Editing D&D 5e spell changes
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==General== | ==General== | ||
* In the same turn, you can use both your action and bonus action to cast non-cantrip spells. | * In the same turn, you can use both your action and bonus action to cast non-cantrip spells. | ||
:* Example: {{SAI|Fireball}} (action) and {{SAI|Misty Step}} (bonus action) can be cast during the same turn. | |||
* No spells have a '''somatic component'''. You can cast spells without a free hand | * No spells have a '''somatic component'''. You can cast spells without a free hand. | ||
* All spells have an implicit '''verbal component''' and cannot be cast while {{IconLink|Silenced Condition Icon.png|Silenced (Condition)|Silenced|size=24}}, unless the spell description specifically mentions that it can be cast while Silenced. | * All spells have an implicit '''verbal component''' and cannot be cast while {{IconLink|Silenced Condition Icon.png|Silenced (Condition)|Silenced|size=24}}, unless the spell description specifically mentions that it can be cast while Silenced. | ||
** [[Way of the Four Elements]] spells lack verbal components. | ** [[Way of the Four Elements]] spells lack verbal components. | ||
* No spells have a '''material component'''. There are no component pouches or spellcasting foci in the game. | * No spells have a '''material component'''. There are no component pouches or spellcasting foci in the game. | ||
:* To cast spells from the [[Bard]] spell list, Bards either use their equipped musical instrument or whistle. This visually acts as a spellcasting focus. | |||
* All spells have a '''casting time''' of a single [[Action]], [[Bonus Action]] or [[Reaction]]. Some spells that have a longer casting time in D&D 5e have been modified so that they cannot be cast in combat. | * All spells have a '''casting time''' of a single [[Action]], [[Bonus Action]] or [[Reaction]]. Some spells that have a longer casting time in D&D 5e have been modified so that they cannot be cast in combat. | ||
** [[Ritual Spells]] are always cast as a ritual when cast outside of combat, and ritual casting does not increase the casting time. Some spells which are not ritual spells in 5e have become so (see below). | ** [[Ritual Spells]] are always cast as a ritual when cast outside of combat, and ritual casting does not increase the casting time. Some spells which are not ritual spells in 5e have become so (see below). | ||
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* [[Concentration]] on a spell is automatically broken, without a saving throw, if the caster becomes [[Prone (Condition)|Prone]] for any reason. | * [[Concentration]] on a spell is automatically broken, without a saving throw, if the caster becomes [[Prone (Condition)|Prone]] for any reason. | ||
** The lack of a saving throw for this makes knocking a spellcaster over often a more reliable way of breaking their concentration than damaging them. | ** The lack of a saving throw for this makes knocking a spellcaster over often a more reliable way of breaking their concentration than damaging them. | ||
=== Reaction spells === | === Reaction spells === | ||
When choosing whether to use a reaction, players have access to a lot more information than they normally would in D&D 5e. For example: | When choosing whether to use a reaction spell, players have access to a lot more information than they normally would in D&D 5e. For example: | ||
* When choosing whether to | * When choosing whether to cast a spell that can modify the result of an attack roll, you are told the result of the attack roll, the required roll needed for a hit, and whether the attack roll was a critical hit or miss. | ||
* When choosing whether to use an ability that can modify the result of another creature's spell, you are told the name of the spell being cast, whether or not it was upcast, the spell DC, and the result of any saving throw (if applicable). | |||
* When choosing whether to use | ** No [[Arcana]] check is needed to determine the type of spell being cast. | ||
** No [[Arcana]] check is needed to | |||
==Cantrips== | ==Cantrips== | ||
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|{{SAI|Poison Spray}}||-||- | |{{SAI|Poison Spray}}||-||- | ||
|- | |- | ||
|{{SAI|Produce Flame}}||Duration increased from 10 minutes to until Long Rest.|| | |{{SAI|Produce Flame}}||Duration increased from 10 minutes to until Long Rest.||Radius of shed light increased to 30 ft, instead of 10 ft bright and an additional 10 ft dim. | ||
|- | |- | ||
|{{SAI|Ray of Frost}}||-||Can freeze a water or blood surface to become an ice surface. Hitting a target standing on such a surface will also freeze said surface and force everyone standing in it to roll a Dexterity saving throw or be knocked prone. | |{{SAI|Ray of Frost}}||-||Can freeze a water or blood surface to become an ice surface. Hitting a target standing on such a surface will also freeze said surface and force everyone standing in it to roll a Dexterity saving throw or be knocked prone. | ||
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|{{SAI|Thunderous Smite}} | |{{SAI|Thunderous Smite}} | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|This is part of the attack action, and will only consume the bonus action and spell slot if the attack connects. Unlike the other Smite spells, [[Thunderous Smite]] does not require concentration, since BG3 applies that to the persistent | |This is part of the attack action, and will only consume the bonus action and spell slot if the attack connects. Unlike the other Smite spells, [[Thunderous Smite]] does not require concentration, since BG3 applies that to the persistent affect which this spell does not have. The target always gets pushed back 10 feet on hit, and the save is only to resist falling prone. | ||
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|{{SAI|Thunderwave}} | |{{SAI|Thunderwave}} | ||
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|{{SAI|Conjure Elemental}} | |{{SAI|Conjure Elemental}} | ||
|Range reduced to 18 m / 60 ft instead of 90 ft. | |Range reduced to 18 m / 60 ft instead of 90 ft. | ||
|Rather than any elemental below a certain Challenge Rating, the caster can summon one of four specific types. At level 6, four stronger types become available. | |Rather than any elemental below a certain Challenge Rating, the caster can summon one of four specific types. At level 6, four stronger types become available. Concentration is not required to maintain control of the summoned creature. | ||
|- | |- | ||
|{{SAI|Contagion}} | |{{SAI|Contagion}} | ||
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|{{SAI|Heal}} | |{{SAI|Heal}} | ||
| | |Range reduced to 1.5 m / 5 ft, instead of 60 ft. | ||
| Has a secondary memory restoration effect if cast on a character with the [[The Dark Urge (origin)|Dark Urge]] origin. | | Has a secondary memory restoration effect if cast on a character with the [[The Dark Urge (origin)|Dark Urge]] origin. | ||
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