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Guildhall

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Undercity
Lower City Sewers
Guildhall Guildhall Entrance
The Guildhall is a Location within the Undercity in Act Three of Baldur's Gate 3. It is the stronghold of the Guild, a criminal organisation run by Nine-Fingers Keene.
Well, well. The fabled haunt of Nine-Fingers Keene.
Astarion, on entering the Guildhall

Overview[edit section | visual editor]

The Guildhall[1] is the underground headquarters of The GuildThe Guild, the main criminal syndicate in Baldur’s Gate’s Lower City. It is part of the larger Undercity area. It serves as both a narrative hub for quests and a social space filled with shady characters, merchants, and story hooks.

Accessing the Guildhall[edit section | visual editor]

Entrance from Lower City to the Guildhall

The Guildhall can be accessed from underground via the Lower City Sewers or above ground through the Guildhall Entrance in the Lower City.

The fastest route is using the manhole at X: 127 Y: -30 in the alley north of the Basilisk Gate Waypoint and smashing through the western wall at X: 38 Y: 784. The party must then follow the path west to a locked door (DC 20 Sleight of Hand Check DC 20 Sleight of Hand Check) to the Guildhall bar at X: -14 Y: 772.

Above ground, the Guildhall Entrance at X: 62 Y: -99 is guarded by TusgrontTusgront and several other Guild members. If Aid the UnderdukeAid the Underduke was started and the party aided Farlin in Rivington, they are instantly recognized as allies of the Guild and allowed entry. If JaheiraJaheira is in the party, selecting "Careful, that's the High Harper Jaheira you're speaking to" smooths the way without any checks. Otherwise, a Deception, Intimidation, or Persuasion check allows peaceful entrance. Inserting a Guild Ring into the Wall Slot reveals the entrance.

Gaining peaceful access to the Guildhall grants the following inspiration:

Gaining access through the Guildhall Entrance grants:

Locations[edit section | visual editor]

Guildhall Entrance[edit section | visual editor]

Entering through the Lower City entrance leads to the southeastern door in the Guildhall. From there a stairway down to a platform which has a plaque warning any who enter.

The Guildhall has one rule: All crime stays in the city streets, where it belongs. Break this rule and you die.

From the platform the party can go down a ladder to a section of the Guildhall where the ZhentarimZhentarim are located or go up the stairs to the right towards the bar area. Both lead into the greater main area of the Guildhall.

Main Area[edit section | visual editor]

The main area of the Guildhall where Guild members and Zhentarim congregate.

The main area of the Guildhall is a network of wooden platforms, stairways and ladders. There is a clear entry towards the bar area on the northern part of the main area and there are several pockets where groups of characters gather.

  • Most of the Zhentarim members congregate in the southeastern corner. From the entrance going down Carlorina the WolfCarlorina the Wolf and Fishbait ArnoFishbait Arno linger, and a bit further down is FollgastFollgast. The members Gravedigger KarcenGravedigger Karcen, Slick InatraSlick Inatra and Smilin' GinnaSmilin' Ginna occasionally drop by while patrolling through the main area. PhasePhase is the only Zhentarim member which is located away on a ledge on the western side.
  • Tut ThistlebogTut Thistlebog and PhostlethwaitePhostlethwaite drink by a balcony while Phostlethwaite occasionally walks back and forth from there to the bar to refill their drinks.
  • A merchants corner in in the northeast is the base for a gang of children called the Fetcher's Brats.[2] Sticky DondoSticky Dondo sells the Shade-Slayer Cloak and miscellaneous potions and dyes at this location. A child named Happy HandsHappy Hands patrols back and forth between their corner and the lower ground of the main area. The gang's boss[3] MolMol (or Li'l FezmorLi'l Fezmor if Mol didn't survive it to Act Three) is also located here. She can be traded with, one of the items she sells is the Lanceboard as seen in Act Two.
  • Bursar UktarBursar Uktar is found near the stairway leading to the bar, accompanied by his guards, ElliotElliot and SnapboneSnapbone. He occupies this location after the player has spoken with Nine-Fingers KeeneNine-Fingers Keene in her office. Uktar offers a Gold Pile Single Item Image.png gold for each High Security Vault Key, provided the contents of the corresponding vault remain untouched.[4]
  • A dragonborn bard named Lyrux GoldthroatLyrux Goldthroat plays in the northwestern corner, attracting the attention of BabyjowlsBabyjowls[5], Cheeky NoraCheeky Nora[5], Cutter VioletCutter Violet and MangoMango who sometimes dance to the music. Speaking with Nora reveals she is fixated on gaining Severn's attention as he just recently broke it off with her. The party can follow up by speaking to Severn, starting this unlisted quest.
  • A trio of halflings consisting of Bad Twin BubbinsBad Twin Bubbins, Blades BakstirBlades Bakstir and Three-PieceThree-Piece stand in the far west of the main area, near the bard Lyrux. Three-Piece is part of a revenge match with Babyjowls in knife fighting[6]. The Zhentarim PhasePhase stands out the lookout nearby.
  • In the pit in the center of the main area Doozy the DunceDoozy the Dunce looks for a lost ring[5].

Secret Stash[edit section | visual editor]

In the southwest of the main area is a secret stash on a balcony at X: -51 Y: 721. Abilities such as Misty StepMisty Step or Enhance LeapEnhance Leap may be helpful in reaching the balcony. On the balcony are two Opulent Chests, containing:

Near the edge of the balcony lies Old notes on floor.

Guildhall Bar[edit section | visual editor]

The Guildhall's bar

On the north side of the Guildhall is a bar run by SevernSevern. He sells the Drunken Cloth and a variety of food and drink. Severn is involved in a unlisted quest which starts at Cheeky NoraCheeky Nora[5]. At the bar two visitors FloridorFloridor and Magpie DavysMagpie Davys have a drink or a smoke.

On the other side of the bar Carnelia VanthampurCarnelia Vanthampur is enjoying a hookah while Hans FeatherHans Feather keeps an eye on her by order of Nine-Fingers. Hans and Magpie are mentioned as participants in an upcoming knife fight[6].

Several guards are located at the bar because adjacent to it lies Nine-Fingers' office. Guards Lady CroupLady Croup and Lady FluxLady Flux hold post at the doors to the office, while Lady AgueLady Ague patrols up and down the stairway to the bar.

Next to the bar is a locked door called No Entry - No Exit which can be unlocked with Severn's Sewer Key or lock picked with a DC 20 Sleight of Hand Check DC 20 Sleight of Hand Check. This serves as the entrance into the Lower City Sewers.

Multiple double doors in the bar area lead to Nine-Fingers' office.

Nine-Fingers' Office[edit section | visual editor]

Nine-Fingers' Office

Adjacent to the bar is Nine-Fingers' Office, where guildmaster KeeneKeene is working at her desk. Inside Lady QuinsyLady Quinsy and Lady LockjawLady Lockjaw stand guard. Directly opposite to Nine-Fingers' desk is her bedroom which contains another desk filled with documents.

Two notes can give the party a lead on the diabolist HelsikHelsik for the quest Free OrpheusFree Orpheus: on her working desk is File Under Diabolist and on the desk in her bedroom is Devil's Fee Observer's Report.

On the bedroom desk also lie From the Desk of Rakath Glitterbeard, Head Banker and Inroads by Arms Dealer Gortash and in the closet behind it several Scroll items, each containing intel on specific persons in Baldur's Gate.

A hidden door behind the Bookcase in Keene's bedroom leads to a restricted area of the Lower City Sewers. This entrance is initially inaccessible from the other side and requires a successful DC 20 Sleight of Hand Check DC 20 Sleight of Hand Check to lockpick. Alternatively, the Key can be pickpocketed from Nine-Fingers KeeneNine-Fingers Keene.

Secret Sewer Vault[edit section | visual editor]

The secret vault behind the bookcase

On the secret landing behind the bedroom bookcase, a Key is on a table. This key opens a Heavy Chest located on the ground floor at X: -63 Y: 760. Inside is a small cache of supplies, including the rare Moonshae Zinfandel 1475, a Smokepowder Bomb, and a random common arrow

Across the landing is a safe door (DC 30 Sleight of Hand Check DC 30 Sleight of Hand Check). The Key to the safe can be pickpocketed from Nine-Fingers. The safe door leads to a vault containing two Opulent Chests with:

  • Gold Pile Single Item Image.png Gold, Gold Ingot and alchemical ingredients
  • Gold Pile Single Item Image.png Gold, Ruby and several potions

There is also a Mahogany Wardrobe in the corner with expensive clothing.

The safe contains an internal door (DC 25 Sleight of Hand Check DC 25 Sleight of Hand Check) leading to a secondary vault. Opening this door triggers a trap that seals the outer safe door, trapping the party inside. To escape, the party must either pick the lock from the inside or press the button hidden behind a bookcase in the second room. This trap can be bypassed by destroying the internal door instead of unlocking it, or by fast traveling out of the room.

The second room contains another Opulent Chest with more Gold Pile Single Item Image.png Gold and an Uncommon and Rare arrow. There are two Mahogany Wardrobes, again containing expensive clothing. One of them contains the rare Moonshae Zinfandel 1466.

Located at the northern end of the office's secret area, a lever opens a stone door leading to the Lower City Sewers at X: -60 Y: 785 (situated just south of the southern ferry dock). This exit functions as a one-way path until the lever is pulled; it cannot be opened from the sewer side initially.

Involvement[edit section | visual editor]

Much of the Aid the UnderdukeAid the Underduke quest unfolds within the Guildhall. This quests involves visiting Nine-Fingers KeeneNine-Fingers Keene for the first time at her office. She is holding a council with Guild bursar UktarUktar about some missing payments from an orphanage. If JaheiraJaheira is in the party, Nine-Fingers recognizes her and has some special dialogue. Speaking with Nine-Fingers also continues the quest The High HarperThe High Harper. Keene informs the party that she and her guild are searching for MinscMinsc, and he is going by the new title of the Stone Lord. He now works for the Absolute and is decimating the members of the Guild. For that reason, she intends to take him down. Her specific plans to do so must be learned by the party.

Nine Fingers Keene's Plans[edit section | visual editor]

Within the Guildhall there are multiple ways to obtain the plans of Nine-Fingers.

  • UktarUktar at X: -30 Y: 754 reveals the plan if "The Quicker I deal with the Stone Lord, the quicker Nine-Fingers gets back to business" is selected
  • Tut ThistlebogTut Thistlebog at X: -14 Y: 740 drunkenly gives away the information, if Jaheira is in the party or if his companion is properly persuaded.
  • From the Desk of Rakath Glitterbeard, Head Banker in Keene's room at X: -37 Y: 763 can be read, which gives away her plans.

The Guild intends to ambush Minsc at the Counting House.

Fight at the Guildhall[edit section | visual editor]

The fight between the Guild and the Zhentarim is about to break out
Two sides, each itching to draw blades against the other.

The quest Aid the UnderdukeAid the Underduke leads to the Counting House and the Abandoned Cistern after which a Zhentarim leader (either Roah MoonglowRoah Moonglow or FriolFriol[7]) moves to the Guildhall.

Upon the party's return to the Guildhall, they are approached by the Zhentarim leader – either Roah MoonglowRoah Moonglow, Boss FriolBoss Friol, or TrinodaTrinoda[8].

The encounter proceeds based on the outcome of the Abandoned Cistern battle:

  • Hostile Takeover: If Minsc is killed, or the Zhentarim leader (Roah or Friol) dies during the fight, the Zhentarim automatically attack the party and the Guild.
  • Proposed Alliance: If the Zhentarim leader survives, they propose an alliance to overthrow Nine-Fingers Keene and install the Zhentarim as the city's new criminal underlords. The party may choose to accept this coup or side with the Guild and eliminate the Zhentarim.
  • Failed Takeover: If the Zhentarim agents in the Guildhall were killed prior to this encounter, the leader will be surprised by the lack of backup and cancel the takeover attempt entirely.

Following the battle, the surviving faction leader pledges their support to the party for the final conflict against the The Absolute. However, additional complications may arise:

  • Betraying the Zhentarim: If the party sided with Roah MoonglowRoah Moonglow or Boss FriolBoss Friol, they can subsequently claim the Guildhall for themselves. This choice immediately triggers a new combat encounter with the Zhentarim.
  • The Minsc Complication: If the party sided with the Guild and successfully recruited Minsc, speaking to Nine-Fingers KeeneNine-Fingers Keene after the battle triggers a tense confrontation. The player must succeed in a dialogue check to convince Minsc not to attack the Guild leader.

Resolving the fight by picking either side gives the following inspiration:

Siding with the Guild in the fight grants the following inspirations:

Or siding with the Zhentarim grants the following inspirations:

If Roah (or Friol) died during the fight, the party can loot a pouch of stolen gold from their corpse after the battle. It can be returned to Rakath GlitterbeardRakath Glitterbeard as part of the quest Return Rakath's GoldReturn Rakath's Gold.

Finding Mol[edit section | visual editor]

In the northeastern corner of the main area of the Guildhall MolMol can be found if she survived the events prior to Act Three. The quest Find MolFind Mol can finally be resolved by speaking with her. She can be given her eyepatch if it was obtained in Act Two.

The party can also hand Mol hercontract if it was obtained from the House of Hope. If the party talk to Mol about it, she says she made the deal with RaphaelRaphael to escape the Shadow-Cursed Lands, but does not elaborate further. If she is informed that the party killed Raphael, she becomes angry, revealing that Raphael was her patron, and the party has ruined her future career. Otherwise, if she is not told about Raphael, she can be persuaded to help in the final fight (DC 15 Persuasion Check DC 15 Persuasion Check). If the check is successful she grants the Fetcher's FavourFetcher's Favour buff (see Gather Your AlliesGather Your Allies).

If Mol promises to join in the final battle, the following inspiration is granted:

Related locations[edit section | visual editor]

Related quests[edit section | visual editor]

Characters[edit section | visual editor]

Notable[edit section | visual editor]

Nine-Fingers' Bodyguards[edit section | visual editor]

Bursar Uktar's Guards[edit section | visual editor]

Fetcher's Brats[edit section | visual editor]

Other Guild Members[edit section | visual editor]

Visitors[edit section | visual editor]

Zhentarim Members[edit section | visual editor]

Loot[edit section | visual editor]

Related literature[edit section | visual editor]

Notes[edit section | visual editor]

  1. Also known as the Undercellar or Underbelly although these terms can also refer to the greater Undercity area.
  2. Named after Osgur 'Fetcher' Hallorn, mentioned in Campaign Report.
  3. Mol says: You didn't think I planned to stop at running the Fetcher's Brats, did you?
  4. This applies specifically to High Security Vault keys, not to be confused with standard vault or safe keys found throughout the Counting House.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Appears if Oskar FevrasOskar Fevras was not saved from BremBrem in Act One.
  6. 6.0 6.1 See Upcoming Knife Fights.
  7. 7.0 7.1 Replaces Roah MoonglowRoah Moonglow if she doesn't survive Act Two.
  8. 8.0 8.1 Trinoda only shows up if Roah MoonglowRoah Moonglow was killed in Act One or Two, and Boss FriolBoss Friol was killed in the Abandoned Cistern before she could escape.
  9. If she survived to Act Three.
  10. Only shows up if MolMol didn't survive to Act Three.
  11. 11.0 11.1 Will only show up during the final battle of the quest Aid the UnderdukeAid the Underduke.
  12. 12.0 12.1 Sold by Severn
  13. Stolen or looted from Nine-Fingers Keene
  14. Sold by Sticky Dondo

Bugs[edit section | visual editor]

  • The door to the Guildhall near Tusgront can become unselectable. This can be fixed by saving and loading the game. Alternatively, the party can access the Guildhall through the sewers.
  • Severn sometimes becomes unselectable, often accompanied by a clipping glitch emerging from his face.