Editing Guide:Undocumented Patch 5 updates
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Patch 5 released with an enormous changelog featuring major changes like the introduction of [[ | Patch 5 released with an enormous changelog featuring major changes like the introduction of [[Honour difficulty]] and new epilogues. It also included hundreds of gameplay changes and fixes and ended with: | ||
{{quote|And many, many more fixes, improvements, tweaks, and labours of love!}} | {{quote|And many, many more fixes, improvements, tweaks, and labours of love!}} | ||
This article aims to document these unlisted fixes, improvements, and tweaks. | |||
= Honour mode exclusive changes = | |||
== Action economy changes == | |||
Honour mode features a number of changes to tighten the action economy. | Honour mode features a number of changes to tighten the action economy. | ||
* Extra actions granted through {{Cond| | * Extra actions granted through {{Cond|Haste}} or {{Cond|Bloodlust}} no longer benefit from {{SAI|Extra Attack}}. | ||
** As an example, if you are {{Cond| | ** As an example, if you are {{Cond|Haste|Hastened}} and have {{SAI|Extra Attack}}, you can attack twice with your first action, but only once with the second action. | ||
** The extra action from {{SAI|Action Surge}} still benefits from {{SAI|Extra Attack}}. | ** The extra action from {{SAI|Action Surge}} still benefits from {{SAI|Extra Attack}}. | ||
* {{SAI|Deepened Pact|Pact of the Blade}} no longer stacks with {{SAI|Extra Attack}}. Previously, a multiclassed {{Class|Warlock}} with any martial class could get 3 attacks per action, and earlier than {{Class|Fighter}}'s {{SAI|Improved Extra Attack}}. | * {{SAI|Deepened Pact|Pact of the Blade}} no longer stacks with {{SAI|Extra Attack}}. Previously, a multiclassed {{Class|Warlock}} with any martial class could get 3 attacks per action, and earlier than {{Class|Fighter}}'s {{SAI|Improved Extra Attack}}. | ||
== Simplification of damage mechanics == | |||
The interaction between different damage boosts can lead to unexpected (and exploitable) behavior. | The interaction between different damage boosts can lead to unexpected (and exploitable) behavior. | ||
In particular, damage riders could get applied numerous times in a single attack with damage rider sources (DRS) causing the attack to deal much more damage than expected. | In particular, '''damage riders''' could get applied numerous times in a single attack with '''damage rider sources''' ('''DRS''') causing the attack to deal much more damage than expected. See [[Damage mechanics]] for details. | ||
Honour mode makes sweeping changes to many items and effects to stop damage boosts from interacting with each other. Now, all (or most) damage bonuses are well-behaved and do not interact with each other. | Honour mode makes sweeping changes to many items and effects to stop damage boosts from interacting with each other. Now, all (or most) damage bonuses are well-behaved and do not interact with each other. | ||
This essentially eliminated DRS as a concept in Honour mode. | This essentially eliminated '''DRS''' as a concept in Honour mode. | ||
Many builds centered around exploiting DRS mechanics to deal hundreds (even thousands) of damage per round will not work in Honour mode. | Many builds centered around exploiting '''DRS''' mechanics to deal hundreds (even thousands) of damage per round will not work in Honour mode. | ||
In particular, the changes are: | In particular, the changes are: | ||
* {{SAI|Phalar Aluve: Shriek}} no longer creates a separate damage instance (DRS) for every damage source. Instead, it adds bonus damage to each damage source. | * {{SAI|Phalar Aluve: Shriek}} no longer creates a separate damage instance ('''DRS''') for every damage source. Instead, it adds bonus damage to each damage source. | ||
* {{SAI|Tavern Brawler}} no longer creates a separate damage instance on throws. | * {{SAI|Tavern Brawler}} no longer creates a separate damage instance on throws. | ||
* The weapons {{RarityItem|Assassin's Touch}}, {{RarityItem|Deep Delver}}, {{RarityItem|Dragon's Grasp}}, {{RarityItem|Exterminator's Axe}}, {{RarityItem|Firestoker}}, {{RarityItem|Shortsword of First Blood}}, {{RarityItem|Blooded Greataxe}}, {{RarityItem|Render of Mind and Body}}, {{RarityItem|Sword of Life Stealing}}, {{RarityItem|Crimson Mischief}}, and {{RarityItem|Duellist's Prerogative}} all have had their DRS bonus damage removed and replaced with ordinary damage boosts. | * The weapons {{RarityItem|Assassin's Touch}}, {{RarityItem|Deep Delver}}, {{RarityItem|Dragon's Grasp}}, {{RarityItem|Exterminator's Axe}}, {{RarityItem|Firestoker}}, {{RarityItem|Shortsword of First Blood}}, {{RarityItem|Blooded Greataxe}}, {{RarityItem|Render of Mind and Body}}, {{RarityItem|Sword of Life Stealing}}, {{RarityItem|Crimson Mischief}}, and {{RarityItem|Duellist's Prerogative}} all have had their '''DRS''' bonus damage removed and replaced with ordinary damage boosts. | ||
** {{RarityItem|Rat Bat}} | ** A sole weapon has survived the purge: {{RarityItem|Rat Bat}} (''Editors note: Nobody tell Larian''). | ||
* The abilities {{SAI|Sneak Attack}}, {{SAI|Colossus Slayer}}, {{SAI|Divine Smite}}, {{SAI|Divine Strike}} have added checks to ensure that they do not receive extra bonus damage that should only be applied to the base attack.{{Verify}} | * The abilities {{SAI|Sneak Attack}}, {{SAI|Colossus Slayer}}, {{SAI|Divine Smite}}, {{SAI|Divine Strike}} have added checks to ensure that they do not receive extra bonus damage that should only be applied to the base attack.{{Verify}} | ||
=== | == Legendary actions == | ||
== Miscellaneous balance changes == | |||
* {{SAI|Perilous Stakes}} can only target allies. No more applying easy damage [[vulnerability]] to enemies. | * {{SAI|Perilous Stakes}} can only target allies. No more applying easy damage [[vulnerability]] to enemies. | ||
= | = Changes for all modes = | ||
The following are changes that apply to all difficulties and modes. | The following are changes that apply to all difficulties and modes. | ||
== Spell changes == | |||
* The range of {{SAI|Heal}} increased from {{Range|m=1.5|ft=5}} to {{Range|m=18|ft=60}}. | * The range of {{SAI|Heal}} increased from {{Range|m=1.5|ft=5}} to {{Range|m=18|ft=60}}. | ||
* {{SAI|Otiluke's Resilient Sphere}} can now only be cast on targets of size large or smaller. | * {{SAI|Otiluke's Resilient Sphere}} can now only be cast on targets of size large or smaller. | ||
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* Casting {{SAI|Shield}} as an {{Class|Abjuration}} no longer grants a stack of {{Cond|Arcane Ward}}. (''Was this ever the case?''{{Verify}}). | * Casting {{SAI|Shield}} as an {{Class|Abjuration}} no longer grants a stack of {{Cond|Arcane Ward}}. (''Was this ever the case?''{{Verify}}). | ||
* Lockpicking and disarming traps now breaks {{SAI|Invisibility}} and has a chance to break {{SAI|Greater Invisibility}}.{{Verify}} | * Lockpicking and disarming traps now breaks {{SAI|Invisibility}} and has a chance to break {{SAI|Greater Invisibility}}.{{Verify}} | ||
== Ability changes == | |||
* {{SAI|Primal Stampede}} now | * {{SAI|Primal Stampede}} now has a {{Saving throw|CON}} to avoid {{Cond|Prone}}. The DC is 10 + [[Strength]] modifier. | ||
* {{SAI|Aspect of the Beast (Chimpanzee)}} now has a | * {{SAI|Aspect of the Beast (Chimpanzee)}} now has a {{Saving throw|CON}} to avoid being {{Cond|Blinded}}. The DC is 8 + [[proficiency bonus]] + [[Dexterity]] modifier. | ||
* Stacks of {{RarityItem|Rhapsody}}'s Scarlet Remittance are now only gained by killing enemies. Previously, you could easily max the stacks by destroying inanimate objects like crates. | == Item changes == | ||
* Stacks of {{RarityItem|Rhapsody}}'s '''Scarlet Remittance''' are now only gained by killing enemies. Previously, you could easily max the stacks by destroying inanimate objects like crates. | |||
* {{RarityItem|Diadem of Arcane Synergy}} now only gives {{Cond|Arcane Synergy}} when you inflict an effect on an enemy ({{Cond|Threatened}} doesn't count). Previously, it would activate whenever you inflicted any effect on anything. | * {{RarityItem|Diadem of Arcane Synergy}} now only gives {{Cond|Arcane Synergy}} when you inflict an effect on an enemy ({{Cond|Threatened}} doesn't count). Previously, it would activate whenever you inflicted any effect on anything. | ||
* Potential new items. These items are listed in a treasure table associated with [[Araj Oblodra]], but it is not confirmed that they are available in-game by normal means.{{Verify}} | * Potential new items. These items are listed in a treasure table associated with [[Araj Oblodra]], but it is not confirmed that they are available in-game by normal means.{{Verify}} | ||
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** Braindrain Cloak ([[Cloaks|Cloak]]): Whenever you succeed a {{Saving throw}} against a spell, apply 2 stacks of {{Cond|Mental Fatigue}} on the caster. | ** Braindrain Cloak ([[Cloaks|Cloak]]): Whenever you succeed a {{Saving throw}} against a spell, apply 2 stacks of {{Cond|Mental Fatigue}} on the caster. | ||
** {{RarityItem|Arcane Absorption Dagger}} | ** {{RarityItem|Arcane Absorption Dagger}} | ||
== Effect changes == | |||
* {{Cond|Arcane Charge}} has been significantly reworked. | * {{Cond|Arcane Charge}} has been significantly reworked. | ||
** Previously it provided bonus damage equal to your [[proficiency bonus]] to | ** Previously it provided bonus damage equal to your [[proficiency bonus]] to ''all'' damage against {{Cond|Threatened}} targets. It also imposed a 50% [[movement speed]] penalty while it was active. | ||
** Now, it provides 2 bonus damage to spells against threatened targets. There is no movement speed penalty. | ** Now, it provides 2 bonus damage to spells against threatened targets. There is no movement speed penalty. | ||
** {{RarityItem|Bided Time}} now only activates when hit by an enemy melee attack. Previously, it could be triggered by an allied attack (for example, if you used a {{SAI|Mage Hand}} to hit yourself). | ** {{RarityItem|Bided Time}} now only activates when hit by an enemy melee attack. Previously, it could be triggered by an allied attack (for example, if you used a {{SAI|Mage Hand}} to hit yourself). | ||
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** It can now stack up to 10 times (up from 7). | ** It can now stack up to 10 times (up from 7). | ||
** When taking damage, you lose 2 stacks of Arcane Acuity. | ** When taking damage, you lose 2 stacks of Arcane Acuity. | ||
** This happens with any damage, including self-damage like | ** This happens with any damage, including self-damage like {{Cond|Heat}}. This means that Heat items and {{RarityItem|Hat of Fire Acuity}} may not work very well together. | ||
* {{Cond|Radiating Orb}} has been slightly reworked. | * {{Cond|Radiating Orb}} has been slightly reworked. | ||
** It can now stack up to 10 times (up from 7). | ** It can now stack up to 10 times (up from 7). | ||
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* {{Cond|Momentum}} can now stack 5 times (up from 4). | * {{Cond|Momentum}} can now stack 5 times (up from 4). | ||
== Minor changes == | |||
* {{RarityItem|Summon Golem Bell}} now requires an action to use and no longer counts as a "dash" for the purposes of activating items like {{RarityItem|Boots of Arcane Bolstering}}. Previously, it functioned as a completely free way of activating on-dash items. | * {{RarityItem|Summon Golem Bell}} now requires an action to use and no longer counts as a "dash" for the purposes of activating items like {{RarityItem|Boots of Arcane Bolstering}}. Previously, it functioned as a completely free way of activating on-dash items. | ||
* {{RarityItem|Eternal Carafe of Wine (Or Sometimes Acid)}} now costs a {{action|bonus}} to use. Previously, it was a completely free source of {{Cond|Alcohol}} (or sometimes {{Cond|Acid}}). | * {{RarityItem|Eternal Carafe of Wine (Or Sometimes Acid)}} now costs a {{action|bonus}} to use. Previously, it was a completely free source of {{Cond|Alcohol}} (or sometimes {{Cond|Acid}}). | ||
* {{SAI|Knowledge of the Ages|Knowledge of the Ages: Wisdom}} now gives [[proficiency]] in {{Skill|Animal Handling}}, {{Skill|Insight}}, {{Skill|Perception}}, {{Skill|Medicine}}, and {{Skill|Survival}}. It used to give proficiency in {{Skill|Animal Handling}}, {{Skill|History}}, {{Skill|Investigation}}, {{Skill|Nature}}, and {{Skill|Religion}}. | * {{SAI|Knowledge of the Ages|Knowledge of the Ages: Wisdom}} now gives [[proficiency]] in {{Skill|Animal Handling}}, {{Skill|Insight}}, {{Skill|Perception}}, {{Skill|Medicine}}, and {{Skill|Survival}}. It used to give proficiency in {{Skill|Animal Handling}}, {{Skill|History}}, {{Skill|Investigation}}, {{Skill|Nature}}, and {{Skill|Religion}}. |