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Guildhall

| Undercity | ||||
| Lower City Sewers | ||||
| ↑ | ||||
| Guildhall | → | Guildhall Entrance | ||
Overview[edit section | visual editor]
The Guildhall[1] is the underground headquarters of The Guild, the main criminal syndicate in Baldur’s Gate’s Lower City. It is part of the larger Undercity area. It serves as both a narrative hub for quests and a social space filled with shady characters, merchants, and story hooks.
Accessing the Guildhall[edit section | visual editor]

The Guildhall can be accessed from underground via the Lower City Sewers or above ground through the Guildhall Entrance in the Lower City.
The fastest route is using the manhole at X: 127 Y: -30 in the alley north of the Basilisk Gate Waypoint and smashing through the western wall at X: 38 Y: 784. The party must then follow the path west to a locked door ( DC 20 Sleight of Hand Check) to the Guildhall bar at X: -14 Y: 772.
Above ground, the Guildhall Entrance at X: 62 Y: -99 is guarded by Tusgront and several other Guild members. If Aid the Underduke was started and the party aided Farlin in Rivington, they are instantly recognized as allies of the Guild and allowed entry. If Jaheira is in the party, selecting "Careful, that's the High Harper Jaheira you're speaking to" smooths the way without any checks. Otherwise, a Deception, Intimidation, or Persuasion check allows peaceful entrance. Inserting a Guild Ring into the Wall Slot reveals the entrance.
Gaining peaceful access to the Guildhall grants the following inspiration:
- Back into the Familiar ( Criminal backgrounds)
- Beneath the Gate ( Outlander backgrounds)
- Home Sweet Home ( Urchin backgrounds)
- Underbelly Diplomat ( Noble backgrounds)
Gaining access through the Guildhall Entrance grants:
- Friends in Low Places ( Charlatan backgrounds)
Locations[edit section | visual editor]
Guildhall Entrance[edit section | visual editor]
Entering through the Lower City entrance leads to the southeastern door in the Guildhall. From there a stairway down to a platform which has a plaque warning any who enter.

“The Guildhall has one rule: All crime stays in the city streets, where it belongs. Break this rule and you die.„
From the platform the party can go down a ladder to a section of the Guildhall where the Zhentarim are located or go up the stairs to the right towards the bar area. Both lead into the greater main area of the Guildhall.
Main Area[edit section | visual editor]

The main area of the Guildhall is a network of wooden platforms, stairways and ladders. There is a clear entry towards the bar area on the northern part of the main area and there are several pockets where groups of characters gather.
- Most of the Zhentarim members congregate in the southeastern corner. From the entrance going down Carlorina the Wolf and Fishbait Arno linger, and a bit further down is Follgast. The members Gravedigger Karcen, Slick Inatra and Smilin' Ginna occasionally drop by while patrolling through the main area. Phase is the only Zhentarim member which is located away on a ledge on the western side.
- Tut Thistlebog and Phostlethwaite drink by a balcony while Phostlethwaite occasionally walks back and forth from there to the bar to refill their drinks.
- A merchants corner in in the northeast is the base for a gang of children called the Fetcher's Brats.[2] Sticky Dondo sells the Shade-Slayer Cloak and miscellaneous potions and dyes at this location. A child named Happy Hands patrols back and forth between their corner and the lower ground of the main area. The gang's boss[3] Mol (or Li'l Fezmor if Mol didn't survive it to Act Three) is also located here. She can be traded with, one of the items she sells is the Lanceboard as seen in Act Two.
- Bursar Uktar is found near the stairway leading to the bar, accompanied by his guards, Elliot and Snapbone. He occupies this location after the player has spoken with Nine-Fingers Keene in her office. Uktar offers a gold for each High Security Vault Key, provided the contents of the corresponding vault remain untouched.[4]
- A dragonborn bard named Lyrux Goldthroat plays in the northwestern corner, attracting the attention of Babyjowls[5], Cheeky Nora[5], Cutter Violet and Mango who sometimes dance to the music. Speaking with Nora reveals she is fixated on gaining Severn's attention as he just recently broke it off with her. The party can follow up by speaking to Severn, starting this unlisted quest.
- A trio of halflings consisting of Bad Twin Bubbins, Blades Bakstir and Three-Piece stand in the far west of the main area, near the bard Lyrux. Three-Piece is part of a revenge match with Babyjowls in knife fighting[6]. The Zhentarim Phase stands out the lookout nearby.
- In the pit in the center of the main area Doozy the Dunce looks for a lost ring[5].
Secret Stash[edit section | visual editor]
In the southwest of the main area is a secret stash on a balcony at X: -51 Y: 721. Abilities such as Misty Step or Enhance Leap may be helpful in reaching the balcony. On the balcony are two Opulent Chests, containing:
- Gold, Rare and Uncommon arrows
- Gold, Pearl, Heart-Shaped Rock, Night Orchid
Near the edge of the balcony lies Old notes on floor.
Guildhall Bar[edit section | visual editor]

On the north side of the Guildhall is a bar run by Severn. He sells the Drunken Cloth and a variety of food and drink. Severn is involved in a unlisted quest which starts at Cheeky Nora[5]. At the bar two visitors Floridor and Magpie Davys have a drink or a smoke.
On the other side of the bar Carnelia Vanthampur is enjoying a hookah while Hans Feather keeps an eye on her by order of Nine-Fingers. Hans and Magpie are mentioned as participants in an upcoming knife fight[6].
Several guards are located at the bar because adjacent to it lies Nine-Fingers' office. Guards Lady Croup and Lady Flux hold post at the doors to the office, while Lady Ague patrols up and down the stairway to the bar.
Next to the bar is a locked door called No Entry - No Exit which can be unlocked with Severn's Sewer Key or lock picked with a DC 20 Sleight of Hand Check. This serves as the entrance into the Lower City Sewers.
Multiple double doors in the bar area lead to Nine-Fingers' office.
Nine-Fingers' Office[edit section | visual editor]

Adjacent to the bar is Nine-Fingers' Office, where guildmaster Keene is working at her desk. Inside Lady Quinsy and Lady Lockjaw stand guard. Directly opposite to Nine-Fingers' desk is her bedroom which contains another desk filled with documents.
Two notes can give the party a lead on the diabolist Helsik for the quest Free Orpheus: on her working desk is File Under Diabolist and on the desk in her bedroom is Devil's Fee Observer's Report.
On the bedroom desk also lie From the Desk of Rakath Glitterbeard, Head Banker and Inroads by Arms Dealer Gortash and in the closet behind it several Scroll items, each containing intel on specific persons in Baldur's Gate.
A hidden door behind the Bookcase in Keene's bedroom leads to a restricted area of the Lower City Sewers. This entrance is initially inaccessible from the other side and requires a successful DC 20 Sleight of Hand Check to lockpick. Alternatively, the Key can be pickpocketed from Nine-Fingers Keene.
Secret Sewer Vault[edit section | visual editor]

On the secret landing behind the bedroom bookcase, a Key is on a table. This key opens a Heavy Chest located on the ground floor at X: -63 Y: 760. Inside is a small cache of supplies, including the rare Moonshae Zinfandel 1475, a Smokepowder Bomb, and a random common arrow
Across the landing is a safe door ( DC 30 Sleight of Hand Check). The Key to the safe can be pickpocketed from Nine-Fingers. The safe door leads to a vault containing two Opulent Chests with:
- Gold, Gold Ingot and alchemical ingredients
- Gold, Ruby and several potions
There is also a Mahogany Wardrobe in the corner with expensive clothing.
The safe contains an internal door ( DC 25 Sleight of Hand Check) leading to a secondary vault. Opening this door triggers a trap that seals the outer safe door, trapping the party inside. To escape, the party must either pick the lock from the inside or press the button hidden behind a bookcase in the second room. This trap can be bypassed by destroying the internal door instead of unlocking it, or by fast traveling out of the room.
The second room contains another Opulent Chest with more Gold and an Uncommon and Rare arrow. There are two Mahogany Wardrobes, again containing expensive clothing. One of them contains the rare Moonshae Zinfandel 1466.
Located at the northern end of the office's secret area, a lever opens a stone door leading to the Lower City Sewers at X: -60 Y: 785 (situated just south of the southern ferry dock). This exit functions as a one-way path until the lever is pulled; it cannot be opened from the sewer side initially.
Involvement[edit section | visual editor]
Much of the Aid the Underduke quest unfolds within the Guildhall. This quests involves visiting Nine-Fingers Keene for the first time at her office. She is holding a council with Guild bursar Uktar about some missing payments from an orphanage. If Jaheira is in the party, Nine-Fingers recognizes her and has some special dialogue. Speaking with Nine-Fingers also continues the quest The High Harper. Keene informs the party that she and her guild are searching for Minsc, and he is going by the new title of the Stone Lord. He now works for the Absolute and is decimating the members of the Guild. For that reason, she intends to take him down. Her specific plans to do so must be learned by the party.
Nine Fingers Keene's Plans[edit section | visual editor]
Within the Guildhall there are multiple ways to obtain the plans of Nine-Fingers.
- Uktar at X: -30 Y: 754 reveals the plan if "The Quicker I deal with the Stone Lord, the quicker Nine-Fingers gets back to business" is selected
- Tut Thistlebog at X: -14 Y: 740 drunkenly gives away the information, if Jaheira is in the party or if his companion is properly persuaded.
- From the Desk of Rakath Glitterbeard, Head Banker in Keene's room at X: -37 Y: 763 can be read, which gives away her plans.
The Guild intends to ambush Minsc at the Counting House.
Fight at the Guildhall[edit section | visual editor]

The quest Aid the Underduke leads to the Counting House and the Abandoned Cistern after which a Zhentarim leader (either Roah Moonglow or Friol[7]) moves to the Guildhall.
Upon the party's return to the Guildhall, they are approached by the Zhentarim leader – either Roah Moonglow, Boss Friol, or Trinoda[8].
The encounter proceeds based on the outcome of the Abandoned Cistern battle:
- Hostile Takeover: If Minsc is killed, or the Zhentarim leader (Roah or Friol) dies during the fight, the Zhentarim automatically attack the party and the Guild.
- Proposed Alliance: If the Zhentarim leader survives, they propose an alliance to overthrow Nine-Fingers Keene and install the Zhentarim as the city's new criminal underlords. The party may choose to accept this coup or side with the Guild and eliminate the Zhentarim.
- Failed Takeover: If the Zhentarim agents in the Guildhall were killed prior to this encounter, the leader will be surprised by the lack of backup and cancel the takeover attempt entirely.
Following the battle, the surviving faction leader pledges their support to the party for the final conflict against the The Absolute. However, additional complications may arise:
- Betraying the Zhentarim: If the party sided with Roah Moonglow or Boss Friol, they can subsequently claim the Guildhall for themselves. This choice immediately triggers a new combat encounter with the Zhentarim.
- The Minsc Complication: If the party sided with the Guild and successfully recruited Minsc, speaking to Nine-Fingers Keene after the battle triggers a tense confrontation. The player must succeed in a dialogue check to convince Minsc not to attack the Guild leader.
Resolving the fight by picking either side gives the following inspiration:
- The Wealth of Morality ( Noble backgrounds)
Siding with the Guild in the fight grants the following inspirations:
- Honour Among Thieves ( Criminal backgrounds)
- Woman of Her Word ( Charlatan backgrounds)
Or siding with the Zhentarim grants the following inspirations:
- It's Just Business ( Criminal backgrounds)
- Winged Serpent of Gold ( Charlatan backgrounds)
If Roah (or Friol) died during the fight, the party can loot a pouch of stolen gold from their corpse after the battle. It can be returned to Rakath Glitterbeard as part of the quest Return Rakath's Gold.
Finding Mol[edit section | visual editor]
In the northeastern corner of the main area of the Guildhall Mol can be found if she survived the events prior to Act Three. The quest Find Mol can finally be resolved by speaking with her. She can be given her eyepatch if it was obtained in Act Two.
The party can also hand Mol her contract if it was obtained from the House of Hope. If the party talk to Mol about it, she says she made the deal with Raphael to escape the Shadow-Cursed Lands, but does not elaborate further. If she is informed that the party killed Raphael, she becomes angry, revealing that Raphael was her patron, and the party has ruined her future career. Otherwise, if she is not told about Raphael, she can be persuaded to help in the final fight ( DC 15 Persuasion Check). If the check is successful she grants the Fetcher's Favour buff (see Gather Your Allies).
If Mol promises to join in the final battle, the following inspiration is granted:
- An Apocalyptic Deal ( Noble backgrounds)
Related locations[edit section | visual editor]
Related quests[edit section | visual editor]
Characters[edit section | visual editor]
Notable[edit section | visual editor]
- Nine-Fingers Keene
- Uktar
- Mol[9] - trader
- Severn - trader
- Sticky Dondo - trader
Nine-Fingers' Bodyguards[edit section | visual editor]
Bursar Uktar's Guards[edit section | visual editor]
Fetcher's Brats[edit section | visual editor]
Other Guild Members[edit section | visual editor]
Visitors[edit section | visual editor]
Zhentarim Members[edit section | visual editor]
Loot[edit section | visual editor]
Related literature[edit section | visual editor]
Notes[edit section | visual editor]
- ↑ Also known as the Undercellar or Underbelly although these terms can also refer to the greater Undercity area.
- ↑ Named after Osgur 'Fetcher' Hallorn, mentioned in Campaign Report.
- ↑ Mol says: You didn't think I planned to stop at running the Fetcher's Brats, did you?
- ↑ This applies specifically to High Security Vault keys, not to be confused with standard vault or safe keys found throughout the Counting House.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Appears if Oskar Fevras was not saved from Brem in Act One.
- ↑ 6.0 6.1 See Upcoming Knife Fights.
- ↑ 7.0 7.1 Replaces Roah Moonglow if she doesn't survive Act Two.
- ↑ 8.0 8.1 Trinoda only shows up if Roah Moonglow was killed in Act One or Two, and Boss Friol was killed in the Abandoned Cistern before she could escape.
- ↑ If she survived to Act Three.
- ↑ Only shows up if Mol didn't survive to Act Three.
- ↑ 11.0 11.1 Will only show up during the final battle of the quest Aid the Underduke.
- ↑ 12.0 12.1 Sold by Severn
- ↑ Stolen or looted from Nine-Fingers Keene
- ↑ Sold by Sticky Dondo
Bugs[edit section | visual editor]
- The door to the Guildhall near Tusgront can become unselectable. This can be fixed by saving and loading the game. Alternatively, the party can access the Guildhall through the sewers.
- Severn sometimes becomes unselectable, often accompanied by a clipping glitch emerging from his face.






































































































































