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{{ | {{ up to date | 2023-08-18 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | ||
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[[File:Investigate the Beach Quest.jpg|thumb|The beach holds a sinister secret.]] | [[File:Investigate the Beach Quest.jpg|thumb|The beach holds a sinister secret.]] | ||
'''Investigate the Beach''' is a [[quest]] in [[Act One]] of Baldur's Gate 3. It can be started by approaching the [[Secluded Cove]] at the North-Eastern region of the [[Druid Grove]]. | '''Investigate the Beach''' is a [[quest]] in [[Act One]] of Baldur's Gate 3. It can be started by approaching the [[Secluded Cove]] at the North-Eastern region of the [[Druid Grove]]. | ||
{{SpoilerWarning}} | {{SpoilerWarning}} | ||
==Objectives== | ==Objectives== | ||
''Objectives and journal entries may vary pending player decisions and outcomes.'' | ''Objectives and journal entries may vary pending player decisions and outcomes.'' | ||
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== Walkthrough == | == Walkthrough == | ||
The Secluded Cove is north-east of the druidic ritual circle in the Emerald Grove area of the Druid Grove. Strange singing is heard on approach (X:271, Y:523). Near the water, a child, [[Mirkon]], is enchanted by the singing (X:327, Y:549). The party can either tell Mirkon to get back to shore or try to focus on the singing. If the latter is chosen, a successful Nature check (DC 10) reveals that the singing is a Harpies' song. If the check fails, the party can also use a Wisdom check (DC 5) to resist against the song's pull | The Secluded Cove is north-east of the druidic ritual circle in the Emerald Grove area of the Druid Grove. Strange singing is heard on approach (X:271, Y:523). Near the water, a child, [[Mirkon]], is enchanted by the singing (X:327, Y:549). The party can either tell Mirkon to get back to shore or try to focus on the singing. If the latter is chosen, a successful Nature check (DC 10) reveals that the singing is a Harpies' song. If the check fails, the party can also use a Wisdom check (DC 5) to resist against the song's pull. In this instance, Mirkon can be warned to stay away. | ||
After this, a group of Harpies fly down, ready for their next meal. They attack and are able to enchant party members with their song. Once the Harpies are defeated, speak to Mirkon and they thank the party for the help. Before running off, Mirkon says to tell [[Doni]] to let them into the "Dragon's Den" so that [[Mol]], the leader of the tiefling children, can properly thank them for their help. | After this, a group of Harpies fly down, ready for their next meal. They attack and are able to enchant party members with their song. Once the Harpies are defeated, speak to Mirkon and they thank the party for the help. Before running off, Mirkon says to tell [[Doni]] to let them into the "Dragon's Den" so that [[Mol]], the leader of the tiefling children, can properly thank them for their help. | ||
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The tiefling child will die if the party long rests after triggering the quest. Additionally, resolving [[Save the Refugees]] - either with the Rite of Thorns completed or the goblin attack evaded, leads to the child dying. | The tiefling child will die if the party long rests after triggering the quest. Additionally, resolving [[Save the Refugees]] - either with the Rite of Thorns completed or the goblin attack evaded, leads to the child dying. | ||
== | ==Related Quests== | ||
* | * [[Save Arabella]] | ||
* [[Steal the Sacred Idol]] | |||
[[Category:Quests]] | [[Category:Quests]] | ||
[[Category:Druids' Grove Quests]] | [[Category:Druids' Grove Quests]] | ||