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Fear

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Fear is a level 3 illusion spell. It allows spellcasters to terrify targets by projecting phantasmal images, forcing enemies to flee.

Description

Hostile targets drop everything and become FearfulFearful: they have DisadvantageDisadvantage on Ability Checks and Attack Rolls.

If the target ends their turn where they can't see you, they can make another Saving throwSaving throw to shake off their fear.

Properties

Cost
Action + Level 3 Spell Slot
Details
WIS SaveWIS Save
Range: Self Range: Self
AoE: 9 m / 30 ft (Cone) AoE: 9 m / 30 ft (Cone)
ConcentrationConcentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Technical details

Condition: Fearful

FearfulFearful

Duration: 2 turns

Spell save DC Wisdom saving throwWisdom saving throw

  • Has DisadvantageDisadvantage on Ability Checks and Attack rollAttack rolls.
  • It must run from the source of its fear and cannot take any additional actions.
  • Targets can make a Saving throwSaving throw to shake off this effect if they end their turn out of sight from their source of fear.

Condition: Weapon Dropped!

Weapon Dropped!Weapon Dropped!

Duration: 1 turn

Spell save DC Wisdom saving throwWisdom saving throw

  • An enemy has made you drop your weapon to the ground, similar to Disarmed Disarmed.

How to learn

Classes:

Granted by items:

Other ways to learn:

Notes

  • This spell does not target allies who are included in the area of effect.
  • This spell is the only ability in the game that applies Fearful (or a variation of) but is affected by effects providing advantage or disadvantage on saving throws against being FrightenedFrightened, such as CountercharmCountercharm or Shield of the Undevout.
    • While the initial saving throw to apply Fearful is affected by these effects, the saving throw that occurs each turn to remove Fearful is not.

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