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| description = In [[Baldur's Gate 3]], there are many, ''many'', different possible scenes that describe the "ending" or events that happen to specific characters once the player finishes the "final fight" of the game. This page tries to document as many of those outcomes as possible, to show off the scope of unique possibilities available to players.
| description = In [[Baldur's Gate 3]], there are many, ''many'', different possible scenes that describe the "ending" or events that happen to specific characters once the player finishes the "final fight" of the game. This page tries to document as many of those outcomes as possible, to show off the scope of unique possibilities available to players.
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This page details the possible endings to ''Baldur's Gate 3''. Ending scenes may play out in different ways depending on choices the player made earlier in their adventure. As some ending outcomes involve multiple characters in the same scene, this page will describe the general events of a scene, as well as specific character resolutions.
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Most endings occur at the completion of the quest, [[Confront the Elder Brain]], which takes place during [[Act Three]]. However, it is possible to encounter an ending prior to its completion, and even prior to Act Three, depending on the player's choices.
This page documents the various endings of [[Baldur's Gate 3]].  
: ''{{icon|Prerequisite_Icon.png|24px}}{{color|#c9b500|Content warning: Some ending scenes in Baldur's Gate 3 contain sensitive content, including mentions or depictions of suicide.}}


It is sometimes possible for players to encounter a {{em|Game Over}} screen as the result of a conversation option or failed condition during a combat encounter. As these do not have story resolutions, they are listed separately in [[Game Over screens]].
== Ending Outcomes ==
[[Baldur's Gate 3]] displays its "ending" through a number of possible sequences, that play out in different ways depending on choices the player made earlier in their adventure.  


== Control the brain ==
''Important Things to Know:''
After weakening the Netherbrain, the player will have the opportunity to once again use the Netherstones to give the brain a command to either destroy it or dominate it.  
* '''[[Game Over Screens]]''': It is sometimes possible for players to encounter a "Game Over" screen as the result of a conversation option or fail condition during a combat encounter. This wiki wants to treat an "Ending" as being a different concept.
* '''"Early" Endings''': The majority of available "Endings" are only possible to encounter after completing [[Confront the Elder Brain]] Endings are possible to encounter prior to completing [[Confront the Elder Brain]], and even prior to [[Act Three]], depending on the player's choices.
* '''Character Deaths''':Characters whose deaths occur due to player conversation choices, or who are killed after becoming permanently hostile, are not currently known to trigger scenes at the end of the game.


As some "ending outcomes" involve multiple characters in the same scene, this page will try to describe ending events depending on the rough "scene" rather than what happens to one specific character at a time.
== Control the Brain ==
{{stub|section}}
{{Q|---together- -conquer--
{{Q|---together- -conquer--


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-'''COMMAND'''---|The Netherbrain}}
-'''COMMAND'''---|The Netherbrain}}


=== Rule together ===
=== Rule Together ===  
If [[the Emperor]] is with the player, they can try and Persuade it to rule with them. The Emperor will take control and then take its place at a throne atop the Brain, an enthralled party and player cheering alongside it.
The player has convinced the Emperor they should become the new Absolute together.


There are no further cutscenes or epilogue.  
Cut to the Emperor seated on a throne atop the brain, with the party cheering. All are enthralled to the Emperor.
 
There are no further cutscenes or epilogue. {{verify}}


{{Q|In my name.|The Emperor}}
{{Q|In my name.|The Emperor}}


=== Rule alone ===
=== Rule Alone ===
If the player chooses to dominate the brain and rule alone, the final scene will show them sitting down on a throne atop the brain, with an enthralled party cheering around them.
Cut to the player sitting down on a throne atop the brain, with the party cheering. All are enthralled to the player.


There are no further cutscenes or epilogue. {{verify}}
There are no further cutscenes or epilogue. {{verify}}


{{Q|In my name.|The Player}}
{{Q|In my name.|The Player}}
{{Q|In Bhaal's name.|[[Dark Urge]]}}


=== Claim in the name of Bhaal ===
== Destruction of the Brain ==  
The [[Dark Urge]] will have the opportunity to claim the Netherbrain "in the name of Bhaal". If the Emperor is wielding the Netherstones, they will kill it and take control of the brain themself. The following events play out as in ''Rule alone'' above.
Combat with the Netherbrain over, the player has chosen to [[Destroy the Elder Brain]]. They dominated the brain and ordered it to self-destruct. The brain self-destructs, falling into the water (party along with it).
 
{{Q|In Bhaal's name.|The Dark Urge}}
 
== Destroy the brain ==
After weakening the Netherbrain, the player can choose to use the Netherstones to command it to destroy its tadpoles and then itself. Afterwards, the crown will break and fall into the river Chionthar. The dying Netherbrain will descend and likewise fall into the river, before exploding with a wave of psyonic energy.


{{Dialogue start}}
{{Dialogue start}}
* '''Narrator''': *Hopes, nightmares, and the screams of legions upon legions of unborn illithids.*
'''Narrator''': *Hopes, nightmares, and the screams of legions upon legions of unborn illithids.*
* {{dcond|If the player is not half- or full-illithid}}
* {{dcond|If the player is not half- or full-illithid}}
** '''Narrator''': *The pain rips through you, obliterating all thought, all feeling. Your tadpole burns in your brain.*
** '''Narrator''': *The pain rips through you, obliterating all thought, all feeling. Your tadpole burns in your brain.*
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* {{dcond|If the player is illithid}}
* {{dcond|If the player is illithid}}
** '''Narrator''': *The pain rips through you, obliterating all thought, all feeling.*
** '''Narrator''': *The pain rips through you, obliterating all thought, all feeling.*
* {{dcond|Dark Urge Origin who resisted Bhaal}}
* {{dcond|Dark Urge Origin who resisted Bhaal}}
** '''Narrator''': *Silence. Free of Urge and worm, your brain is battered and bruised, but it is yours. Yours at last.*
** '''Narrator''': *Silence. Free of Urge and worm, your brain is battered and bruised, but it is yours. Yours at last.*
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{{Dialogue end}}
{{Dialogue end}}


=== On the docks ===
=== On the Docks, soon after ===
[[File:Ending_Scenes_Docks_Opening_With_Custom_Origin.jpeg|thumb|350px|alt=The epilogue of Baldur's Gate 3, showing the player on a dock in Baldur's Gate, silhouetted by sunset.|right|The player on a dock in Baldur's Gate, silhouetted by sunset.]]
[[File:Ending_Scenes_Docks_Opening_With_Custom_Origin.jpeg|thumb|350px|alt=The epilogue of Baldur's Gate 3, showing the player on a dock in Baldur's Gate, silhouetted by sunset.|right|The player on a dock in Baldur's Gate, silhouetted by sunset.]]
After destroying the Netherbrain, the camera will open on the docks where the party have gathered, presumably after swimming to shore following the brain crashing into the water.
These scenes may trigger after the player fully resolves the quest [[Confront the Elder Brain]], by choosing to [[Destroy the Elder Brain]].


Depending on who is present, the following lines may play:
When the camera first opens on the Docks, it briefly shows the party presumably just after swimming to shore after the Elder Brain crashed into the water.
 
Depending on who is present, these lines may play.
* [[Wyll]] makes a short remark to indicate that his powers are now draining, if the player managed to break his pact with Mizora.
* [[Wyll]] makes a short remark to indicate that his powers are now draining, if the player managed to break his pact with Mizora.
* If the player allied with the Emperor during the final fight, [[Lae'zel]] or [[Astarion]] have been observed to remark about this and express their thanks. The player will also be given the option to thank the Emperor, or select from two other possible response options.
* If the player allied with [[The Emperor]] during the final fight, [[Lae'zel]] or [[Astarion]] have been observed to remark about this and express their thanks. The player will also be given the option to thank The Emperor, or select from two other possible response options.
* Astarion has been observed to remark about the player choosing an outcome where none of the party members (besides the Emperor) had to ''newly become'' a mind flayer to reach the current game state.
* [[Astarion]] has been observed to remark about the player choosing an outcome where '''none of''' the party members (besides The Emperor) had to ''newly become'' a mind flayer to reach the current game state.


The ending of this sequence is marked by the player being asked to input a conversation choice, but the exact choice that appears may vary depending on prior choices, and whatever prior lines were spoken by other characters.
The ending of this sequence is marked by the player being asked to input a conversation choice, but the exact choice that appears may vary depending on prior choices, and whatever prior lines were spoken by other characters.


==== Astarion's sunlight resolution ====
==== Astarion's Sunlight Resolution ====
[[File:Ending Scenes Astarion Sunlight.jpg|thumb|350px|right|''"What the-oh gods. Oh no."'']]
[[File:Ending Scenes Astarion Sunlight.jpg|thumb|350px|right|''"What the-oh gods. Oh no."'']]{{Quote|size=100%|"I honestly don't mind what we do, once we get - ow!"}}
{{q|"I honestly don't mind what we do, once we get - ow!"|Astarion}}
Depending on how the player resolved [[The Pale Elf]], Astarion ''may'' become vulnerable to sunlight again, now that the Tadpoles have been destroyed.
Depending on how the player resolved [[The Pale Elf]], Astarion ''may'' become vulnerable to sunlight again, now that the tadpoles have been destroyed.


The timing of this sequence trigger seems to vary, but always results in Astarion running off-screen. A romanced Astarion will still later appear for his wrap-up scene.
The timing of this sequence trigger seems to vary, but always results in Astarion running off-screen. This sequence does not lock a romanced Astarion out of triggering a final conversation scene with the player, if applicable.


{{clear}}
{{clear}}


==== Gale's Crown resolution ====
==== Gale's Crown Resolution ====
{{q|"The Crown - it's somewhere in the Chionthar. If I salvage the stones, I can reforge it. The power of Karsus would be in my hands... But what then? What would I do with it, once I have it?"|Gale}}
{{Quote|size=95%|"The Crown - it's somewhere in the Chionthar. If I salvage the stones, I can reforge it. The power of Karsus would be in my hands... But what then? What would I do with it, once I have it?"}}
Players ''may'' be given one last opportunity to give input here about what Gale should do. If so, these options include: giving the crown to Mystra; having Gale wear the crown himself; and abandoning the salvage effort altogether ("Lest anyone should ever again be tempted by such power").
Players ''may'' be given one last opportunity to give input here about what Gale should do. These options ''may'' include, giving the crown to Mystra, having Gale wear the crown himself, and abandoning the salvage effort altogether (the reasoning for which is phrased in the dialogue choice as "Lest anyone should ever again be tempted by such power" -- but which ''"anyone"'' this is directed to is vague).
* With Gale at an approval of 100, none of these conversation options are locked behind checks, even when Gale is not romanced.


With Gale at an approval of 100, none of these conversation options are locked behind checks, even when Gale is not romanced.
==== Karlach's Engine Resolution ====
[[File:Ending Scenes Docks Karlach Heart Resolution.jpeg|thumb|350px|right|''Karlach, as seen when this sequence opens.'']]{{Quote|"It's the one thing I can't beat, isn't it? I wanted to live. In my city. With my friends."}}
Karlach's engine will begin to finally shut down, and the player must make a decision one way or another.  


==== Karlach's engine resolution ====
Generally available options seem to include, under the right conditions:
[[File:Ending Scenes Docks Karlach Heart Resolution.jpeg|thumb|350px|right|''Karlach, as seen when this sequence opens.'']]
{{q|"It's the one thing I can't beat, isn't it? I wanted to live. In my city. With my friends."|Karlach}}
This scene triggers only if Karlach didn't undergo Ceremorphosis, since the process rids her of her engine.
 
Karlach's engine will begin to finally shut down, and the player must make a decision one way or another. Under the right conditions, generally available options include:
* Let Karlach die, then and there.
* Let Karlach die, then and there.
* Convince Karlach to return to Avernus, alone.
* Convince Karlach to return to Avernus, alone.
* Convince Karlach to return to Avernus, with Wyll and/or the player.
* Convince Karlach to return to Avernus, with either Wyll, or both Wyll and the player-character.
** Wyll only offers to come along if he has become the ''Blade of Avernus'' by resolving his companion quest.{{Verify}}  
** Wyll only offers to come along if he has become the 'Blade of Avernus' by resolving his companion quest.{{Verify}}  
** Wyll still provides this offer if his pact with Mizora was broken.
** Wyll still provides this offer if his pact with Mizora was broken.
 
* With Karlach at an approval of 100, none of these conversation options are locked behind checks, even when Karlach is not romanced.
With Karlach at an approval of 100, none of these conversation options are locked behind checks, even when Karlach is not romanced.


If the player convinces Karlach to return to Avernus, a second scene will occur just before the End Credits roll.
If the player convinces Karlach to return to Avernus, a second scene will occur just before the End Credits roll.


==== Lae'zel's Ascension resolution ====
==== Lae'zel's Ascension Resolution====
[[File:Ending_Scenes_Laezel_Chooses_to_Ascend.jpg|thumb|350px|right|''Lae'zel, "ascending."'']]
[[File:Ending_Scenes_Laezel_Chooses_to_Ascend.jpg|thumb|350px|right|''Lae'zel, "ascending."'']]{{Quote|size=110%|"The Netherbrain is dead. To slay a ''ghaik'' was my sworn duty. I must call out to Tu'narath - my ascension's at hand."}}
{{q|"The Netherbrain is dead. To slay a ''ghaik'' was my sworn duty. I must call out to Tu'narath - my ascension's at hand."|Lae'zel}}
Lae'zel it will say that her Ascension is at hand, and unless convinced not to, will summon a red dragon, and depart upon its back to what the narrator describes as an "uncertain fate," but in spite of this Lae'zel will appear very happy to finally get 'her own' Dragon.
Lae'zel will say that her Ascension is at hand, and unless convinced not to, will summon a red dragon, and depart upon its back to what the narrator describes as an "uncertain fate," but in spite of this Lae'zel will appear very happy to finally get "her own" Dragon.
* This option requires the player to ally with [[The Emperor]] during the Final Fight, and that '''Lae'zel''' ''did not'' agree to help [[Kith'rak Voss]] in his efforts to free Prince Orpheus -- the latter condition ensures that Lae'zel is still in favor of killing Orpheus to win the favor of Queen Vlaakith.
 
* Players ''may'' be given one last opportunity to convince Lae'zel to stay instead of ascending. This option ''may'' be locked behind a Persuasion Check, the DC for which has been observed to be as high as DC 30. Other (earlier) decisions that have been observed to exist could plausibly lower it, and companion approval level may also be a factor.{{Verify}}
This option requires that the player allied with the Emperor during the final fight, and that Lae'zel ''did not'' agree to help [[Kith'rak Voss]] in his efforts to free Prince Orpheus -- the latter condition ensures that Lae'zel is still in favour of killing Orpheus to please Queen Vlaakith.
* This sequence always begins with seeing the other Red Dragons portaling away from Faerûn, and one of several characters then asking Lae'zel what she plans to do. Characters observed to speak up for this line include [[Astarion]], and [[Jaheira]], but may include others not listed here.{{Verify}}
 
Players ''may'' be given one last opportunity to convince Lae'zel to stay instead of ascending. This option ''may'' be locked behind a Persuasion Check, the DC for which has been observed to be as high as DC 30. Other (earlier) decisions that have been observed to exist could plausibly lower it, and companion approval level may also be a factor.{{Verify}}
 
This sequence always begins with seeing the other Red Dragons portaling away from Faerûn, and one of several characters then asking Lae'zel what she plans to do. Characters observed to speak up for this line include Astarion, and [[Jaheira]], but may include others not listed here.{{Verify}}
 
==== Lae'zel's Orpheus resolution ====
[[File:Ending Scenes Orpheus asks Laezel to Join him.png|thumb|350px|right|''Lae'zel, being asked by Orpheus to join him.'']]
{{q|"Come, Lae'zel. We will free the githyanki and dismantle the empire. Let them be imprisoned no longer!"|Orpheus}}
If Orpheus was freed from the astral prison, and someone other than Orpheus underwent ceremorphosis for the final fight, then Orpheus will leave to fight against Vlaakith, asking Lae'zel to accompany him.
 
This option requires the player to free Orpheus after attempting to control the Netherbrain for the first time, instead of allying with the Emperor.
 
Players ''may'' be given one last opportunity to convince Lae'zel to stay instead of going to fight against Vlaakith. This option ''may'' be locked behind a Persuasion check, the DC for which has been observed to be as high as DC 30. If the player underwent ceremorphosis, then Lae'zel will refuse to stay.{{verify}}
 
==== Orpheus's mind flayer resolution ====
[[File:Ending_Scenes_Orpheus_Mind_Flayer.png|thumb|350px|right|Orpheus: "I ''will not'' be ghaik!"]]
{{q|"I ''will not'' be ghaik! I did what I did to save my people."|Orpheus}}
If Orpheus underwent ceremorphosis, his potential behaviour in all ending scenes {{-}} including Lae'zel's scenes {{-}} changes drastically.
Orpheus may ask Lae'zel, or the player, or both to take up 'his' fight against Vlaakith. He then asks another character, including Lae'zel or the player, to kill him. If no character honours Orpheus's request for death, Orpheus will discuss taking his own life, and unless convinced not to, will proceed with his attempt and succeed.


* Other potential outcomes from this scene may exist.{{Verify}}
====Lae'zel's Orpheus Resolution====
* Some conversation options require dice checks.{{Verify}}
[[File:Ending Scenes Orpheus asks Laezel to Join him.png|thumb|350px|right|''Lae'zel, being asked by Orpheus to join him.'']]{{Quote|size=110%|Orpheus: "Come, Lae'zel. We will free the githyanki and dismantle the empire. Let them be imprisoned no longer!"}}
* This option requires the player to free Orpheus after attempting to control the Netherbrain for the first time, instead of allying with [[The Emperor]].
* If someone other than Orpheus 'became the mindflayer' for the final fight, then Orpheus will leave to fight against Vlaakith, asking Lae'zel to accompany him.
* Players ''may'' be given one last opportunity to convince Lae'zel to stay instead of going to fight against Vlaakith. This option ''may'' be locked behind a Persuasion Check, the DC for which has been observed to be as high as DC 30. If the player underwent ceremorphosis, then Lae'zel will refuse to stay.{{verify}}


If Orpheus is in [[Displacer Beast Shape]] when the brain is defeated, he will not show up at all. Instead, characters will act as though the player underwent ceremorphosis.{{cite web|author=thekillerfroggy|date=2023-11-07|url=https://youtu.be/rULKyqwJ1Cc|title=Displacer Beast Orpheus convinces everyone that I'm a mind flayer|accessdate=2023-12-06}}
====Orpheus's Mind Flayer Resolution====
[[File:Ending_Scenes_Orpheus_Mind_Flayer.png|thumb|350px|right|Orpheus: "I ''will not'' be ghaik!"]]{{Quote|size=95%|Orpheus: "I ''will not'' be ghaik! I did what I did to save my people."}}
If Orpheus underwent Ceremorphosis, his potential behavior in all ending scenes -- including Lae'zel's scenes -- changes drastically.
* Orpheus has been observed to ask either Lae'zel, or the Player, or both, to take up 'his' fight against Vlaakith.
* After he makes this request, Orpheus has been observed to ask another character, including Lae'zel or the player, to kill him.
* If no character honors Orpheus's request for death, Orpheus will discuss taking his own life, and unless convinced not to, will proceed with his attempt and succeed.
* Other potential outcomes from this scene ''plausibly'' exist, but are either yet to be observed and/or are not recorded here.{{Verify}}
* It is ''plausible'' that some players may observe Dice Checks attached, dut when or why this happens is also not currently recorded here.{{Verify}}


==== Party planning ====
==== Party Planning ====
{{q|"I'm sure Mystra will summon me soon enough, but until then, I propose we celebrate our victory the mortal way - with a drink in our hands, and reckless abandon in our hearts."|Gale}}
{{Q|"I'm sure Mystra will summon me soon enough, but until then, I propose we celebrate our victory the mortal way - with a drink in our hands, and reckless abandon in our hearts."|Gale}}
* Gale may end up closing out his Crown resolution sequence by suggesting that the group have a celebration.  
* Gale may end up closing out his Crown resolution sequence by suggesting that the group have a celebration.  
* Wyll has been observed to react to this suggestion and express agreement.  
* Wyll has been observed to react to this suggestion and express agreement.  
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* This sequence may also trigger The Emperor's announcement that it will not be joining the party.
* This sequence may also trigger The Emperor's announcement that it will not be joining the party.


==== The Emperor's departure ====
==== The Emperor's Departure ====
{{q|''Now that you no longer live in each others minds, it's hard to tell if the mind flayer is being sincere.''<br>''Though perhaps, no harder than it ever was.''|The Narrator}}
{{Q|size=95%|*Now that you no longer live in each others minds, it's hard to tell if the mind flayer is being sincere.*<br>*Though perhaps, no harder than it ever was.*|The Narrator}}
If present, the Emperor may find an opportunity to disclose that it will not be joining the party. This sequence appears to potentially trigger for multiple reasons, including Gale's party suggestion.  
* ''If present'', The Emperor may find an opportunity to disclose that it will not be joining the party. This sequence appears to potentially trigger for multiple reasons, including Gale's party suggestion.  
 
* At least one character will react to The Emperor's announcement. Characters observed to do this include [[Astarion]] and [[Minsc]], but may include others not yet listed here.{{Verify}}
At least one character will react to The Emperor's announcement. Characters observed to do this include Astarion and [[Minsc]], but may include others not yet listed here.{{Verify}} After other characters react, the Emperor may even respond to the other character with ''"I will miss you too."''
* After other characters react, The Emperor may even respond to the other character with ''"I will miss you too."''
* As The Emperor exits the scene, the narrator will speak up with a few lines.


As The Emperor exits the scene, the narrator will speak up with a few lines.
=== Scenes that occur "after leaving" the Docks ===
 
=== After the docks ===
{{stub|section}}
{{stub|section}}


==== Romantic wrap-up ====
==== Romantic Wrap-up (One Partner) ====
If the player is in a relationship with another character, a conversation scene will generally trigger between the player and their romance option. This scene still happens if the player-character chose to undergo full ceremorphosis before the final fight, but the ''outcome'' of this scene does generally seem to be affected by their choice to transform.
If the player-character is technically in a "monogamous" relationship with another character, a conversation scene will generally trigger between the player and their romance option.
* This scene still happens if the player-character chose to undergo full Ceremorphosis before the final fight, but the ''outcome'' of this scene does generally seem to be affected by their choice to transform.
* Characters that this is confirmed to happen for include: [[Astarion]], [[Shadowheart]]


Characters with confirmed scenes include: [[Astarion]], [[Shadowheart]], [[Karlach]], [[Halsin]], [[Minthara]]
==== Romantic Wrap-up (Polyamory) ====
'''More testing is needed to determine what conversations appear in polyamorous situations.{{Verify}}'''


===== Polyamory =====
''Players have observed the following combinations:''
:''More testing is needed to determine what conversations appear in polyamorous situations.{{Verify}}''
* If the player first romances Halsin, then {{Blur|[[The Emperor]]}}, a scene with Halsin will trigger, but no scenes seem to trigger with the player's second partner.
If the player is in a relationship with more than one character, the following combinations have been observed to happen:
* If the player first romances Halsin, then the Emperor, a scene with Halsin will trigger, but no scenes seem to trigger with the player's second partner.
* If the player first romances Karlach, then Halsin, both partners will have a scene.


==== Halsin ====
==== 'Daddy Halsin' ====
{{q|"At last count, there were nine whole wagons of children in tow. They are my duty now. 'Daddy Halsin', they call me. Who am I to tell them otherwise?"|Halsin}}
{{Quote|size=95%|"At last count, there were nine whole wagons of children in tow. They are my duty now. 'Daddy Halsin', they call me. Who am I to tell them otherwise?"}}
Halsin will tell the player of his plans to return to Thaniel's now-curse-lifted lands, and create a home to welcome orphan children from the War of the Absolute.
Halsin will tell the player of his plans to return to Thaniel's now-curse-lifted lands, and create a home to welcome orphan children from the War of the Absolute.
* Requires [[Destroy the Elder Brain]] to be completed, instead of a 'Control' option.{{Verify}}
* Requires [[Destroy the Elder Brain]] to be completed, instead of a 'Control' option.{{Verify}}
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==== Karlach goes to Avernus ====
==== Karlach goes to Avernus ====
[[File:Ending Scenes Karlach Avernus.jpg|thumb|350px|right|''"It worked. My engine's calmed down."'']]
[[File:Ending Scenes Karlach Avernus.jpg|thumb|350px|right|''"It worked. My engine's calmed down."'']]{{Quote|"Well, soldier. Here we are. It worked. My engine's calmed down."}}
{{Q|"Well, soldier. Here we are. It worked. My engine's calmed down."|Karlach}}
The camera will open on an unspecified portion of Avernus, and display Karlach and whoever came with her appearing out of a Portal. Karlach's engine stabilizes, she whips out some cigars, and the present characters run forward into the horizon where impending battle awaits them.
The camera will open on an unspecified portion of Avernus, and display Karlach and whoever came with her appearing out of a Portal. Karlach's engine stabilises, she whips out some cigars, and the present characters run forward into the horizon where impending battle awaits them.
* To trigger this scene, the player ''must'' make specific choices during the earlier scene at the docks.
* To trigger this scene, the player ''must'' make specific choices during the earlier scene at the docks.
* The player must select Conversation options that result in Karlach returning to Avernus with [[Wyll]] (allowed under certain conditions) and/or the player-character.
* The player must select Conversation options that result in Karlach either returning to Avernus with [[Wyll]] (allowed under certain conditions), or ''both'' the player-character and Wyll.
* It is ''not known'' if completion of Karlach's engine-related quests influence the outcome of this scene.{{Verify}}
* It is ''not known'' if completion of Karlach's engine-related quests influence the outcome of this scene.{{Verify}}
==== Character deaths ====
Characters whose deaths occur due to player conversation choices, or who are killed after becoming permanently hostile, are not currently known to trigger scenes at the end of the game.


== Achievements ==
== Achievements ==
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==References==
==References==
{{reflist|url}}
<references></references>
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