Editing Guildhall

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 3: Line 3:
|
|
}}
}}
[[File:Guildhall.jpg|350px|frameless|right]]
 
{{Relative location
{{UnderConstruction|1}}
|region = Baldur's Gate
 
|location = {{PAGENAME}}
|south    =
|north    =
|west    = Lower City Sewers
|east    = Lower City
|float = right
}}
'''Guildhall''' is a [[location]] in the [[Lower City Sewers]] of [[Baldur's Gate]] in [[Act Three]]. It is the stronghold of [[the Guild]], a criminal organisation run by [[Nine-Fingers Keene]].
'''Guildhall''' is a [[location]] in the [[Lower City Sewers]] of [[Baldur's Gate]] in [[Act Three]]. It is the stronghold of [[the Guild]], a criminal organisation run by [[Nine-Fingers Keene]].


Line 18: Line 11:


===Accessing the Guildhall===
===Accessing the Guildhall===
The Guildhall can be accessed from either the [[Lower City Sewers]] or the [[Lower City]].
The Guildhall can be accessed either from either the [[Lower City Sewers]] or the [[Lower City]].


The fastest route is to use the manhole {{coords|127|-30}} in the alley north of the Basilisk Gate [[waypoint]] and smash through the western wall {{coords|38|784}}. Follow the path west and there is a locked door to the Guildhall. Lockpicking it (DC 20) grants entry to the Guildhall Bar.
The fastest route is to use the manhole {{coords|127|-30}} in the alley north of the Basilisk Gate [[waypoint]] and smash through the western wall {{coords|38|784}}. Follow the path west and there is a locked door to the Guildhall. Lockpicking it (DC 20) grants entry to the Guildhall Bar.


Above ground, the Guildhall Entrance {{coords|62|-99}} is guarded by [[Tusgront]] and several other Guild members. If [[Aid the Underduke]] was started and the party aided Farlin in Rivington, they are instantly recognized as allies of the Guild and allowed entry. If [[Jaheira]] is in the party, selecting "Careful, that's the High Harper Jaheira you're speaking to" smooths the way without any checks. Otherwise, a Deception, Intimidation, or Persuasion check allows passage. Inserting a [[Guild Ring]] into the Wall Slot will reveal the entrance.
Above ground, there is an alley {{coords|57|-101}} guarded by [[Tusgront]] and several other Guild members. If [[Aid the Underduke]] was started and the party aided Farlin in Rivington, they are instantly recognized as allies of the Guild and allowed entry. If [[Jaheira]] is in the party, selecting "Careful, that's the High Harper Jaheira you're speaking to" smooths the way without any checks. Otherwise, a Deception, Intimidation, or Persuasion check allows passage. {{Bug}}


===Guildhall Bar===
===Guildhall Bar===
Line 28: Line 21:


===Nine-Fingers' Office===
===Nine-Fingers' Office===
Guildmaster [[Nine-Fingers Keene]] is holding a council with Guild bursar [[Uktar]] about some missing payments from an orphanage. If [[Jaheira]] is in the party, Nine-Fingers will recognize her and have some special dialogue. Speak with Nine-Fingers to continue the quests [[The High Harper]] and [[Aid the Underduke]]. A note from [[Rakath Glitterbeard]] by Nine-Fingers' bedroom desk has more information about the location of [[The Stone Lord]].
Guildmaster [[Nine-Fingers Keene]] is holding a council with Guild bursar [[Uktar]] about some missing payments from an orphanage. If [[Jaheira]] is in your party, Nine-Fingers will recognize her and have some special dialogue. Speak with Nine-Fingers to continue the quests [[The High Harper]] and [[Aid the Underduke]]. A note from [[Rakath Glitterbeard]] by Nine-Fingers' bedroom desk has more information about the location of [[The Stone Lord]].


Two notes in her office can give the party a lead on the diabolist [[Helsik]] for the quest [[Free Orpheus]]. A locked wardrobe (DC 20) in the bedroom leads to a secret part of the sewers which cannot initially be accessed any other way. The key can be pickpocketed from Nine-Fingers.
Two notes in her office can give the party a lead on the diabolist [[Helsik]] for the quest [[Free Orpheus]]. A locked wardrobe (DC 20) in the bedroom leads to a safe (DC 30). The keys to both can be pickpocketed from Nine-Fingers. Opening the safe leads to a vault containing several opulent chests full of rare arrows and expensive clothing. Opening the second locked door will trap the party in the vault. To get out, use the button hidden behind a bookcase in the second room.


=== Secret Sewer Vault ===
A lever outside the safe opens a second exit to the sewers, just south of the southern ferry dock.
On the secret landing accessible through the wardrobe in Nine-Fingers' bedroom is a key which opens an otherwise unpickable heavy chest on the ground floor below at {{Coords|-63|760}}.
 
Across the landing is a safe door (DC 30). The keys to both the safe and the wardrobe can be pickpocketed from Nine-Fingers. The safe door leads to a vault containing several opulent chests full of rare arrows, rare wines, and expensive clothing. Opening the second locked door inside will lock the party in the vault, although whoever devised this trap did not consider the ramifications of fast travel. To get out conventionally, either pick the lock again or use the button hidden behind a bookcase in the second room.
 
A lever further toward the north end of the space outside the vault opens a second exit to the main sewers, just south of the southern ferry dock, at {{Coords|-60|785}}. Access from the main sewers is not available until the lever has been activated from this side.


===Guildhall===
===Guildhall===
* After speaking with [[Nine-Fingers Keene]] in her office, Guild bursar [[Uktar]] can be found near the stairs leading to the bar. He is interested in buying keys to the high security vaults beneath the [[Counting House]], and can also tell the party where to find [[The Stone Lord]].
* After speaking with [[Nine-Fingers Keene]] in her office, Guild bursar [[Uktar]] can be found near the stairs leading to the bar. They are interested in buying keys to the high security vaults beneath the [[Counting House]], and can also tell the party where to find [[The Stone Lord]].
*  In the north-east corner, [[Sticky Dondo]] sells the [[Shade-Slayer Cloak]] and miscellaneous potions and dyes. Speaking to [[Mol]] nearby will complete [[Find Mol]].
*  In the north-east corner, [[Sticky Dondo]] sells the [[Shade-Slayer Cloak]] and miscellaneous potions and dyes. Speaking to [[Mol]] nearby will complete [[Find Mol]].
* [[Tut Thistlebog]] {{coords|-14|740}} can also be persuaded to give the location of [[The Stone Lord]].
* [[Tut Thistlebog]] {{coords|-14|740}} can also be persuaded to give the location of [[The Stone Lord]].
Line 46: Line 34:


===Notable characters===
===Notable characters===
==== Guild Members ====
{{div col}}
{{hatnote|For a full list of Guild members see: [[the Guild#Members|Guild members]]}}
{{hatnote|For a full list of Guild members see: [[the Guild#Members|Guild members]]}}
* [[Mol]]
* [[Mol]]
Line 53: Line 41:
* [[Sticky Dondo]] (trader)
* [[Sticky Dondo]] (trader)
* [[Uktar]]  
* [[Uktar]]  
==== Zhentarim Members ====
==== Zhentarim Members ====
* [[Carlorina the Wolf]]
* [[Carlorina the Wolf]]
Line 60: Line 49:
* [[Slick Inatra]]
* [[Slick Inatra]]
* [[Smilin' Ginna]]
* [[Smilin' Ginna]]
{{div col end}}


===Related quests===
===Related quests===
Line 73: Line 63:


==Bugs==
==Bugs==
* The door to the Guildhall near [[Tusgront]] can become unselectable. This can be fixed by saving and loading the game. Alternatively, the party can access the Guildhall through the sewers.
* The door to the Guildhall near [[Tusgront]] can become unselectable, requiring the party to access the Guildhall through the sewers.
* [[Severn]] sometimes becomes unselectable, often accompanied by a clipping glitch emerging from his face.
[[Category:Bugs]]


{{Undercity}}
{{NavBaldursGate|nocat=1}}
[[Category:Locations]]
[[Category:Locations]]
[[Category:Act Three Locations]]
[[Category:Act Three Locations]]
Please note that all contributions to Baldur's Gate 3 Wiki are considered to be released under the CC BY-NC-SA license, except when noted otherwise (see BG3Wiki:Copyrights for details). If you do not want your writing to be edited and redistributed at will, do not submit it here. Per our Content Rules, you are promising that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)