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The Astral Plane is a location inside the {{RarityItem|Mysterious Artefact}}, accessible only during specific moments in the story.  
The Astral Plane is a location inside the {{RarityItem|Mysterious Artefact}}, accessible only during specific moments in the story.  


All characters in the party receive the {{cond|Astral Gravity}} condition while in the Astral Plane.
All characters in your party reciece the {{cond|Astral Gravity}} condition while in the Astral Plane.


=== Access ===
=== Access ===
The Astral Prism can be accessed during Act One, through the Plancaster in [[Crèche Y'llek]]'s Inquisitor's Chamber, and during Act Three, from a portal in [[Wyrm's Lookout]]. The party will return one final time after facing off against [[The Netherbrain]] at the [[Morphic Pool]].
The Astral Prism can be accessed during Act One, through the Plancaster in [[Crèche Y'llek]]'s Inquisitor's Chamber, and during Act Three, from a portal in [[Wyrm's Lookout]]. The player will return one final time after facing off against [[The Netherbrain]] at the [[Morphic Pool]].


=== Characters ===
=== Characters ===
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{{main|The Githyanki Warrior}}
{{main|The Githyanki Warrior}}
[[File:Screen Astral Plane South East A.jpg|thumb|The view looking southeast from the starting area of '''Astral Plane''']]
[[File:Screen Astral Plane South East A.jpg|thumb|The view looking southeast from the starting area of '''Astral Plane''']]
During [[The Githyanki Warrior]] in [[Crèche Y'llek]], the party may choose to use the Planecaster to enter the [[Mysterious Artefact]].
During [[The Githyanki Warrior]] in [[Crèche Y'llek]], you may choose to use the Planecaster to enter the [[Mysterious Artefact]].
Doing so will bring the party to the Astral Plane, where they meet the [[Dream Guardian]] and learn that it is living there.
Doing so will bring you to the Astral Plane, where you will meet your [[Dream Guardian]] and learn that they are living there.


=== Act Three ===
=== Act Three ===
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At the beginning of Act Three, your party will set up camp in [[Wyrm's Lookout]]. During the night, you will be attacked by some githyanki monks, and will have three turns to escape through the nearby portal to the Astral Plane.
At the beginning of Act Three, your party will set up camp in [[Wyrm's Lookout]]. During the night, you will be attacked by some githyanki monks, and will have three turns to escape through the nearby portal to the Astral Plane.
[[File:Astral Map 2.png|thumb|Astral Sea map in Act III]]
[[File:Astral Map 2.png|thumb|Astral Sea map in Act III]]
In the Astral Plane, the party will meet the [[Dream Guardian]] in its true form, a [[mind flayer]] called [[the Emperor]]. There is the option to join its fight against the monks. If the party sides with it, it'll explain its history and the party meets [[Orpheus|Prince Orpheus]]. The Emperor will give an [[Astral-Touched Tadpole]] and an offer to help evolve into a mind flayer. Choosing to kill the Emperor will instead result in a 'Game Over' screen.
In the Astral Plane, you will meet your [[Dream Guardian]] in its true form, a [[mind flayer]] called [[the Emperor]]. You have the option to join its fight against the monks. If you side with it, it'll explain its history and you'll meet [[Orpheus|Prince Orpheus]]. The Emperor will give you an [[Astral-Touched Tadpole]] and offer to help you evolve into a mind flayer. Choosing to kill the Emperor will instead result in a 'Game Over' screen.


A portal will open back to Wyrm's Lookout on the Material Plane. This will return the party to the campsite in Wyrm's Lookout. Once the party leaves camp, they come to [[Rivington]].
A portal will open back to Wyrm's Lookout on the Material Plane. This will return you to your campsite in Wyrm's Lookout. Once you leave camp, you'll come to [[Rivington]].


== Notable loot ==
== Notable loot ==
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