Editing Armour

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{{PageSeo
'''Armor''' is a type of [[Equipment]] that provides bonuses to the characters' [[Armour Class]] (AC) and decrease chances of being hit by enemies.  
| description = Armour is a type of equipment that provides bonuses to Armour Class (AC), decreasing the wearer's chances of being hit by attacks.
| image = Helldusk Armour Icon.png
}}
{{hatnote|For the non-armour equipment that occupies the same slot, see [[clothing]].}}
'''Armour''' is a type of [[equipment]] that provides bonuses to the wearer's [[Armour Class]] (AC), decreasing their chance of being hit by attacks.


== Categories of armour ==
== Armor Proficiency ==
Each armour has a type that, generally speaking, determines its Armour Class and appearance. Each armour type also belongs to one of three categories: ''light'', ''medium'' or ''heavy''.  
People who trained to fight in armor can use it effectively in combat.


; {{SmallIcon|Light Armour Icon.png}} Light armour : Provides some protection without sacrificing mobility. Creatures wearing light armour add their full Dexterity modifier to their AC.
Wearing armors without proficiency will impose [[Disadvantage]] on every [[Ability Check]], [[Saving Throw]], attack roll, you also can not cast [[Spell]].


; {{SmallIcon|Medium Armour Icon.png}} Medium armour : Provides moderate protection, but hinders mobility. Creatures wearing medium armour add their Dexterity modifier to their AC, up to a maximum of +2. Some medium armour types also give [[disadvantage]] on [[Stealth]] checks.
Each classes have proficiency with specific type of armors. Some classes such as [[Sorcerer]] and [[Wizard]] have no armor proficiency.


; {{SmallIcon|Heavy Armour Icon.png}} Heavy armour : Provides maximum protection, but severely hinders mobility. Creatures wearing heavy armour do not add their Dexterity modifier to their AC and have disadvantage on Stealth checks.
== Type Of Armors ==
There are three types of armors, such as: '''Light Armors''', '''Medium Armors''' and '''Heavy Armors'''.


In addition to these three categories, [[shields]] are a type of armour equipped in the character's off-hand.
=== Light Armor ===
----
'''Light Armors''' are armors that provide protection without sacrificing mobility.


== Armour proficiency ==
When wearing '''Light Armor''', your [[Armour Class]] are equal to the Armor’s base AC ''plus'' your [[Dexterity Modifier]].
In order to wear an armour efficiently, the wearer needs [[proficiency]] with that armour's category. A creature that wears armour it lacks proficiency with cannot cast [[spells]], and has disadvantage on all of its [[ability checks]], [[saving throws]], and [[attack rolls]].


Similarly to other armour, shields require the wearer to have proficiency with shields.
=== List Of Light Armors ===


Additionally, some [[helmets]], [[gloves]], and [[boots]] also require proficiency with a certain category of armour.
=== Medium Armor ===
----


=== Sources of armour proficiency ===
'''Medium Armors''' are armors that provide more protection than '''Light Armors''', but they hinder mobility.
Armour proficiency is generally gained from starting [[class]], [[race]] or [[feats]].


; Light armour : Classes: [[Barbarian]], [[Bard]], [[Cleric]], [[Druid]], [[Fighter]], [[Paladin]], [[Ranger]], [[Rogue]], [[Warlock]].
When wearing '''Medium Armor''', your [[Armour Class]] are equal to the Armor’s base AC ''plus'' your [[Dexterity Modifier]] (Max of 2).
: Races: [[Human]], [[Half-elf]].
: Feat: [[Lightly Armoured]].
; Medium armour : Classes: [[Barbarian]], [[Cleric]], [[Druid]], [[Fighter]], [[Paladin]], [[Ranger]].
: Class features: [[College of Valour]], [[College of Swords]].
: Races: [[Dwarf#Shield_Dwarves|Shield dwarf]], [[Githyanki]].
: Feat: [[Moderately Armoured]].
; Heavy armour : Classes: [[Fighter]], [[Paladin]].
: Class features: [[Favoured Enemy]] (Ranger Knight), [[Life Domain]], [[Nature Domain]], [[Tempest Domain]], [[War Domain]].
: Feat: [[Heavily Armoured]].
; Shields : Classes: [[Barbarian]], [[Cleric]], [[Druid]], [[Fighter]], [[Paladin]], [[Ranger]].
: Class features: [[College of Valour]].
: Races: [[Human]], [[Half-elf]].
: Feat: [[Moderately Armoured]].


Armour proficiency with lighter categories is always inherited, meaning that a creature proficient with heavy armour is always proficient with light and medium armour.
=== List Of Medium Armors ===


== List of light armour ==
=== Heavy Armor ===
{{ArmourTableHeader}}
----
{{#cargo_query: tables = equipment
| fields = _pageName=page, name, uid, icon, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, passives, special
| order by = rarity_order, name
| where = type = "Light Armour" AND legacy IS NULL
| default = {{ArmourTableEmpty}}
| format = template
| template = ArmourTableRow
| named args = yes
}}
{{ArmourTableFooter}}


== List of medium armour ==
'''Heavy Armors''' are armors that provide the most protection of the three types, but they also offer no mobility.
{{ArmourTableHeader}}
{{#cargo_query: tables = equipment
| fields = _pageName=page, uid, name, icon, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, passives, special
| order by = rarity_order, name
| where = type = "Medium Armour" AND legacy IS NULL
| default = {{ArmourTableEmpty}}
| format = template
| template = ArmourTableRow
| named args = yes
}}
{{ArmourTableFooter}}


== List of heavy armour ==
When wearing '''Medium Armor''', your [[Armour Class]] are equal to the Armor’s base AC.
{{ArmourTableHeader}}
{{#cargo_query: tables = equipment
| fields = _pageName=page, uid, name, icon, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, passives, special
| order by = rarity_order, name
| where = type = "Heavy Armour" AND legacy IS NULL
| default = {{ArmourTableEmpty}}
| format = template
| template = ArmourTableRow
| named args = yes
}}
{{ArmourTableFooter}}


== Legacy content ==
=== List Of Heavy Armors ===
{{#cargo_query: tables = equipment
| fields = _pageName=page, name, uid, legacy
| order by = legacy
| where = (type = "Light Armour" OR type = "Medium Armour" OR type = "Heavy Armour")  AND (legacy = "unobtainable" OR legacy = "inaccessible")
| format = template
| template = Legacy item entry
| intro = <ul>
| outro = </ul>
| named args = yes
}}
 
{{NavGameplay}}
[[Category:Equipment]]
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