Editing Constitution Saving Throws
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 154: | Line 154: | ||
| {{SAI| Branding Smite}} | | {{SAI| Branding Smite}} | ||
| [[Spells| Level 2]] | | [[Spells| Level 2]] | ||
| Affected entities can not turn | | Affected entities can not turn invisible anymore. | ||
|- | |- | ||
| {{SAI| Heat Metal}} | | {{SAI| Heat Metal}} | ||
| [[Spells| Level 2]] | | [[Spells| Level 2]] | ||
| Creatures holding metal weapons will drop the weapon. On save the creature will gain | | Creatures holding metal weapons will drop the weapon. On save the creature will gain Disadvantage on Attack rolls and Ability Checks as long as the spell is maintained. The spellcaster can reactivate the spell effect as a bonus action. Spell damage is applied without save. | ||
|- | |- | ||
| {{SAI| Moonbeam}} | | {{SAI| Moonbeam}} | ||
Line 182: | Line 182: | ||
| {{SAI| Blight}} | | {{SAI| Blight}} | ||
| [[Spells| Level 4]] | | [[Spells| Level 4]] | ||
| Affected entity takes {{DamageText| 8d8| Necrotic}} damage. Plants take maximum damage and have | | Affected entity takes {{DamageText| 8d8| Necrotic}} damage. Plants take maximum damage and have disadvantage against | ||
the saving throw. Saving against the spell halves the damage. | the saving throw. Saving against the spell halves the damage. | ||
|- | |- |