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[[File:Healer Nettie Quest.jpg|thumb|Nettie is a talented healer - but can she cure a tadpole?]] | [[File:Healer Nettie Quest.jpg|thumb|Nettie is a talented healer - but can she cure a tadpole?]] | ||
'''Get Help from Healer Nettie''' is a sub-[[quest]] of [[Act One|Act One's]] main quest, [[Find a Cure]]. It can be started by inquiring about a healer with [[Nymessa]] and [[Damays]] or various individuals at the [[Druid Grove]]. | '''Get Help from Healer Nettie''' is a sub-[[quest]] of [[Act One|Act One's]] main quest, [[Find a Cure]]. It can be started by inquiring about a healer with [[Nymessa]] and [[Damays]] or various individuals at the [[Druid Grove]]. | ||
{{SpoilerWarning}} | {{SpoilerWarning}} | ||
==Objectives== | ==Objectives== | ||
''Objectives and journal entries may vary pending player decisions and outcomes.'' | ''Objectives and journal entries may vary pending player decisions and outcomes.'' | ||
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* Convince Nettie to give it to them by passing a DC15 History, Medical or Deception (two chances). This is the only peaceful method to obtain the antidote and leave the room at this point. | * Convince Nettie to give it to them by passing a DC15 History, Medical or Deception (two chances). This is the only peaceful method to obtain the antidote and leave the room at this point. | ||
* Attack Nettie and loot her body for the [[Elixir of Silvanus]]. | * Attack Nettie and loot her body for the [[Elixir of Silvanus]]. | ||
* Pick-pocket the Elixir of Silvanus from Nettie. She turns hostile once she discovers it missing. However, this allows you to fight her without the At Death's Door debuff. | * Pick-pocket the [[Elixir of Silvanus]] from Nettie. She turns hostile once she discovers it missing. However, this allows you to fight her without the At Death's Door debuff. | ||
'''If Nettie is convinced to peacefully provide the antidote''', she now offers to let the player go free as long as they swear to commit suicide prior to turning. Refusing once again leads to a fight. | '''If Nettie is convinced to peacefully provide the antidote''', she now offers to let the player go free as long as they swear to commit suicide prior to turning. Refusing once again leads to a fight. | ||
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Note, that at any point of the conversation, the player can choose to attack Nettie to either obtain the antidote (if they're poisoned) and to free themselves from the locked room, through the "Attack" button at the bottom left of the screen when in dialogue. Alternatively, the player can switch characters and have them initiate the fight. | Note, that at any point of the conversation, the player can choose to attack Nettie to either obtain the antidote (if they're poisoned) and to free themselves from the locked room, through the "Attack" button at the bottom left of the screen when in dialogue. Alternatively, the player can switch characters and have them initiate the fight. | ||
=== Brewing | === Brewing the Elixir of Silvanus === | ||
[[File:Cauldron.jpg|thumb|The Cauldron of Boiling Theriac used to brew the Elixir of Silvanus.]] | |||
Should the player wish to, they can also learn to brew Elixir of Silvanus that serves as antidotes against the [[Conditions#Poisoned|Poisoned]] condition. | |||
In the room where they originally found Nettie healing the bird, there is a book named [[Flora of the Dalelands]] sitting on a desk by the cauldron. Reading the book reveals that poison from Kelemvor's Kiss can be cured by boiling bundles of [[Mugwart]] in a Cauldron of Boiling Theriac - which the cauldron in the room. The player can brew the potion by interacting with the Cauldron, and adding Mugwart to it from their inventory. It is not necessary to read the book first in order to do this. | |||
In the | In regards to this quest, brewing the antidote after the conversation is theoretically an alternative solution to getting the antidote, but since killing/subduing Nettie is required to leave the room if you refused to swear the oath, it is ultimately redundant. | ||
'''However, the player can brew the antidote ahead of speaking with Nettie.''' Should the player get poisoned, they then have the option to cure themselves immediately, which causes Nettie to give up, and loop back to offering the player a chance to leave if they swear to kill themselves should they start to transform. | |||
== Quest Rewards == | == Quest Rewards == | ||
* {{SmallIcon|Wyvern | * {{SmallIcon|Wyvern Poison Icon.png}} [[Wyvern Poison]] | ||
* {{SmallIcon|Key of the Ancients Icon.png}} [[Key of the Ancients]] | * {{SmallIcon|Key of the Ancients Icon.png}} [[Key of the Ancients]] | ||
Completing this quest earns the player 75 Experience Points. The Wyvern | Completing this quest earns the player 75 Experience Points. The [[Wyvern Poison]] the player can obtain is actually a powerful consumable that be used to add significant poison damage to a single weapon attack. The [[Key of the Ancients]] can only be obtained in outcomes that involves killing Nettie. | ||
[[Category:Quests]] | [[Category:Quests]] | ||
[[Category:Main Quest]] | [[Category:Main Quest]] |