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| {{SAI| Flesh to Stone}}
| {{SAI| Flesh to Stone}}
| [[Spells| Level 6]]
| [[Spells| Level 6]]
| Affected entity is {{Cond|Restrained}}. It makes a {{Saving Throw}} at the end of each turn. If it fails 4 times while the spell is active it becomes {{Cond| Petrified}}.
| Affected entity is {{Cond|Restrained}}. It makes {{Saving Throw}} at the end of each turn. If it fails 4 times while the spell is active it becomes {{Cond| Petrified}}.
|-
|-
| {{SAI| Harm}}
| {{SAI| Harm}}
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Some unique Weapons like [[Shar's Spear of Evening]] may have additional weapon actions that
Some unique Weapons like [[Shar's Spear of Evening]] may have additional weapon actions that
from this list that are not part of their unique actions and are not a weapon action from
from this list that are not part of their unique actions and are not a weapon action from
their weapon type category. Some Weapons may have their type-specific Weapon Actions replaced
their weapon type category.
by other features.


{| class="wikitable sortable" style="text-align: center;"
{| class="wikitable sortable" style="text-align: center;"
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= Items =
= Items =
Items that grant spells that use Constitution Saving Throws are not mentioned within this section unless they're unique and only avialable through the given item.
Items that grant spells that use Constitution Saving Throws are not mentioned within this section unless they're unique and only avialable through the given item.
Items that inflict [[Conditions]] that trigger Constitution Saving Throws are stil mentioned here.


== Weapons ==
== Weapons ==
Line 317: Line 314:
! class="unsortable" |Effect
! class="unsortable" |Effect
|-  
|-  
| style="text-align:left;" | {{LgRarityItem|Hunter's Dagger }}
| {{LgRarityItem|Hunter's Dagger }}
| On Hit
| On Hit
| 13
| 13
| Affected Entity becomes {{Cond| Ruptured}}. The entity takes {{DamageText| 1d4| Piercing}} damageevery {{distance|m=0.5|ft=1.6}} and the condition's duration is reduced by one turn.
| Affected Entity becomes {{Cond| Ruptured}}. The entity takes {{DamageText| 1d4| Piercing}} damageevery {{distance|m=0.5|ft=1.6}} and the condition's duration is reduced by one turn.
|-  
|-  
| style="text-align:left;" | {{LgRarityItem|Kurwin's Cauteriser}}
| {{LgRarityItem|Kurwin's Cauteriser}}
| On Hit
| On Hit
| 13
| 13
| Affected Entity starts {{Cond| Burning}}.
| Affected Entity starts {{Cond| Burning}}.
|-  
|-  
| style="text-align:left;" | {{LgRarityItem|Lightning Jabber}}
| {{LgRarityItem|Lightning Jabber}}
| On Hit
| On Hit
| 13
| 13
| Affected Entity becomes {{Cond| Shocked}}.
| Affected Entity becomes {{Cond| Shocked}}.
|-  
|-  
| style="text-align:left;" | {{LgRarityItem|Rupturing Blade}}
| {{LgRarityItem|Rupturing Blade}}
| {{SAI| Searing Blood}}
| {{SAI| Searing Blood}}
| Weapon Action DC
| Weapon Action DC
| Affected Entity starts {{Cond| Burning}} and {{Cond| Bleeding}} for 2 turns.
| Affected Entity starts {{Cond| Burning}} and {{Cond| Bleeding}} for 2 turns.
|-  
|-  
| style="text-align:left;" | {{LgRarityItem|Blackguard's Sword}}
| {{LgRarityItem|Blackguard's Sword}}
| On-Hit Smite
| On-Hit Smite
| 13
| 13
| Affected Entity is {{Cond| Dazed}} for 2 turns.
| Affected Entity is {{Cond| Dazed}} for 2 turns.
|-  
|-  
| style="text-align:left;" | {{LgRarityItem|Cold Snap}}
| {{LgRarityItem|Cold Snap}}
| Attack misses wearer
| Attack misses wearer
| 13
| 13
| Affected Entity becomes {{Cond| Chilled}} for 2 turns.
| Affected Entity becomes {{Cond| Chilled}} for 2 turns.
|-  
|-  
| style="text-align:left;" | {{LgRarityItem|Cruel Sting}}
| {{LgRarityItem|Cruel Sting}}
| {{SAI| Ensnaring Strands}}
| {{SAI| Ensnaring Strands}}
| Spell Save DC?
| Spell Save DC?
| Affected Entity becomes {{Cond| Enwebbed}} for 2 turns.
| Affected Entity becomes {{Cond| Enwebbed}} for 2 turns.
|-  
|-  
| style="text-align:left;" | {{LgRarityItem|Fleshrender}}
| {{LgRarityItem|Fleshrender}}
| {{SAI| Part the Flesh}}
| {{SAI| Part the Flesh}}
| Weapon Action DC
| Weapon Action DC
| Affected entity can't be healed and can't gain [[Temporary Hit Points]].
| Affected entity can't be healed and can't gain [[Temporary Hit Points]].
|-  
|-  
| style="text-align:left;" | {{LgRarityItem|Least Expected}}
| {{LgRarityItem|Least Expected}}
| {{SAI| Blinding Shot}}
| {{SAI| Blinding Shot}}
| Weapon Action DC (??)
| Weapon Action DC (??)
| Affected entity becomes {{Cond| Blinded}} for 2 turns.
| Affected entity becomes {{Cond| Blinded}} for 2 turns.
|-
|-
| style="text-align:left;" | {{LgRarityItem|Sussur Dagger}}
| {{LgRarityItem|Sussur Dagger}}
| rowspan="3" | On Hit
| rowspan="3" | On Hit
| rowspan="3" | 12
| rowspan="3" | 12
| rowspan="3" | Affected entity becomes {{Cond| Silenced}} for 2 turns.
| rowspan="3" | Affected entity becomes {{Cond| Silenced}} for 2 turns.
|-
|-
| style="text-align:left;" | {{LgRarityItem|Sussur Sickle}}
| {{LgRarityItem|Sussur Sickle}}
|-
|-
| style="text-align:left;" | {{LgRarityItem|Sussur Greatsword}}
| {{LgRarityItem|Sussur Greatsword}}
|-
|-
| style="text-align:left;" | {{LgRarityItem|Soulbreaker Greatsword}}
| {{LgRarityItem|Soulbreaker Greatsword}}
| {{SAI| Soulbreaker}}
| {{SAI| Soulbreaker}}
| Weapon Action DC
| Weapon Action DC (??)
| Affected entity becomes {{Cond| Stunned}} for 2 turns.
|-
| style="text-align:left;" | {{LgRarityItem|Justiciar's Scimitar}}
| On Hit with {{Advantage}}
| 14
| Affected entity becomes {{Cond| Blinded}} for 2 turns.
|-
| style="text-align:left;" | {{LgRarityItem|Mourning Frost}}
| Deal {{DamageText | | Cold}} spell damage
| 12
| Affected entity becomes {{Cond| Chilled}} for 2 turns.
|-
| style="text-align:left;" | {{LgRarityItem|Staff of the Ram}}
| On Hit {{Recharge| Per Turn}}
| 8
| Affected entity is pushed back {{Distance|m=2|ft=6.5}} and is {{Cond| Stunned}} for 1 turn.
|-
| style="text-align:left;" | {{LgRarityItem|The Sacred Star}}
| {{SAI| Dawnburst Strike}}
| Weapon Action DC
| Affected entities in a {{AOE | radius | m = 3 | ft = 9 }} become {{Cond| Blinded}} for 3 turn.
|-
| style="text-align:left;" | {{LgRarityItem|The Blood of Lathander}}
| [[Undead]]/[[Fiend]]s in a {{AOE | radius | m = 6 | ft = 20 }} radius around the wearer
| 14
| Affected entities becomes {{Cond| Blinded}} for 1 turn (?).
|-
| style="text-align:left;" | {{LgRarityItem|Silver Sword of the Astral Plane}}
| {{SAI| Soulbreaker}}
| Weapon Action DC
| Affected entity becomes {{Cond| Stunned}} for 2 turns.
| Affected entity becomes {{Cond| Stunned}} for 2 turns.
|}
|}
* [[Soulbreaker Greatsword]]: [[Soulbreaker]]
* [[Justiciar's Scimitar]]
* [[Mourning Frost]]
* [[Staff of the Ram]]
* [[The Sacred Star]]: [[Dawnburst Strike]]
* [[Silver Sword of the Astral Plane]]: [[Soulbreaker]]
* [[The Blood of Lathander]]


== Amulets ==
== Amulets ==
 
* The Spectator Eyes - Wounding Ray
{| class="wikitable sortable" style="text-align: center;"
* [[Spineshudder Amulet]] - inflicts Reverberation
! style="width: 25%;" data-sort-type="number" |Name
* [[Amulet of Selûne's Chosen]]: '''[[Selûne's Dream]]'''
! Feature Type
! DC
! class="unsortable" |Effect
|-
| style="text-align:left;" | {{LgRarityItem|Amulet of Selûne's Chosen}}
| {{SAI| Selune's Dream}}
| 10
| Affected entity starts {{Cond| Sleeping}} for 2 turns.
|-
| style="text-align:left;" | {{LgRarityItem|Spineshudder Amulet}}
| On Hit [[Spell Attack]]
| No DC
| Affected entity gains 2 turns of {{Cond|Reverberation}}.
|-
| style="text-align:left;" | {{LgRarityItem|The Spectator Eyes}}
| {{SAI| Wounding Ray}}
| Spell Save DC
| Affected entity takes {{DamageText| 2d8| Necrotic}} damage. On Save: Target still takes half damage.
|}


== Rings ==
== Rings ==


{| class="wikitable sortable" style="text-align: center;"
* Burnished Ring - Paralyzing Ray
! style="width: 25%;" data-sort-type="number" |Name
! Feature Type
! DC
! class="unsortable" |Effect
|-
| style="text-align:left;" | {{LgRarityItem|Burnished Ring}}
| {{SAI| Paralyzing Ray}}
| Spell Save DC
| Affected entity becomes {{Cond| Paralysed}} for 2 turns.
|}


== Headwear ==
== Headwear ==


{| class="wikitable sortable" style="text-align: center;"
* [[Coldbrim Hat]] - inflicts Encrusted with Frost
! style="width: 25%;" data-sort-type="number" |Name
! Feature Type
! DC
! class="unsortable" |Effect
|-
| style="text-align:left;" | {{LgRarityItem|Coldbrim Hat}}
| Any spell condition inflicted on a target {{Recharge| per Turn}}
| No DC
| Affected entity gains {{Cond| Encrusted with Frost}} for 2 turns.
|}


== Handwear ==
== Handwear ==


{| class="wikitable sortable" style="text-align: center;"
* [[Gloves of Belligerent Skies]] - inflict [[Reverberation (Condition)|Reverberation]]
! style="width: 25%;" data-sort-type="number" |Name
* [[Winter's Clutches]] - inflict Encrusted with Frost
! Feature Type
* [[Flawed Helldusk Gloves]] - inflict Bleeding
! DC
* [[Poisoner's Gloves]] - inflict [[Poisoned (Condition)|Poisoned]]
! class="unsortable" |Effect
* [[Helldusk Gloves]] - inflict [[Bleeding (Condition)|Bleeding]]
|-
| style="text-align:left;" | {{LgRarityItem|Gloves of Belligerent Skies}}
| Deal {{DamageColor|Thunder|Thunder}}, {{DamageColor|Lightning|Lightning}} or {{DamageColor|Radiant|Radiant}} damage
| No DC
| Affected entity gains {{Cond|Reverberation}} for 2 turns.
|-
| style="text-align:left;" | {{LgRarityItem|Winter's Clutches}}
| Deal {{DamageText| | Cold}} damage
| No DC
| Affected entity gains {{Cond| Encrusted with Frost}} for 2 turns.
|-
| style="text-align:left;" | {{LgRarityItem|Flawed Helldusk Gloves}}
| On Hit with Unarmed Attack
| 13
| Affected entity starts {{Cond| Bleeding}} for 2 turns.
|-
| style="text-align:left;" | {{LgRarityItem|Poisoner's Gloves}}
| Deal {{DamageText| |Poison}} damage
| 13
| Affected entity becomes {{Cond| Poisoned}} for 2 turns.
|-
| style="text-align:left;" | {{LgRarityItem|Helldusk Gloves}}
| On Hit with [[Unarmed Attack]]
| 15
| Affected entity starts {{Cond| Bleeding}} for 2 turns.
|}


== Footwear ==
== Footwear ==


{| class="wikitable sortable" style="text-align: center;"
* [[Boots of Stormy Clamour]] - inflict [[Reverberation (Condition)|Reverberation]].
! style="width: 25%;" data-sort-type="number" |Name
! Feature Type
! DC
! class="unsortable" |Effect
|-
| style="text-align:left;" | {{LgRarityItem|Boots of Stormy Clamour}}
| Inflict a [[Condition]]
| No DC
| Affected entity gains {{Cond|Reverberation}} for 2 turns.
|}


== Cloaks ==
== Cloaks ==
{| class="wikitable sortable" style="text-align: center;"
! style="width: 25%;" data-sort-type="number" |Name
! Feature Type
! DC
! class="unsortable" |Effect
|-
| style="text-align:left;" | {{LgRarityItem|Thunderskin Cloak}}
| Creature with {{Cond| Reverberation}} deals damage to the wearer
| 13
| Affected entity becomes {{Cond|Dazed}} for 2 turns.
|}


== Miscellaneous ==
* [[Thunderskin Cloak]]


{| class="wikitable sortable" style="text-align: center;"
== Miscelanous ==
! style="width: 25%;" data-sort-type="number" |Name
* Signed Trade Vista - Flesh to Gold
! Feature Type
! DC
! class="unsortable" |Effect
|-
| style="text-align:left;" | {{LgRarityItem|Signed Trade Visa}}
| {{SAI| Flesh to Gold}}
| Spell Save DC
| Affected entity is {{Cond|Restrained}}. It makes a {{Saving throw}} at the end of each turn. If it fails 4 times while the spell is active it becomes {{Cond|Petrified}}.
|}


== Grenades ==
== Grenades ==
 
* [[Flashblinder]]
{| class="wikitable sortable" style="text-align: center;"
* [[Suspicious Poison]] (when thrown)
! style="width: 25%;" data-sort-type="number" |Name
! Craftable
! DC
! class="unsortable" |Effect
|-
| style="text-align:left;" data-sort-value="1" | {{LgRarityItem|Suspicious Poison}} (when thrown)
| No
| 13
| Affected entities within the [[Poison cloud (area)| Poison Cloud]] become {{Cond| Poisoned}} for 3 turn. They take {{DamageText| 3d6| Poison}} damage at the start of their turn unless they succeed the saving throw, which removes the condition. (?)
|-
| style="text-align:left;" data-sort-value="1" | {{LgRarityItem|Flashblinder}}
| Yes
| 16
| Affected entities in a 6 m / 20 ft (Radius) become {{Cond| Blinded}}. [[Steel Watcher]]s or [[Scrying Eye]]s become {{Cond| Stunned}} for 2 turns (1 turn in [[Honour Mode]])
|}


== Coatings ==
== Coatings ==
All coatings can also be thrown to create AoE surfaces or clouds that apply the effect similar to a grenade-like item. There might be differences in DC's of AoE effect vs. the DC of the coating?


{| class="wikitable sortable" style="text-align: center;"
{| class="wikitable sortable" style="text-align: center;"
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|-
|-
|}
|}
All coatings can also be thrown to create AoE surfaces or clouds that apply the effect similar to a grenade-like item.
There might be differences in DC's of AoE effect vs. the DC of the coating?
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