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'''Guildhall''' is a [[location]] in the [[Lower City Sewers]] of [[Baldur's Gate]] in [[Act Three]]. It is the stronghold of [[the Guild]], a criminal organisation run by [[Nine-Fingers Keene]]. | '''Guildhall''' is a [[location]] in the [[Lower City Sewers]] of [[Baldur's Gate]] in [[Act Three]]. It is the stronghold of [[the Guild]], a criminal organisation run by [[Nine-Fingers Keene]]. | ||
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===Accessing the Guildhall=== | ===Accessing the Guildhall=== | ||
The Guildhall can be accessed from either the [[Lower City Sewers]] or the [[Lower City]]. | The Guildhall can be accessed either from either the [[Lower City Sewers]] or the [[Lower City]]. | ||
The fastest route is to use the manhole {{coords|127|-30}} in the alley north of the Basilisk Gate [[waypoint]] and smash through the western wall {{coords|38|784}}. Follow the path west and there is a locked door to the Guildhall. Lockpicking it (DC 20) grants entry to the Guildhall Bar. | The fastest route is to use the manhole {{coords|127|-30}} in the alley north of the Basilisk Gate [[waypoint]] and smash through the western wall {{coords|38|784}}. Follow the path west and there is a locked door to the Guildhall. Lockpicking it (DC 20) grants entry to the Guildhall Bar. | ||
Above ground, | Above ground, there is an alley {{coords|57|-101}} guarded by [[Tusgront]] and several other Guild members. If [[Aid the Underduke]] was started and the party aided Farlin in Rivington, they are instantly recognized as allies of the Guild and allowed entry. If [[Jaheira]] is in the party, selecting "Careful, that's the High Harper Jaheira you're speaking to" smooths the way without any checks. Otherwise, a Deception, Intimidation, or Persuasion check allows passage. {{Bug}} | ||
===Guildhall Bar=== | ===Guildhall Bar=== | ||
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===Nine-Fingers' Office=== | ===Nine-Fingers' Office=== | ||
Guildmaster [[Nine-Fingers Keene]] is holding a council with Guild bursar [[Uktar]] about some missing payments from an orphanage. If [[Jaheira]] is in | Guildmaster [[Nine-Fingers Keene]] is holding a council with Guild bursar [[Uktar]] about some missing payments from an orphanage. If [[Jaheira]] is in your party, Nine-Fingers will recognize her and have some special dialogue. Speak with Nine-Fingers to continue the quests [[The High Harper]] and [[Aid the Underduke]]. A note from [[Rakath Glitterbeard]] by Nine-Fingers' bedroom desk has more information about the location of [[The Stone Lord]]. | ||
Two notes in her office can give the party a lead on the diabolist [[Helsik]] for the quest [[Free Orpheus]]. A locked wardrobe (DC 20) in the bedroom leads to a | Two notes in her office can give the party a lead on the diabolist [[Helsik]] for the quest [[Free Orpheus]]. A locked wardrobe (DC 20) in the bedroom leads to a safe (DC 30). The keys to both can be pickpocketed from Nine-Fingers. Opening the safe leads to a vault containing several opulent chests full of rare arrows and expensive clothing. Opening the second locked door will trap the party in the vault. To get out, use the button hidden behind a bookcase in the second room. | ||
A lever outside the safe opens a second exit to the sewers, just south of the southern ferry dock. | |||
A lever | |||
===Guildhall=== | ===Guildhall=== | ||
* After speaking with [[Nine-Fingers Keene]] in her office, Guild bursar [[Uktar]] can be found near the stairs leading to the bar. | * After speaking with [[Nine-Fingers Keene]] in her office, Guild bursar [[Uktar]] can be found near the stairs leading to the bar. They are interested in buying keys to the high security vaults beneath the [[Counting House]], and can also tell the party where to find [[The Stone Lord]]. | ||
* In the north-east corner, [[Sticky Dondo]] sells the [[Shade-Slayer Cloak]] and miscellaneous potions and dyes. Speaking to [[Mol]] nearby will complete [[Find Mol]]. | * In the north-east corner, [[Sticky Dondo]] sells the [[Shade-Slayer Cloak]] and miscellaneous potions and dyes. Speaking to [[Mol]] nearby will complete [[Find Mol]]. | ||
* [[Tut Thistlebog]] {{coords|-14|740}} can also be persuaded to give the location of [[The Stone Lord]]. | * [[Tut Thistlebog]] {{coords|-14|740}} can also be persuaded to give the location of [[The Stone Lord]]. | ||
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===Notable characters=== | ===Notable characters=== | ||
{{div col}} | |||
{{hatnote|For a full list of Guild members see: [[the Guild#Members|Guild members]]}} | {{hatnote|For a full list of Guild members see: [[the Guild#Members|Guild members]]}} | ||
* [[Mol]] | * [[Mol]] | ||
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* [[Sticky Dondo]] (trader) | * [[Sticky Dondo]] (trader) | ||
* [[Uktar]] | * [[Uktar]] | ||
==== Zhentarim Members ==== | ==== Zhentarim Members ==== | ||
* [[Carlorina the Wolf]] | * [[Carlorina the Wolf]] | ||
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* [[Slick Inatra]] | * [[Slick Inatra]] | ||
* [[Smilin' Ginna]] | * [[Smilin' Ginna]] | ||
{{div col end}} | |||
===Related quests=== | ===Related quests=== | ||
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==Bugs== | ==Bugs== | ||
* The door to the Guildhall near [[Tusgront]] can become unselectable | * The door to the Guildhall near [[Tusgront]] can become unselectable, requiring the party to access the Guildhall through the sewers. | ||
{{ | {{NavBaldursGate|nocat=1}} | ||
[[Category:Locations]] | [[Category:Locations]] | ||
[[Category:Act Three Locations]] | [[Category:Act Three Locations]] |