Editing Conditions
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The duration of a condition is determined by the source the condition is applied from. Some conditions do not have durations. This may be conditions that are active based on something else, like a passive feature or standing near something. The condition {{Cond|Lightly Obscured}} is a condition that doesn't have a duration, instead it is automatically applied if you are {{cond|Hiding}} in a place with little light, and is automatically removed when not hiding anymore. There are also conditions that don't lose duration over time. This may be conditions that lose duration as a result of something else, like {{cond|Arcane Ward}} which loses duration when you are hit. Conditions also don't lose duration if you are in dialogue or a cutscene. However, this only counts for character that are part of the dialogue/cutscene and not just listening in. | The duration of a condition is determined by the source the condition is applied from. Some conditions do not have durations. This may be conditions that are active based on something else, like a passive feature or standing near something. The condition {{Cond|Lightly Obscured}} is a condition that doesn't have a duration, instead it is automatically applied if you are {{cond|Hiding}} in a place with little light, and is automatically removed when not hiding anymore. There are also conditions that don't lose duration over time. This may be conditions that lose duration as a result of something else, like {{cond|Arcane Ward}} which loses duration when you are hit. Conditions also don't lose duration if you are in dialogue or a cutscene. However, this only counts for character that are part of the dialogue/cutscene and not just listening in. | ||
[[Tick type]] is a mechanic that determines when a condition loses | [[Tick type]] is a mechanic that determines when a condition loses it's duration. When you are outside [[turn-based mode]] or combat mode, one turn is 6 seconds. | ||
=== Tick type === | === Tick type === | ||
Tick type determines when a condition loses its duration, which most of the time is either at the start or end of the creatures turn. Tick type is not displayed in-game. | Tick type determines when a condition loses its duration, which most of the time is either at the start or end of the creatures turn. Tick type is not displayed in-game. | ||
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The different tick types are: | The different tick types are: | ||
; StartTurn | ; StartTurn | ||
: The condition loses its duration at the start of the | : The condition loses its duration at the start of the creatures turn. | ||
; EndTurn | ; EndTurn | ||
: The condition loses its duration at the end of the | : The condition loses its duration at the end of the creatures turn. An example of this is [[Blade Ward (Condition)|Blade Ward]]. If a creature applies a condition like this to itself that lasts for 1 turn it will lose that condition as soon as soon as it ends its turn, for example using {{SAI|Action Surge}}. | ||
; StartRound | ; StartRound | ||
: The condition loses its duration at the start of the ''round''. The start of the round happens before the first creature in the initiative order starts its turn. | : The condition loses its duration at the start of the ''round''. The start of the round happens before the first creature in the initiative order starts its turn. | ||
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== List of Conditions == | == List of Conditions == | ||
Below is a few examples of conditions that can be applied to player characters and NPCs. | Below is a few examples of conditions that can be applied to player characters and NPCs. See more either by clicking the "more" button, or the full list at [[List of Conditions]]. | ||
{{ConditionsTableHeader}} | {{ConditionsTableHeader}} | ||
{{#cargo_query: tables = conditions | {{#cargo_query: tables = conditions | ||
| fields = | | fields = name, icon, effects | ||
| limit = 10 | | limit = 10 | ||
| order by = name | | order by = name |