Editing Defeat the Goblins
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{{ up to date | 2023-09-09 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{PageSeo | {{PageSeo | ||
|title=Defeat the Goblins | |title=Defeat the Goblins | ||
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=== The Shattered Sanctum === | === The Shattered Sanctum === | ||
[[File:Cracked Wall.jpg|thumb|The cracked wall on the second-level of the Goblin Camp.]] | [[File:Cracked Wall.jpg|thumb|The cracked wall on the second-level of the Goblin Camp.]] | ||
There are three entrances into the Shattered Sanctum - the | There are three entrances into the Shattered Sanctum - the main door, the Selunite Outpost ,or through the cracked wall on the 2nd level of the camp (X:-106, Y:481). | ||
''The | ''The main entrance:'' | ||
* | * The entrance is guarded by [[Warrior Trinzas]], who can be persuaded through diplomacy, [[Tadpole Power|Tadpole Powers]], or Drow special dialogue like the previous check-points. | ||
* Violence is always a viable alternative, however, there is a risk the fighting draws the attention of other goblins in the area, leading to the alarms being sounded and the goblins turning hostile. | * Violence is always a viable alternative, however, there is a risk the fighting draws the attention of other goblins in the area, leading to the alarms being sounded and the goblins turning hostile. | ||
''The | ''The cracked wall:'' | ||
* The wall is an object with 22 [[Hit Points]], [[Sturdy]], and immunity to all [[Damage Types|damage types]] except piercing (resistant), and force (vulnerable). | * The wall is an object with 22 [[Hit Points]], [[Sturdy]], and immunity to all [[Damage Types|damage types]] except piercing (resistant), and force (vulnerable). | ||
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* As there are sleeping guards situation close to the wall, using the [[Silence]] spell on the explosion or the guards to cover the noise is recommended, if you wish to avoid a confrontation. | * As there are sleeping guards situation close to the wall, using the [[Silence]] spell on the explosion or the guards to cover the noise is recommended, if you wish to avoid a confrontation. | ||
There is a | ''The technically possible way:'' There is a 3rd entrance to the temple from the [[Selûnite Outpost]] in the [[Underdark]]. This would require the player to seek out one of the 2 other entrances to the underdark and locate the outpost within it. Meaning either the Waqueens rest and Zhentarim Basement or the hag encounter must be completed first. Then traveling through the Underdark. Then the player will find the door locked with an unpick-able lock and active defenses, however a check for finding crack that allows a small character to slip through the wall exists with teleportation magic allowing other entry possibilities. | ||
=== Priestess Gut === | === Priestess Gut === | ||
[[Priestess Gut]] (X:297, Y:-18) is in front of the giant throne immediately north of the front entrance. She offers to brand the party with the [[Brand of the Absolute]], which can be accepted or rejected. Regardless of whether the brand is taken, Gut recognizes the party as fellow True Souls. She attempts to probe the party's minds with her illithid powers. Allow her to do this, and she notices something is amiss. Explain that it's the result of the tadpoles and ask if she can help, commencing [[Ask the Goblin Priestess for Help]]. Gut says that the party should join her in her private chambers. | [[Priestess Gut]] (X:297, Y:-18) is in front of the giant throne immediately north of the front entrance. She offers to brand the party with the [[Brand of the Absolute]], which can be accepted or rejected. Regardless of whether the brand is taken or not, Gut recognizes the party as fellow True Souls. She attempts to probe into the party's minds with her illithid powers. Allow her to do this, and she notices something is amiss. Explain that it's the result of the tadpoles and ask if she can help, commencing [[Ask the Goblin Priestess for Help]]. Gut says that the party should join her in her private chambers. | ||
Follow her to her chambers, where she says she has a cure for the tadpole. She says that a special cleansing potion must be taken first. However, an [[Arcana]] check reveals this is a sleeping potion. If she's called out on this, or if the party member in question is resistant to sleeping potions (ie an elf, half-elf, or paladin), she becomes hostile and also triggers several nearby goblins to become hostile. However, if the potion is taken, she chains up the party member and says she intends them to become her pet squid. It's possible to either break free with an [[Acrobatics]] or [[Strength]] check, but a special scene plays if nothing is done at all. Wait, and [[Korrilla Hearthflame|Korrilla]] appears from a portal to assassinate both Gut and her Ogre guard. Then she disappears after a brief conversation, warning the party to be more careful. | Follow her to her chambers, where she says she has a cure for the tadpole. She says that a special cleansing potion must be taken first. However, an [[Arcana]] check reveals this is a sleeping potion. If she's called out on this, or if the party member in question is resistant to sleeping potions (ie an elf, half-elf, or paladin), she becomes hostile and also triggers several nearby goblins to become hostile. However, if the potion is taken, she chains up the party member and says she intends for them to become her pet squid. It's possible to either break free with an [[Acrobatics]] or [[Strength]] check, but a special scene plays if nothing is done at all. Wait, and [[Korrilla Hearthflame|Korrilla]] appears from a portal to assassinate both Gut and her Ogre guard. Then she disappears after a brief conversation, warning the party to be more careful. | ||
=== Minthara === | === Minthara === | ||
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=== Returning to the Grove === | === Returning to the Grove === | ||
Upon returning to the Grove, Zevlor approaches the party and states his scouts brought news that the goblin leaders have been defeated. He thanks the party and states that the refugees pooled up their gold to reward the party, which the party can either accept the reward | Upon returning to the Grove, Zevlor approaches the party and states his scouts brought news that the goblin leaders have been defeated. He thanks the party and states that the refugees pooled up their gold to reward the party, which the party can either accept or refuse (note: the reward includes a nice item ([[Wapira's Crown]]) in addition to gold, which can't be acquired otherwise). Then, he tells the party that the tieflings plan to celebrate and offers to go with the party to camp immediately. | ||
If Halsin has not been rescued as part of [[Rescue the Druid Halsin]] then he escapes on his own and appears back in the Grove. | If Halsin has not been rescued as part of [[Rescue the Druid Halsin]] then he escapes on his own and appears back in the Grove. |