png|frameless|upright=0.1|link=]] [[Chain Shirt]]
[[Category:Equipment]]
* [[File:Githyanki Half Plate Icon.png|frameless|upright=0.1|link=]] [[Githyanki Half Plate]]
* [[File:Hide Armour Icon.png|frameless|upright=0.1|link=]] [[Hide Armour]]
* [[File:Scale Mail Armour Icon.png|frameless|upright=0.1|link=]] [[Scale Mail Armour]]
* [[File:Chain Shirt +1 Icon.png|frameless|upright=0.1|link=]] [[Chain Shirt +1| <span style="color:limegreen">Chain Shirt +1</span>]]
* [[File:Scale Mail Armour +1 Icon.png|frameless|upright=0.1|link=]] [[Scale Mail Armour +1| <span style="color:limegreen"> Scale Mail Armour +1</span>]]
* [[File:The Oakfather’s Embrace Icon.png|frameless|upright=0.1|link=]] [[The Oakfather’s Embrace| <span style="color:limegreen"> The Oakfather’s Embrace</span>]]
* [[File:Adamantine Scale Mail Icon.png|frameless|upright=0.1|link=]] [[Adamantine Scale Mail| <span style="color:deepskyblue"> Adamantine Scale Mail</span>]]
 
=== Heavy Armor ===
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[[File:Heavy Armors Icon.png|frameless|40px]] '''Heavy Armor''' provides the most protection of the three types, but they also offer no mobility.
 
When wearing '''Heavy Armor''', your [[Armour Class]] is equal to the Armor’s base AC.
 
All classes with '''Heavy Armor Proficiency''' at level 1:
* [[Cleric]] ([[Life Domain]])
* [[Fighter]]
* [[Paladin]]
 
==== List Of Heavy Armors ====
 
* [[File:Chain Mail Armour Icon.png|frameless|upright=0.1|link=]] [[Chain Mail Armour]]
* [[File:Ring Mail Armour Icon.png|frameless|upright=0.1|link=]] [[Ring Mail Armour]]
* [[File:Adamantine Splint Armour Icon.png|frameless|upright=0.1|link=]] [[Adamantine Splint Armour| <span style="color:deepskyblue"> Adamantine Splint Armour</span>]]
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