Editing Constitution Saving Throws
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| {{SAI| Flesh to Stone}} | | {{SAI| Flesh to Stone}} | ||
| [[Spells| Level 6]] | | [[Spells| Level 6]] | ||
| Affected entity is {{Cond|Restrained}}. It makes | | Affected entity is {{Cond|Restrained}}. It makes {{Saving Throw}} at the end of each turn. If it fails 4 times while the spell is active it becomes {{Cond| Petrified}}. | ||
|- | |- | ||
| {{SAI| Harm}} | | {{SAI| Harm}} | ||
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! class="unsortable" |Effect | ! class="unsortable" |Effect | ||
|- | |- | ||
| {{SAI| Heartstopper}} | | style="text-align:left;" | {{SAI| Heartstopper}} | ||
| [[Morningstars]] | | [[Morningstars]] | ||
| Affected entity has {{Disadvantage}} on {{Saving Throw| CON}}s and has one fewer {{Action}} for two turns. It can be removed by healing. | | Affected entity has {{Disadvantage}} on {{Saving Throw| CON}}s and has one fewer {{Action}} for two turns. It can be removed by healing. | ||
|- | |- | ||
| {{SAI| Pommel Strike}} | | style="text-align:left;" | {{SAI| Pommel Strike}} | ||
| [[Greatswords]], [[Longswords]] | | [[Greatswords]], [[Longswords]] | ||
| Inflicts {{Cond| Dazed}} for 2 turns. | | Inflicts {{Cond| Dazed}} for 2 turns. | ||
|- | |- | ||
| {{SAI| Concussive Smash}} | | style="text-align:left;" | {{SAI| Concussive Smash}} | ||
| [[Clubs]], [[Flails]], [[Greatclubs]], [[Light Hammers]], [[Maces]], [[Mauls]], [[Morningstars]], [[Warhammers]] | | [[Clubs]], [[Flails]], [[Greatclubs]], [[Light Hammers]], [[Maces]], [[Mauls]], [[Morningstars]], [[Warhammers]] | ||
| Inflicts {{Cond| Dazed}} for 2 turns. | | Inflicts {{Cond| Dazed}} for 2 turns. | ||
|- | |- | ||
| {{SAI| Maiming Strike}} | | style="text-align:left;" | {{SAI| Maiming Strike}} | ||
| [[Battleaxes]], [[War Picks]] | | [[Battleaxes]], [[War Picks]] | ||
| Inflicts {{Cond| Maimed}} for 2 turns. | | Inflicts {{Cond| Maimed}} for 2 turns. | ||
|- | |- | ||
| {{SAI| Lacerate}} | | style="text-align:left;" | {{SAI| Lacerate}} | ||
| [[Battleaxes]], [[Handaxes]], [[Glaives]], [[Greatswords]], [[Halberds]], [[Longswords]], [[Scimitars]], [[Sickles]] | | [[Battleaxes]], [[Handaxes]], [[Glaives]], [[Greatswords]], [[Halberds]], [[Longswords]], [[Scimitars]], [[Sickles]] | ||
| Inflicts {{Cond| Bleeding}} for 2 turns. | | Inflicts {{Cond| Bleeding}} for 2 turns. | ||
|- | |- | ||
| {{SAI| Piercing Strike}} | | style="text-align:left;" | {{SAI| Piercing Strike}} | ||
| [[Daggers]], [[Javelins]], [[Pikes]], [[Rapiers]], [[Shortswords]], [[Tridents]], [[War Picks]] | | [[Daggers]], [[Javelins]], [[Pikes]], [[Rapiers]], [[Shortswords]], [[Tridents]], [[War Picks]] | ||
| Inflicts {{Cond| Gaping Wounds}} for 2 turns. Undead and Constructs are immune. Targets take an additional {{DamageText| 2 | Piercing}} Damage when hit by a attack. Can be removed by healing. | | Inflicts {{Cond| Gaping Wounds}} for 2 turns. Undead and Constructs are immune. Targets take an additional {{DamageText| 2 | Piercing}} Damage when hit by a attack. Can be removed by healing. | ||
|- | |- | ||
| {{SAI| Piercing Shot}} | | style="text-align:left;" | {{SAI| Piercing Shot}} | ||
| [[Hand Crossbows]], [[Heavy Crossbows]], [[Light Crossbows]] | | [[Hand Crossbows]], [[Heavy Crossbows]], [[Light Crossbows]] | ||
| Inflicts {{Cond| Gaping Wounds}} for 2 turns. Undead and Constructs are immune. Targets take an additional {{DamageText| 2 | Piercing}} Damage when hit by a attack. Can be removed by healing. | | Inflicts {{Cond| Gaping Wounds}} for 2 turns. Undead and Constructs are immune. Targets take an additional {{DamageText| 2 | Piercing}} Damage when hit by a attack. Can be removed by healing. | ||
|- | |- | ||
| {{SAI| Hamstring Shot}} | | style="text-align:left;" | {{SAI| Hamstring Shot}} | ||
| [[Longbows]], [[Shortbows]] | | [[Longbows]], [[Shortbows]] | ||
| Inflicts {{Cond| Hamstrung}} for 2 turns. Affected entity has 50% reduced [[Movement Speed]]. | | Inflicts {{Cond| Hamstrung}} for 2 turns. Affected entity has 50% reduced [[Movement Speed]]. | ||
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= Items = | = Items = | ||
Items that grant spells that use Constitution Saving Throws are not mentioned within this section unless they're unique and only avialable through the given item. | Items that grant spells that use Constitution Saving Throws are not mentioned within this section unless they're unique and only avialable through the given item. | ||
== Weapons == | == Weapons == | ||
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|- | |- | ||
| style="text-align:left;" | {{LgRarityItem|Mourning Frost}} | | style="text-align:left;" | {{LgRarityItem|Mourning Frost}} | ||
| Deal {{DamageText | | Cold}} spell damage | | Deal {{DamageText | Cold| Cold}} spell damage | ||
| 12 | | 12 | ||
| Affected entity becomes {{Cond| Chilled}} for 2 turns. | | Affected entity becomes {{Cond| Chilled}} for 2 turns. | ||
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! class="unsortable" |Effect | ! class="unsortable" |Effect | ||
|- | |- | ||
| {{LgRarityItem|Amulet of Selûne's Chosen}} | |||
| {{SAI| Selune's Dream}} | | {{SAI| Selune's Dream}} | ||
| 10 | | 10 | ||
| Affected entity starts {{Cond| Sleeping}} for 2 turns. | | Affected entity starts {{Cond| Sleeping}} for 2 turns. | ||
|} | |} | ||
* The Spectator Eyes - Wounding Ray | |||
* [[Spineshudder Amulet]] - inflicts Reverberation | |||
== Rings == | == Rings == | ||
* Burnished Ring - Paralyzing Ray | |||
== Headwear == | == Headwear == | ||
* [[Coldbrim Hat]] - inflicts Encrusted with Frost | |||
== Handwear == | == Handwear == | ||
* [[Gloves of Belligerent Skies]] - inflict [[Reverberation (Condition)|Reverberation]] | |||
* [[Winter's Clutches]] - inflict Encrusted with Frost | |||
* [[Flawed Helldusk Gloves]] - inflict Bleeding | |||
* [[Poisoner's Gloves]] - inflict [[Poisoned (Condition)|Poisoned]] | |||
* [[Helldusk Gloves]] - inflict [[Bleeding (Condition)|Bleeding]] | |||
== Footwear == | == Footwear == | ||
* [[Boots of Stormy Clamour]] - inflict [[Reverberation (Condition)|Reverberation]]. | |||
== Cloaks == | == Cloaks == | ||
* [[Thunderskin Cloak]] | |||
== Miscelanous == | |||
* Signed Trade Vista - Flesh to Gold | |||
== Grenades == | == Grenades == | ||
* [[Flashblinder]] | |||
* [[Suspicious Poison]] (when thrown) | |||
== Coatings == | == Coatings == | ||
{| class="wikitable sortable" style="text-align: center;" | {| class="wikitable sortable" style="text-align: center;" | ||
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|- | |- | ||
|} | |} | ||
All coatings can also be thrown to create AoE surfaces or clouds that apply the effect similar to a grenade-like item. | |||
There might be differences in DC's of AoE effect vs. the DC of the coating? |