Editing Inspiration

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=== Experience reward ===
=== Experience reward ===
When a party member earns Inspiration they also gain a fixed amount of [[Classes#Experience|experience]] based on the action they completed. The experience rewards begin at 20 experience and increase in fixed increments upto 220 experience, with the amount of experience granted generally increasing for sources of inspiration found further into the game.
When a party member earns Inspiration they also gain [[Classes#Experience|experience]] based on their earned character level. Only the characters who earn the Inspiration get this experience, which often leads to some party members having more experience than others. Inspiration is the only source of experience in the game which is not shared amongst all characters.


Only the characters who earn the Inspiration get this experience, which often leads to some party members having more experience than others. Inspiration is the only source of experience in the game which is not shared amongst all characters.
{| class="wikitable" style="min-width:300px; text-align:center;"
! style="width: 75pt;" | Level
! style="width: 75pt;" | Reward
|-
| Level 1 || 15 xp
|-
| Level 2 || 20 xp
|-
| Level 3 || 25 xp
|-
| Level 4 || 30 xp
|-
| Level 5 || 50 xp
|-
| Level 6 || 60 xp
|-
| Level 7 || 75 xp
|-
| Level 8 || 95 xp
|-
| Level 9 || 135 xp
|-
| Level 10 || 170 xp
|-
| Level 11 || 220 xp
|-
| Level 12 || 275 xp
|}
 
A character who has not gone through the levelling up process is still counted as the appropriate higher level. For example, a level 3 character who has earned enough experience points to reach level 4 but not yet levelled up would earn 30 xp.


== Spending Inspiration ==
== Spending Inspiration ==
[[File:Failed check with inspiration option.png|thumb|The Inspiration option under a failed [[dice roll]] for an ability check. The player has 2 Inspiration.]]
When a character fails an active [[Ability Check]] and has any Inspiration points available, the player will be presented with the option to spend Inspiration to roll the check again. This has no affect on any modifiers to the roll, including {{advantage}} or {{disadvantage}}, which will apply to the new roll exactly as they did to the original.
When a character fails an active {{Ability Check}} and has Inspiration available, the player will be presented with the option to "'''Roll Again'''" by spending one point of Inspiration. The number of currently available Inspiration points is shown in parentheses after the "Use Inspiration" text.  
 
All modifiers for the original roll will apply to the re-roll, including {{advantage}} or {{disadvantage}} and additional dice from {{SAI|Guidance}} and similar effects. A failed check can be re-rolled multiple times until the player runs out of Inspiration or succeeds.
 
If the failed roll is a [[Sleight of Hand]] check to pick a lock or disarm a trap, the option to roll again using Inspiration will be presented alongside the option to roll again using another [[Trap Disarm Toolkit]] or set of [[Thieves' Tools]], if any are available.


If the failed roll is a [[Sleight of Hand]] check to pick a lock or disarm a trap, the option to re-roll using Inspiration will be presented alongside the option to re-roll by using another set of [[Thieves' Tools]] or a [[Trap Disarm Kit]].


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