Editing Fear
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{{ up to date | 2023-08-16 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{SpellPage | {{SpellPage | ||
| name = Fear | | name = Fear | ||
| image = Fear. | | image = Fear Icon.png | ||
| level = 3 | | level = 3 | ||
| school = Illusion | | school = Illusion | ||
| ritual = | | ritual = | ||
| classes = Bard, Sorcerer, Warlock, Wizard | | classes = Bard, Sorcerer, Warlock, Wizard, Trickery Domain, Gloom Stalker | ||
| class learns at level 5 = Bard, Sorcerer, Warlock, Wizard, Trickery Domain | | class learns at level 5 = Bard, Sorcerer, Warlock, Wizard, Trickery Domain | ||
| class learns at level 9 = Gloom Stalker | | class learns at level 9 = Gloom Stalker | ||
| races = | | races = | ||
| race learns at level 1 = | | race learns at level 1 = | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| summary = This spell allows spellcasters to terrify targets by projecting phantasmal images. | |||
| summary = This spell allows spellcasters to terrify targets by projecting phantasmal images. | | description = Project an image so frightening it makes targets drop everything and become [[Fearful (Condition)|Fearful]]. They will be easier to hit and cannot move. If the target ends their turn where they can't see you, they can make another {{SavingThrow}} to shake off their fear. | ||
| description = | |||
Affected targets become Fearful for 2 turns and Disarmed for 1 turn. | |||
| | | action type = action | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
| damage modifier = | | damage modifier = | ||
| damage type = | | damage type = | ||
| damage per = | | damage save = | ||
| extra damage = | | damage save effect = | ||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type = | | extra damage type = | ||
| extra damage save = | | extra damage save = | ||
| extra damage save effect = | | extra damage save effect = | ||
| extra damage per = | | extra damage per = | ||
| concentration = yes | | concentration = yes | ||
| range = self | | range = self | ||
| range m = | | range m = | ||
| range ft = | | range ft = | ||
| aoe = | | aoe = radius | ||
| aoe m = 9 | | aoe m = 9 | ||
| aoe ft = 30 | | aoe ft = 30 | ||
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| condition duration = 2 | | condition duration = 2 | ||
| condition save = Wisdom | | condition save = Wisdom | ||
| area = | |||
| area category = | |||
| area shape = | |||
| area = | | area range m = | ||
| area category = | | area range ft = | ||
| area shape = | | area duration = | ||
| area range m = | | area turn start damage = | ||
| area range ft = | | area turn start damage type = | ||
| area duration = | | area turn start damage save = | ||
| area turn start damage = | | area turn start damage save effect = | ||
| area turn start damage type = | | area turn end damage = | ||
| area turn start damage save = | | area turn end damage type = | ||
| area turn start damage save effect = | | area turn end damage save = | ||
| area turn end damage = | | area turn end damage save effect = | ||
| area turn end damage type = | | area condition = | ||
| area turn end damage save = | | area condition 2 = | ||
| area turn end damage save effect = | | area condition 3 = | ||
| area condition = | | area condition 4 = | ||
| area condition 2 = | | higher levels = | ||
| area condition 3 = | | notes = | ||
| area condition 4 = | | video = | ||
| higher levels = | |||
| notes = | |||
| video = | |||
}} | }} | ||