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'''Conditions''' are | '''Conditions''' are resulted by effects of [[Spell|Spells]], Class Features, etc. Conditions may positively or negatively affect a creature, and knowing how to inflict, applies, or avoid certain Conditions can grant you the upper hand in many situations. | ||
== | == List Of Conditions == | ||
== | === [[File:Charmed Condition Icon.png|frameless|upright=0.15]] Charmed === | ||
---- | |||
[[File:Charmed Condition Tooltip.png|frameless|left]] | |||
{| class="wikitable" | |||
! Description | |||
|- | |||
|Can't attack spellcaster. Spellcaster has [[Advantage]] on Charisma [[Checks]]. | |||
|} | |||
{{clear}} | |||
=== [[File:Dash Condition Icon.png|frameless|upright=0.15]] Dash === | |||
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[[File:Dash Condition Tooltip.png|frameless|left]] | |||
= | {| class="wikitable" | ||
! Description | |||
|- | |||
| [[Movement Speed]] is doubled. | |||
|} | |||
{{clear}} | |||
== | === [[File:Frenzied Condition Icon.png|frameless|upright=0.15]] Frenzied === | ||
---- | |||
[[File:Frenzied Condition Tooltip.png|frameless|left]] | |||
{| class="wikitable" | {| class="wikitable" | ||
! Description | |||
|- | |- | ||
| | | Deal 2 extra damage with melee and improvised weapons, and when throwing objects. Has Resistance to [[Damage Types|physical damage]], and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. Cannot cast or concentrate on [[Spell|spells]]. Frenzy ends early if the barbarian didn't attacked an enemy or take damage since their last turn. | ||
|} | |} | ||
{{clear}} | |||
== Condition | === [[File:Light Condition Icon.png|frameless|upright=0.15]] Light === | ||
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[[File:Light Condition Tooltip.png|frameless|left]] | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Description | ||
|- | |- | ||
| | | This object has an aura of light with a radius of <code>12m / 40ft</code> | ||
|} | |||
{{clear}} | |||
=== [[File:Prone Condition Icon 50px.png|frameless|upright=0.15]] Prone === | |||
---- | |||
[[File:Prone Condition Tooltip.png|frameless|left]] | |||
{| class="wikitable" | |||
! Description | |||
|- | |- | ||
| | | Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]]. Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 5ft</code> of the creature. A Prone creature must spend half its [[Movement Speed]] to stand up. | ||
|} | |||
{{clear}} | |||
=== [[File:Rage Condition Icon.png|frameless|upright=0.15]] Rage === | |||
---- | |||
[[File:Rage Condition Tooltip.png|frameless|left]] | |||
| | |||
: | |||
{| class="wikitable" | |||
! Description | |||
|- | |- | ||
| | | Deal 2 extra damage with melee and improvised weapons, and while throwing objects. | ||
Has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | |||
Cannot cast or concentrate on [[Spell|spells]]. | |||
Rage ends early if the barbarian didn't attacked an enemy or take damage since their last turn. | |||
|} | |} | ||
{{clear}} | |||