Editing Infiltrate Moonrise Towers
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'''Infiltrate Moonrise Towers''' is a [[quest]] in [[Act Two]] of Baldur's Gate 3. It can be started in various ways after entering the [[Shadow-Cursed Lands]]. | '''Infiltrate Moonrise Towers''' is a [[quest]] in [[Act Two]] of Baldur's Gate 3. It can be started in various ways after entering the [[Shadow-Cursed Lands]]. | ||
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==Objectives== | ==Objectives== | ||
''Objectives and journal entries may vary pending story decisions and outcomes.'' | ''Objectives and journal entries may vary pending story decisions and outcomes.'' | ||
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* [[Minthara]] begging for mercy, which will lead to the quest [[Decide Minthara's Fate]] being added to the journal. | * [[Minthara]] begging for mercy, which will lead to the quest [[Decide Minthara's Fate]] being added to the journal. | ||
* [[Fezzerk]] acting as the primary "speaking" goblin character, with or without Minthara present. | * [[Fezzerk]] acting as the primary "speaking" goblin character, with or without Minthara present. | ||
* [[Sazza]] beeing part of the goblin group if she was freed from the | * [[Sazza]] beeing part of the goblin group if she was freed from the Grove. She can also act as the primary "speaking" goblin character if [[Fezzerk]] is not present. | ||
* A goblin named [[Darra]] may take on the speaking role usually occupied by [[Fezzerk]] if he was neither encountered during Act One nor killed prior to this scene. Darra has been observed to be accompanied by a second goblin named [[Racha]]. | * A goblin named [[Darra]] may take on the speaking role usually occupied by [[Fezzerk]] if he was neither encountered during Act One nor killed prior to this scene. Darra has been observed to be accompanied by a second goblin named [[Racha]]. | ||
* A specific goblin named [[Drenn]] always appears to be present in this scene, for specific reasons.{{Verify}} | * A specific goblin named [[Drenn]] always appears to be present in this scene, for specific reasons.{{Verify}} | ||
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After dealing with the goblins, Z'rell must be reported to. She's up the stairs behind the throne in the audience chamber. Speak to her, and she telepathically connects with the party to see how the goblins died, and then connects again to search for "proof of their faith" or loyalty to the Absolute. | After dealing with the goblins, Z'rell must be reported to. She's up the stairs behind the throne in the audience chamber. Speak to her, and she telepathically connects with the party to see how the goblins died, and then connects again to search for "proof of their faith" or loyalty to the Absolute. | ||
Players are given many different options for how to "prove" their faith to Z'rell. These options include, '''but are not limited to''': | |||
* A DC 14 Persuasion check to "distract" Z'rell with the player | * A DC 14 Persuasion check to "distract" Z'rell with the player's "romantic desires", which has been observed to be available if the player has either chosen options that flirt with Z'rell, or has at least one love interest of their own. | ||
* A DC 14 Deception check for the player | * A DC 14 Deception check for the player to "fake" their love for the absolute. | ||
* Class-specific options have been observed for Bards, Rogues, Monks, and Fighters, but ''plausibly'' also exist for other classes not recorded on this page.{{Verify}} | * Class-specific options have been observed for Bards, Rogues, Monks, and Fighters, but ''plausibly'' also exist for other classes not recorded on this page.{{Verify}} | ||
(For other details about this specific interaction, please refer to [[Z'rell]]'s page). | (For other details about this specific interaction, please refer to [[Z'rell]]'s page). | ||
If the | If the player successfully convinces Z'rell of their faith, Z'rell gives them a new task - track down [[Balthazar]], a servant of Thorm's whom the cult has lost contact with. He was last seen at the Thorm Mausoleum. If the player passes an automatic dice roll, they may be given the option to press Z'rell for further details about the mission and/or Z'rell's personal thoughts about it. | ||
Z'rell gives the party a key to Balthazar's room and instructs them to take a Moonlantern and touch nothing else. However, the party can access a secret area in his room in order to start [[Balthazar's Experiment]]. | Z'rell gives the party a key to Balthazar's room and instructs them to take a Moonlantern and touch nothing else. However, the party can access a secret area in his room in order to start [[Balthazar's Experiment]]. |