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{{SpellPage
{{SpellPage
| name = Glyph of Warding: Sleep
| name = Glyph of Warding: Sleep
| image = Glyph of Warding Sleep.webp
| image = Glyph of Warding Sleep Icon.png
| level = 3
| level = 3
| school = Abjuration
| school = Abjuration
| variant of = Glyph of Warding
| classes = Bard, Cleric, Wizard
| summary = This spell is a variant of the Level 3 Abjuration Spell, {{SAI|Glyph of Warding}}. This variant of the spell allows spellcasters to inscribe a ward that can put enemies to {{Cond|Sleeping|Sleep}} when triggered.  
| class learns at level 5 = Bard, Cleric, Wizard
| description = The glyph emits a soothing magic that puts everyone within range to {{Cond|Sleeping|Sleep}} when stepped on by an enemy. Any creatures within the area of effect (that aren't immune to magical sleep) that fail the {{SavingThrow|Dexterity}} will be put to Sleep.
| summary = This spell is a variant of the Level 3 Abjuration Spell, [[Glyph of Warding]]. This variant of the spell allows spellcasters to inscribe a ward that can put enemies to [[Sleeping (Condition)|Sleep]] when triggered.  
| description = The glyph emits a soothing magic that puts everyone within range to [[Sleeping (Condition)|Sleep]] when stepped on by an enemy.
 
Only one glyph can be active at a time.  


The glyph will last until triggered, or until a [[Long Rest]].
The glyph will last until triggered, or until a [[Long Rest]].
| warning = {{Prereq|Only one glyph can be active at a time.}}
| action type = action
| cost = action, spell3
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| save = DEX
| range = ranged
| range =
| range m = 9
| range m = 9
| range ft = 30
| range ft = 30
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| area condition 4 =
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| notes = * Only those considered an enemy can trigger the glyph. For the player's party this is indicated via a red circle beneath the creature, red outlines when highlighted, and denoted by a red dot on the minimap. Neutral, friendly, and allied creatures (highlighted yellow/green/blue respectively) can safely go through the glyph.
| notes =
** This makes using the glyph as a trap difficult for many encounters. Specifically, those that normally only consider creatures hostile after dialogue.
* When the glyph is triggered, everyone within the area is affected, regardless of allegiance.
* When the spellcaster is surrounded by enemies, sometimes it is worth throwing the glyph down right at their feet. This is true for most AOE spells but it is especially so for the sleep variant of Glyph of Warding:
** The shared Initiative system means an ally can immediately shove/help the spellcaster awake should they fall asleep due to their own glyph.
** Magical Sleep Immunity is fairly common, either from an [[Elixir of Peerless Focus]] or from [[Fey Ancestry]]
*** [[Shadowheart]], being a [[Half-Elf]] [[Cleric]], can naturally utilize this tactic starting from level 5.
| video = Glyph of Warding Visuals.mp4
}}
}}
== External Links ==
* {{FRWiki|Glyph of warding|long}}
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