Template:Dact
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action | arguments | result |
---|---|---|
end | {{dact|end}} |
(End of dialogue) |
previous | {{dact|previous}} |
(Shows previous options) |
initial | {{dact|initial}} |
(Shows initial options) |
other | {{dact|other}} |
(Shows other options) |
above | {{dact|above}} |
(Same as above) |
seeabove | {{dact|seeabove}} |
(See above) |
seebelow | {{dact|seebelow}} |
(See below) |
continues | {{dact|continues}} |
(Continues below) |
pay | {{dact|pay|gold=50}} |
(Player pays 50 gold.) |
The parameter 2 can be used to link to an anchor.
Example:
{{dact|continues|table}}
Links to the anchor table: (Continues below)
Transcluded from Template:Dialogue/doc.
Set of templates used to aid in formatting transcribed dialogue trees. Dialogue trees should exclusively use asterisks or <ul>/<li>
elements.
- Template:Dialogue start
- Starts a dialogue. Also tags a page as a transcript.
- Template:Dialogue end
- Ends a dialogue
- Template:dopt
- Indicates a (numbered in the game) player option in a dialogue. We don't have numbers because they can vary depending on player flags and dialogue progress.
- Template:dcond
- Indicates a prerequisite for a dialogue option to be selected, or for a character to respond in a certain way.
- Template:dact
- Indicates some kind of action, optionally with a link to an anchor on the same page. Includes the following:
action | arguments | result |
---|---|---|
end | end | (End of dialogue) |
previous | previous | (Shows previous options) |
initial | initial | (Shows initial options) |
other | other | (Shows other options) |
above | above | (Same as above) |
seeabove | seeabove | (See above) |
seebelow | seebelow | (See below) |
continues | continues | (Continues below) |
pay | gold=50 | (Player pays 50 gold.) |
Example
Nettie: Give me a moment. I'll be right with you.
- Player: Is there anything I can do to help?
- Nettie: A moment!
- Vis medicatrix...
- There. It's up to her now. Life or death.
- (If the player is a Drow or Duergar and has not exposed Kagha)
- Nettie: Now, what -
- Nettie: Drow. Last time I saw one of you folk, he tried to slit me open. I hope you're more agreeable.
- Player: Where did you see another drow?
- Nettie: That's neither here nor there.
- Look, you obviously want something. What is it?
- (Continues below)
- Player: Enough. I need your abilities.
- Nettie: Just be glad my bedside manner's better than yours.
- Come here. Let's have a look at you.
- (Continues below)
- Player: That depends. How good of a healer are you?
- Nettie: A grey dwarf. Never thought I'd meet a decent one, but I heard what you did at the gates.
- (Continues below)
- (If the player is a Duergar and has exposed Kagha)
- Nettie: So. A grey dwarf. Never thought I'd meet a decent one, but I heard what you did out there.
- (Continues below)
- (If the player is a Drow and has exposed Kagha)
- Nettie: So. The last time I saw a drow, he tried to slit me open. I hope you're more agreeable.
- (Continues below)
- Player: Wait patiently.
- Player: Excuse me? I'm more important than some bird.
- Nettie: I don't care bout you.
- (Continues below)
- Leave.
- (End of dialogue)
- Nettie: Now, what was it you needed?
- Nettie: I'm a busy woman who's here to chew bubblegum and heal birds, and I'm all outta birds.
- (End of dialogue)