Editing D&D 5e class changes
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 31: | Line 31: | ||
*The physical totem object required for the 5e Path of the Totem Warrior subclass is not used. | *The physical totem object required for the 5e Path of the Totem Warrior subclass is not used. | ||
*The | *The Beast Sense spell is not in the game. | ||
* | *The level 1 feature Speak with Animals is able to be cast once per long rest, rather than as a ritual. Though, it now lasts until long rest. | ||
*The level 3 feature | *The level 3 feature [[Bestial Heart]] gives the character full benefits even if they rage while in heavy armour. | ||
**Each option provides a new unique | **Each Bestial Heart option provides a new unique action as well. | ||
**The Tiger option increases the Barbarian's jump distance by 4.5 m / 15 ft (instead of a 10 ft increase to long jumps and 3 ft to high jumps). | **The Tiger option increases the Barbarian's jump distance by 4.5 m / 15 ft (instead of a 10 ft increase to long jumps and 3 ft to high jumps). | ||
**The Wolf option affects enemies within 2 m / 7 ft (instead of 5 ft). | **The Wolf option affects enemies within 2 m / 7 ft (instead of 5 ft). | ||
*The level 6 feature Aspect of the Beast, or Animal Aspect, has 5 additional choices (Chimpanzee, Crocodile, Honey Badger, Stallion, and Wolverine) and there are changes to all of the existing ones: | |||
*The level 6 feature Aspect of the Beast | |||
**The Bear option grants advantage on all Strength checks, not just those for pushing and pulling things. | **The Bear option grants advantage on all Strength checks, not just those for pushing and pulling things. | ||
**The Eagle option grants full Darkvision, instead of just removing the disadvantage on Perception checks for being in dim light. | |||
**The Eagle option grants full Darkvision | |||
**The Elk option increases the party's movement speed by 1.5 m / 5 ft, instead of improving long-distance travel pace (which is not relevant in this game). | **The Elk option increases the party's movement speed by 1.5 m / 5 ft, instead of improving long-distance travel pace (which is not relevant in this game). | ||
**The Tiger option improves attacks against Bleeding or Poisoned targets, and grants proficiency in Survival only (instead of a choice among Athletics, Acrobatics, Stealth, and Survival). | **The Tiger option improves attacks against Bleeding or Poisoned targets, and grants proficiency in Survival only (instead of a choice among Athletics, Acrobatics, Stealth, and Survival). | ||
**The Wolf option grants the entire party a bonus to Stealth checks equal to the Barbarian's Dexterity modifier, instead of improving long-distance tracking and stealth movement. | **The Wolf option grants the entire party a bonus to Stealth checks equal to the Barbarian's Dexterity modifier, instead of improving long-distance tracking and stealth movement. | ||
*The level 8 feature [[Land's Stride: Difficult Terrain|Land's Stride]], traditionally a Ranger class feature, is granted to Wildheart Barbarians. This eliminates the movement penalty for moving through difficult terrain. | *The level 8 feature [[Land's Stride: Difficult Terrain|Land's Stride]], traditionally a Ranger class feature, is granted to Wildheart Barbarians. This eliminates the movement penalty for moving through difficult terrain. | ||
*The level 10 feature Spirit Walker is replaced with the ability to select a second Animal Aspect option (which is granted at level 14 in 5e). | *The level 10 feature Spirit Walker is replaced with the ability to select a second Animal Aspect option (which is granted at level 14 in 5e). |