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{{ up to date | 2023-09-09 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{PageSeo | {{PageSeo | ||
|title=Defeat the Goblins | |title=Defeat the Goblins | ||
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==Objectives== | ==Objectives== | ||
''Objectives and journal entries may vary pending player decisions and outcomes.'' | ''Objectives and journal entries may vary pending player decisions and outcomes.'' | ||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
<div style="font-weight: bold; line-height: 1.6;">Travel to the Goblin Camp.</div> | |||
<div class="mw-collapsible-content"> | |||
* There were three figures in the drawing we found. The goblins must have more than one leader. | |||
* If the tieflings are to make their way to Baldur's Gate, we will need to deal with the goblins. Zevlor thinks someone must be organising them. We should investigate their camp. | * If the tieflings are to make their way to Baldur's Gate, we will need to deal with the goblins. Zevlor thinks someone must be organising them. We should investigate their camp. | ||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;"> | |||
<div style="font-weight: bold; line-height: 1.6;">Find the leader of the Goblin Camp.</div> | |||
<div class="mw-collapsible-content"> | |||
* Travel to the Goblin Camp. | * Travel to the Goblin Camp. | ||
* We arrived at the Goblin Camp. Now we need to find who's in charge and deal with them. | * We arrived at the Goblin Camp. Now we need to find who's in charge and deal with them. | ||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;"> | |||
<div style="font-weight: bold; line-height: 1.6;">Search for the leaders.</div> | |||
<div class="mw-collapsible-content"> | |||
* We learned that there are three people in charge, but we need more information. | * We learned that there are three people in charge, but we need more information. | ||
* We've arrived in the Goblin Camp. Now to find the three leaders. | * We've arrived in the Goblin Camp. Now to find the three leaders. | ||
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* We killed Minthara, the drow commander. But she can't have been the only one keeping the goblins in line - we need to find more leaders. | * We killed Minthara, the drow commander. But she can't have been the only one keeping the goblins in line - we need to find more leaders. | ||
* We killed the goblins' spiritual leader, Priestess Gut. Someone else must have led them into battle - we need to find them. | * We killed the goblins' spiritual leader, Priestess Gut. Someone else must have led them into battle - we need to find them. | ||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;"> | |||
<div style="font-weight: bold; line-height: 1.6;">Kill all three leaders.</div> | |||
<div class="mw-collapsible-content"> | |||
* There are three leaders of the Goblin Camp: Dror Ragzlin, Priestess Gut, and the drow Minthara. | * There are three leaders of the Goblin Camp: Dror Ragzlin, Priestess Gut, and the drow Minthara. | ||
* We killed the goblin king Dror Ragzlin. | * We killed the goblin king Dror Ragzlin. | ||
* We killed one of the goblin leaders, a drow named Minthara. | * We killed one of the goblin leaders, a drow named Minthara. | ||
* We killed Priestess Gut, one of the goblin leaders. | * We killed Priestess Gut, one of the goblin leaders. | ||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;"> | |||
<div style="font-weight: bold; line-height: 1.6;">Speak with Zevlor.</div> | |||
<div class="mw-collapsible-content"> | |||
* With Dror Ragzlin dead, the goblins have no leadership. They won't be a threat now - we should tell the tieflings. | * With Dror Ragzlin dead, the goblins have no leadership. They won't be a threat now - we should tell the tieflings. | ||
* With Minthara dead, the goblins have no leadership. They won't be a threat now - we should tell the tieflings. | * With Minthara dead, the goblins have no leadership. They won't be a threat now - we should tell the tieflings. | ||
* With Priestess Gut dead, the goblins have no leadership. They won't be a threat now - we should tell the tieflings. | * With Priestess Gut dead, the goblins have no leadership. They won't be a threat now - we should tell the tieflings. | ||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;"> | |||
<div style="font-weight: bold; line-height: 1.6;">Quest Complete</div> | |||
<div class="mw-collapsible-content"> | |||
* The roads are safe, and the tieflings are ready to leave. Tonight, we celebrate at camp. | * The roads are safe, and the tieflings are ready to leave. Tonight, we celebrate at camp. | ||
* Killing the goblin leaders no longer matters. Minthara left with her band of raiders, and they're going to attack the grove. | * Killing the goblin leaders no longer matters. Minthara left with her band of raiders, and they're going to attack the grove. | ||
* The tieflings were forced out of the grove before we could deal with the goblins. They'll likely die on the road. | * The tieflings were forced out of the grove before we could deal with the goblins. They'll likely die on the road. | ||
</div></div> | |||
== Walkthrough == | == Walkthrough == | ||
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=== The Shattered Sanctum === | === The Shattered Sanctum === | ||
[[File:Cracked Wall.jpg|thumb|The cracked wall on the second-level of the Goblin Camp.]] | [[File:Cracked Wall.jpg|thumb|The cracked wall on the second-level of the Goblin Camp.]] | ||
There are | There are two entrances into the Shattered Sanctum - the main door, or through the cracked wall on the 2nd level of the camp (X:-106, Y:481). | ||
''The | ''The main entrance:'' | ||
* | * The entrance is guarded by [[Warrior Trinzas]], who can be persuaded through diplomacy, [[Tadpole Power|Tadpole Powers]], or Drow special dialogue like the previous check-points. | ||
* Violence is always a viable alternative, however, there is a risk the fighting draws the attention of other goblins in the area, leading to the alarms being sounded and the goblins turning hostile. | * Violence is always a viable alternative, however, there is a risk the fighting draws the attention of other goblins in the area, leading to the alarms being sounded and the goblins turning hostile. | ||
''The | ''The cracked wall:'' | ||
* The wall is an object with 22 [[Hit Points]], [[Sturdy]], and immunity to all [[Damage Types|damage types]] except piercing (resistant), and force (vulnerable). | * The wall is an object with 22 [[Hit Points]], [[Sturdy]], and immunity to all [[Damage Types|damage types]] except piercing (resistant), and force (vulnerable). | ||
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* As there are sleeping guards situation close to the wall, using the [[Silence]] spell on the explosion or the guards to cover the noise is recommended, if you wish to avoid a confrontation. | * As there are sleeping guards situation close to the wall, using the [[Silence]] spell on the explosion or the guards to cover the noise is recommended, if you wish to avoid a confrontation. | ||
There is a | There is technically a 3rd entrance to the temple from the [[Selûnite Outpost]] in the [[Underdark]], but that door is inaccessible externally, and requires the player to have opened it from inside of the Shattered Sanctum first. | ||
=== Priestess Gut === | === Priestess Gut === | ||
[[Priestess Gut]] (X:297, Y:-18) is in front of the giant throne immediately north of the front entrance. She offers to brand the party with the [[Brand of the Absolute]], which can be accepted or rejected. Regardless of whether the brand is taken, Gut recognizes the party as fellow True Souls. She attempts to probe the party's minds with her illithid powers. Allow her to do this, and she notices something is amiss. Explain that it's the result of the tadpoles and ask if she can help, commencing [[Ask the Goblin Priestess for Help]]. Gut says that the party should join her in her private chambers. | [[Priestess Gut]] (X:297, Y:-18) is in front of the giant throne immediately north of the front entrance. She offers to brand the party with the [[Brand of the Absolute]], which can be accepted or rejected. Regardless of whether the brand is taken or not, Gut recognizes the party as fellow True Souls. She attempts to probe into the party's minds with her illithid powers. Allow her to do this, and she notices something is amiss. Explain that it's the result of the tadpoles and ask if she can help, commencing [[Ask the Goblin Priestess for Help]]. Gut says that the party should join her in her private chambers. | ||
Follow her to her chambers, where she says she has a cure for the tadpole. She says that a special cleansing potion must be taken first. However, an [[Arcana]] check reveals this is a sleeping potion. If she's called out on this, or if the party member in question is resistant to sleeping potions (ie an elf, half-elf, or paladin), she becomes hostile and also triggers several nearby goblins to become hostile. However, if the potion is taken, she chains up the party member and says she intends them to become her pet squid. It's possible to either break free with an [[Acrobatics]] or [[Strength]] check, but a special scene plays if nothing is done at all. Wait, and [[Korrilla Hearthflame|Korrilla]] appears from a portal to assassinate both Gut and her Ogre guard. Then she disappears after a brief conversation, warning the party to be more careful. | Follow her to her chambers, where she says she has a cure for the tadpole. She says that a special cleansing potion must be taken first. However, an [[Arcana]] check reveals this is a sleeping potion. If she's called out on this, or if the party member in question is resistant to sleeping potions (ie an elf, half-elf, or paladin), she becomes hostile and also triggers several nearby goblins to become hostile. However, if the potion is taken, she chains up the party member and says she intends for them to become her pet squid. It's possible to either break free with an [[Acrobatics]] or [[Strength]] check, but a special scene plays if nothing is done at all. Wait, and [[Korrilla Hearthflame|Korrilla]] appears from a portal to assassinate both Gut and her Ogre guard. Then she disappears after a brief conversation, warning the party to be more careful. | ||
=== Minthara === | === Minthara === | ||
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=== Returning to the Grove === | === Returning to the Grove === | ||
Upon returning to the Grove, Zevlor approaches the party and states his scouts brought news that the goblin leaders have been defeated. He thanks the party and states that the refugees pooled up their gold to reward the party, which the party can either accept the reward | Upon returning to the Grove, Zevlor approaches the party and states his scouts brought news that the goblin leaders have been defeated. He thanks the party and states that the refugees pooled up their gold to reward the party, which the party can either accept or refuse (note: the reward includes a nice item in addition to gold, which can't be acquired otherwise). Then, he tells the party that the tieflings plan to celebrate and offers to go with the party to camp immediately. | ||
If Halsin has not been rescued as part of [[Rescue the Druid Halsin]] then he escapes on his own and appears back in the Grove. | If Halsin has not been rescued as part of [[Rescue the Druid Halsin]] then he escapes on his own and appears back in the Grove. |