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'''Infiltrate Moonrise Towers''' is a [[quest]] in [[Act Two]] of Baldur's Gate 3. It can be started in various ways after entering the [[Shadow-Cursed Lands]]. | '''Infiltrate Moonrise Towers''' is a [[quest]] in [[Act Two]] of Baldur's Gate 3. It can be started in various ways after entering the [[Shadow-Cursed Lands]]. | ||
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==Objectives== | ==Objectives== | ||
''Objectives and journal entries may vary pending story decisions and outcomes.'' | ''Objectives and journal entries may vary pending story decisions and outcomes.'' | ||
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== Walkthrough == | == Walkthrough == | ||
'''The order of this walkthrough can vary greatly based on the | '''NOTE: The order of this walkthrough can vary greatly based on the player's choices. Using the sections to navigate the guide is heavily encouraged.''' | ||
=== Meeting The Harpers === | === Meeting The Harpers === | ||
[[File:Harpers Shadow Curse Quest.jpg|thumb|The Harpers navigate the Shadow-Cursed Lands.]] | [[File:Harpers Shadow Curse Quest.jpg|thumb|The Harpers navigate the Shadow-Cursed Lands.]] | ||
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=== Moonrise Towers === | === Moonrise Towers === | ||
After entering Moonrise Towers, the party is urged to go to the audience chamber. Enter it, and Ketheric is on a throne while one of his minions, Disciple Z'rell, will be seen interrogating a group of characters about what happened at the [[Goblin Camp]] during [[Act One]]. Depending on several things the | After entering Moonrise Towers, the party is urged to go to the audience chamber. Enter it, and Ketheric is on a throne while one of his minions, Disciple Z'rell, will be seen interrogating a group of characters about what happened at the [[Goblin Camp]] during [[Act One]]. Depending on several things the player did during Act One, multiple variations are possible. | ||
Combinations include: | Combinations (observed and recorded here by contributors) include: | ||
* [[Minthara]] begging for mercy, which will lead to the quest [[Decide Minthara's Fate]] being added to the journal. | * [[Minthara]] begging for mercy, which will lead to the quest [[Decide Minthara's Fate]] being added to the journal. | ||
* [[Fezzerk]] acting as the primary "speaking" goblin character, with or without Minthara present. | * [[Fezzerk]] acting as the primary "speaking" goblin character, with or without Minthara present. | ||
* [[Sazza]] | * [[Sazza]] if she was freed from the Grove. She can also act as the primary "speaking" goblin character if [[Fezzerk]] is not present. | ||
* A goblin named [[Darra]] may take on the speaking role usually occupied by [[Fezzerk]] if he was | * A goblin named [[Darra]] may take on the speaking role usually occupied by [[Fezzerk]] if he was either not encountered during Act One or was killed prior to this scene. Darra has been observed to be accompanied by a second goblin named [[Racha]]. | ||
* A specific goblin named [[Drenn]] always appears to be present in this scene, for specific reasons.{{Verify}} | * A specific goblin named [[Drenn]] always appears to be present in this scene, for specific reasons.{{Verify}} | ||
During this scene, the | During this scene, the player is allowed to select dialogue options that "insert" them into the interrogation, or they can remain silent until other outcomes prompt them to respond. | ||
With their selected dialogue choices, the | With their selected dialogue choices, the player can attempt to "plead" the case of the character that Ketheric is judging, but Ketheric is usually observed to act the same regardless of choices. Ketheric will eventually refuse to believe the judged characters have any worth and orders the new True Souls -- the player -- to handle it. Ketheric leaves for his quarters and Z'rell tells the party to do whatever they want with them. The goblins can be killed, or set free. The party also has the option to try attacking Thorm, but he simply walks away and tells Z'rell to deal with it, and the whole area becomes hostile. | ||
===Speaking to Z'rell=== | ===Speaking to Z'rell=== | ||
After dealing with the goblins, Z'rell must be reported to. She's up the stairs behind the throne in the audience chamber. Speak to her, and she telepathically connects with the party to see how the goblins died, and then connects again to search for "proof of their faith" or loyalty to the Absolute. | After dealing with the goblins, Z'rell must be reported to. She's up the stairs behind the throne in the audience chamber. Speak to her, and she telepathically connects with the party to see how the goblins died, and then connects again to search for "proof of their faith" or loyalty to the Absolute. | ||
Players are given many different options for how to "prove" their faith to Z'rell. These options include, '''but are not limited to''': | |||
* A DC 14 Persuasion check to "distract" Z'rell with the player | * A DC 14 Persuasion check to "distract" Z'rell with the player's "romantic desires", which has been observed to be available if the player has either chosen options that flirt with Z'rell, or has at least one love interest of their own. | ||
* A DC 14 Deception check for the player | * A DC 14 Deception check for the player to "fake" their love for the absolute. | ||
* Class-specific options have been observed for Bards, Rogues, Monks, and Fighters, but ''plausibly'' also exist for other classes not recorded on this page.{{Verify}} | * Class-specific options have been observed for Bards, Rogues, Monks, and Fighters, but ''plausibly'' also exist for other classes not recorded on this page.{{Verify}} | ||
(For other details about this specific interaction, please refer to [[Z'rell]]'s page). | (For other details about this specific interaction, please refer to [[Z'rell]]'s page). | ||
If the | If the player successfully convinces Z'rell of their faith, Z'rell gives them a new task - track down [[Balthazar]], a servant of Thorm's whom the cult has lost contact with. He was last seen at the Thorm Mausoleum. If the player passes an automatic dice roll, they may be given the option to press Z'rell for further details about the mission and/or Z'rell's personal thoughts about it. | ||
Z'rell gives the party a key to Balthazar's room and instructs them to take a Moonlantern and touch nothing else. However, the party can access a secret area in his room in order to start [[Balthazar's Experiment]]. | Z'rell gives the party a key to Balthazar's room and instructs them to take a Moonlantern and touch nothing else. However, the party can access a secret area in his room in order to start [[Balthazar's Experiment]]. |