Editing Create or Destroy Water
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{{ up to date | 2023-10-10 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{SpellPage | {{SpellPage | ||
| name = Create or Destroy Water | | name = Create or Destroy Water | ||
| image = Create Water.webp | | image = Create Water.webp | ||
| level = 1 | | level = 1 | ||
| school = Transmutation | | school = Transmutation | ||
| ritual = | | ritual = | ||
| classes = Cleric, Druid | | classes = Cleric, Druid, Storm Sorcery | ||
| class learns at level 1 = Cleric, Druid | | class learns at level 1 = Cleric, Druid | ||
| class learns at level 6 = Storm Sorcery | |||
| class learns at level 6 = Storm Sorcery | |||
| races = | | races = | ||
| race learns at level 1 = | | race learns at level 1 = | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| granted by feats = | | granted by feats = Magic Initiate: Druid | ||
| granted by items = Rain Dancer | | granted by items = Rain Dancer | ||
| summary = This spell allows spellcasters to conjure or destroy an area of water (or water-like surfaces). | | summary = This spell allows spellcasters to conjure or destroy an area of water (or water-like surfaces). | ||
| description = Choose to call forth rain or destroy a water-based surface. | | description = Choose to call forth rain or destroy a water-based surface. | ||
| | | action type = action | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
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| higher levels = [[Spells#Upcasting|Upcast]]: When the spell is cast a 2nd Level or higher, the area that you can create or destroy water increases by {{C|2m / 5ft}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | | higher levels = [[Spells#Upcasting|Upcast]]: When the spell is cast a 2nd Level or higher, the area that you can create or destroy water increases by {{C|2m / 5ft}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | ||
| variants = Create Water, Destroy Water | | variants = Create Water, Destroy Water | ||
| notes = *Create water applies the | | notes = | ||
*Lightning Spells cast on water causes the | *Create water applies the Wet condition: Vulnerability to Cold and Lightning damage (double damage). | ||
*Electrified Water + a Fire Spell causes | *Lightning Spells cast on water causes the Shocked condition: Removing their reaction and having a chance to stun. | ||
*A Cold spell freezes the water/mist and creates an | *Electrified Water + a Fire Spell causes Electrified Steam, which resets the Shocked and Wet conditions. | ||
*A Cold spell freezes the water/mist and creates an Ice Surface, causing Difficult Terrain (half Movement Speed) and may cause creatures in the area to fall prone status effect Prone unless succeeding a DEX Save. (e.g. Create Water + Glyph of Warding). | |||
| video = | | video = | ||
}} | }} |