Editing List of features and items that affect saving throws
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This is a comprehensive list of all sources of effects that directly affect [[saving throws]]. | This is a comprehensive list of all sources of effects that directly affect [[saving throws]]. | ||
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== Bonus to saving throws == | == Bonus to saving throws == | ||
{{h3|Class features}} | |||
*{{sai|Bardic Inspiration}} - Target of {{sai|Bardic Defence}} gains a 1d6 bonus to the next save | *{{sai|Bardic Inspiration}} - Target of {{sai|Bardic Defence}} gains a 1d6 bonus to the next save | ||
*{{sai|Combat Inspiration}} - {{sai|Valiant Defence}} grants the caster a 1d6 bonus to the next save | *{{sai|Combat Inspiration}} - {{sai|Valiant Defence}} grants the caster a 1d6 bonus to the next save | ||
*{{sai|Aura of Protection}} - All allies in a 3 m / 10 ft radius around the [[Paladin]] with this aura gain a bonus to saves equal to the paladin's Charisma [[Ability scores|modifier]] | *{{sai|Aura of Protection}} - All allies in a 3 m / 10 ft radius around the [[Paladin]] with this aura gain a bonus to saves equal to the paladin's Charisma [[Ability scores|modifier]] | ||
*{{sai|Magic Awareness}} - All allies in a 3 m / 10 ft radius around the [[Wild Magic (barbarian subclass)|Wild Magic Barbarian]] gain a bonus equal to their [[proficiency bonus]] to saves against spells, for 1 turn | *{{sai|Magic Awareness}} - All allies in a 3 m / 10 ft radius around the [[Wild Magic (barbarian subclass)|Wild Magic Barbarian]] gain a bonus equal to their [[proficiency bonus]] to saves against spells, for 1 turn | ||
{{h3|Spells}} | |||
*{{sai|Warding Bond}} - Saves +1 | *{{sai|Warding Bond}} - Saves +1 | ||
{{h3|Items}} | |||
====All saves==== | ====All saves==== | ||
*{{MdRarityItem|Safeguard Shield}} - Saves +1 | *{{MdRarityItem|Safeguard Shield}} - Saves +1 | ||
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*{{MdRarityItem|Flawed Helldusk Helmet}} - Saves against spells +2. Constitution saves +1 | *{{MdRarityItem|Flawed Helldusk Helmet}} - Saves against spells +2. Constitution saves +1 | ||
*{{MdRarityItem|Helldusk Helmet}} - Saves against spells +2 | *{{MdRarityItem|Helldusk Helmet}} - Saves against spells +2 | ||
*{{MdRarityItem|Cerebral Citadel Gloves}} - {{cond|Charmed|Charm}} or {{cond|Frightened|Frighten}} a target to gain a 1d4 bonus to saves for 3 turns. Strength saves +1 | *{{MdRarityItem|Cerebral Citadel Gloves}} - {{cond|Charmed|Charm}} or {{cond|Frightened|Frighten}} a target to gain a 1d4 bonus to saves for 3 turns. Strength saves +1 | ||
*{{MdRarityItem|Phalar Aluve}} - [[Phalar Aluve: Sing]] grants all allies within 6 m / 20 ft radius a 1d4 bonus to Charisma, Wisdom, and Intelligence saves for 5 turns ({{recharge|short rest}}) | *{{MdRarityItem|Phalar Aluve}} - [[Phalar Aluve: Sing]] grants all allies within 6 m / 20 ft radius a 1d4 bonus to Charisma, Wisdom, and Intelligence saves for 5 turns ({{recharge|short rest}}) | ||
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*{{MdRarityItem|Cerebral Citadel Armour}} - Intelligence, Wisdom, and Charisma saves +1 if infested by a mind flayer tadpole | *{{MdRarityItem|Cerebral Citadel Armour}} - Intelligence, Wisdom, and Charisma saves +1 if infested by a mind flayer tadpole | ||
*{{MdRarityItem|Circlet of Psionic Revenge}} - Intelligence, Wisdom, and Charisma saves +1 if [[githyanki]] (or disguised as one) | *{{MdRarityItem|Circlet of Psionic Revenge}} - Intelligence, Wisdom, and Charisma saves +1 if [[githyanki]] (or disguised as one) | ||
{{h3|Conditions}} | |||
*{{cond|Happy}} - Saves +1 | *{{cond|Happy}} - Saves +1 | ||
*{{cond|Anointed in Splendour}} - Saves +2 (received at [[Statue of the Gods|Stormshore Tabernacle]]) | *{{cond|Anointed in Splendour}} - Saves +2 (received at [[Statue of the Gods|Stormshore Tabernacle]]) | ||
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== Penalty to saving throws == | == Penalty to saving throws == | ||
{{h3|Class features}} | |||
*{{sai|Boar Companion}} - All creatures within the {{sai|Kick Up Muck}} area suffer a -2 penalty to Dexterity saves | *{{sai|Boar Companion}} - All creatures within the {{sai|Kick Up Muck}} area suffer a -2 penalty to Dexterity saves | ||
*{{sai|Wolf Companion}} - Target of {{sai|Infectious Bite (Wolf Companion)|Infectious Bite}} suffers a -1 penalty to Constitution saves. Target also suffers disadvantage on Constitution saves | *{{sai|Wolf Companion}} - Target of {{sai|Infectious Bite (Wolf Companion)|Infectious Bite}} suffers a -1 penalty to Constitution saves. Target also suffers disadvantage on Constitution saves | ||
{{h3|Spells}} | |||
*{{sai|Find Familiar: Rat}} - Target of {{sai|Infectious Bite (Rat)|Infectious Bite}} suffers a -1 penalty to Constitution saves. Target also suffers disadvantage on Constitution saves | *{{sai|Find Familiar: Rat}} - Target of {{sai|Infectious Bite (Rat)|Infectious Bite}} suffers a -1 penalty to Constitution saves. Target also suffers disadvantage on Constitution saves | ||
{{h3|Items}} | |||
*{{MdRarityItem|Seemingly Gleaming Ring}} - Wisdom saves -1 | *{{MdRarityItem|Seemingly Gleaming Ring}} - Wisdom saves -1 | ||
*{{MdRarityItem|Gloves of Baneful Striking}} - On a weapon hit, the target suffers a 1d4 penalty to saves against wearer's next spell, for 2 turns | *{{MdRarityItem|Gloves of Baneful Striking}} - On a weapon hit, the target suffers a 1d4 penalty to saves against wearer's next spell, for 2 turns | ||
*{{MdRarityItem|Phalar Aluve}} - [[Phalar Aluve: Shriek]] incurs a 1d4 penalty to Charisma, Wisdom, and Intelligence saves of all enemies within 6 m / 20 ft radius, for 5 turns ({{recharge|short rest}}) | *{{MdRarityItem|Phalar Aluve}} - [[Phalar Aluve: Shriek]] incurs a 1d4 penalty to Charisma, Wisdom, and Intelligence saves of all enemies within 6 m / 20 ft radius, for 5 turns ({{recharge|short rest}}) | ||
{{h3|Conditions}} | |||
*{{cond|Bloodless}} - Saves -1 | *{{cond|Bloodless}} - Saves -1 | ||
*{{cond|Bane}} - Target suffers a 1d4 penalty to saves | *{{cond|Bane}} - Target suffers a 1d4 penalty to saves | ||
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== Proficiency in saving throws == | == Proficiency in saving throws == | ||
{{h3|Class features}} | |||
*{{sai|Transmuter's Stone: Constitution}} - Proficiency in Constitution saves | *{{sai|Transmuter's Stone: Constitution}} - Proficiency in Constitution saves | ||
<!--===Spells===--> | <!--===Spells===--> | ||
{{h3|Items}} | |||
*{{MdRarityItem|Helmet of Autonomy}} - Proficiency in Wisdom saves | *{{MdRarityItem|Helmet of Autonomy}} - Proficiency in Wisdom saves | ||
*{{MdRarityItem|Elixir of Dwarven Resilience}} - Proficiency in saves until making three successful saves or until a [[long rest]], upon consumption | *{{MdRarityItem|Elixir of Dwarven Resilience}} - Proficiency in saves until making three successful saves or until a [[long rest]], upon consumption | ||
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== Advantage on saving throws == | == Advantage on saving throws == | ||
{{h3|Races}} | |||
*{{race|Elf}} - Advantage on saves against being {{cond|Charmed}} | *{{race|Elf}} - Advantage on saves against being {{cond|Charmed}} | ||
*{{race|Drow}} - Advantage on saves against being {{cond|Charmed}} | *{{race|Drow}} - Advantage on saves against being {{cond|Charmed}} | ||
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**{{race|Duergar}} - Advantage on saves against illusions and against being {{cond|Charmed}} and {{cond|Paralysed}} | **{{race|Duergar}} - Advantage on saves against illusions and against being {{cond|Charmed}} and {{cond|Paralysed}} | ||
*{{race|Gnome}} - Advantage on Intelligence, Wisdom, and Charisma saves | *{{race|Gnome}} - Advantage on Intelligence, Wisdom, and Charisma saves | ||
{{h3|Class features}} | |||
*{{sai|Frenzy}} - Gain advantage on Strength saves | |||
*{{sai|Frenzy}} - | *{{sai|Rage}} - Gain advantage on Strength saves | ||
*{{sai|Rage}} - | *{{sai|Rage: Bear Heart}} - Gain advantage on Strength saves | ||
*{{sai|Rage: Bear Heart}} - | *{{sai|Rage: Eagle Heart}} - Gain advantage on Strength saves | ||
*{{sai|Rage: Eagle Heart}} - | *{{sai|Rage: Elk Heart}} - Gain advantage on Strength saves | ||
*{{sai|Rage: Elk Heart}} - | *{{sai|Rage: Tiger Heart}} - Gain advantage on Strength saves | ||
*{{sai|Rage: Tiger Heart}} - | *{{sai|Rage: Wolf Heart}} - Gain advantage on Strength saves | ||
*{{sai|Rage: Wolf Heart}} - | *{{sai|Patient Defence}} - Gain advantage on Strength saves | ||
*{{sai|Patient Defence}} - | |||
*{{sai|Countercharm}} - All allies in a 9 m / 30 ft radius around the [[Bard]] gain advantage on saves against being {{cond|Charmed}} or {{cond|Frightened}}, for 3 turns | *{{sai|Countercharm}} - All allies in a 9 m / 30 ft radius around the [[Bard]] gain advantage on saves against being {{cond|Charmed}} or {{cond|Frightened}}, for 3 turns | ||
{{h3|Spells}} | |||
*{{sai|Heroes' Feast}} - Advantage on Wisdom saves | *{{sai|Heroes' Feast}} - Advantage on Wisdom saves | ||
*{{sai|Protection from Poison}} - Advantage on saves against being {{cond|Poisoned}} | *{{sai|Protection from Poison}} - Advantage on saves against being {{cond|Poisoned}} | ||
{{h3|Items}} | |||
====All saves==== | ====All saves==== | ||
*{{MdRarityItem|Shadeclinger Armour}} - Advantage on saves while being [[obscured]] | *{{MdRarityItem|Shadeclinger Armour}} - Advantage on saves while being [[obscured]] | ||
*{{MdRarityItem|Shar's Spear of Evening}} - Advantage on saves while being [[obscured]] | *{{MdRarityItem|Shar's Spear of Evening}} - Advantage on saves while being [[obscured]] | ||
*{{MdRarityItem| | *{{MdRarityItem|Gloves of Soul Catching}} - [[Soul Catching]]: Advantage on the next save after an unarmed hit, if [[Soul Catching Prowess]] was chosen ({{recharge|Per turn}}) | ||
*{{MdRarityItem|Magic Amulet}} - Expend a {{action|reaction}} to make a save with advantage ({{recharge|long rest}}) | |||
*{{MdRarityItem|Shelter of Athkatla}} - Advantage on saves against spells | *{{MdRarityItem|Shelter of Athkatla}} - Advantage on saves against spells | ||
*{{MdRarityItem|Viconia's Walking Fortress}} - Advantage on saves against spells | *{{MdRarityItem|Viconia's Walking Fortress}} - Advantage on saves against spells | ||
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*{{MdRarityItem|Barkskin Armour}} - Advantage on Constitution saves | *{{MdRarityItem|Barkskin Armour}} - Advantage on Constitution saves | ||
*{{MdRarityItem|Dark Justiciar Half-Plate (Rare)}} - Advantage on Constitution saves | *{{MdRarityItem|Dark Justiciar Half-Plate (Rare)}} - Advantage on Constitution saves | ||
*{{MdRarityItem|Moon Devotion Robe}} - Advantage on Constitution saves | *{{MdRarityItem|Moon Devotion Robe}} - Advantage on Constitution saves | ||
*{{MdRarityItem|Dark Justiciar Half-Plate (Very Rare)}} - Advantage on Constitution saves | *{{MdRarityItem|Dark Justiciar Half-Plate (Very Rare)}} - Advantage on Constitution saves | ||
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*{{MdRarityItem|Elixir of Peerless Focus}} - Advantage on [[Concentration#Concentration Saving Throw|Concentration]] saves and on saves against being {{cond|Charmed}}, upon consumption | *{{MdRarityItem|Elixir of Peerless Focus}} - Advantage on [[Concentration#Concentration Saving Throw|Concentration]] saves and on saves against being {{cond|Charmed}}, upon consumption | ||
*{{MdRarityItem|The Mighty Cloth}} - Advantage on saves against being {{cond|Restrained}} | *{{MdRarityItem|The Mighty Cloth}} - Advantage on saves against being {{cond|Restrained}} | ||
{{h3|Conditions}} | |||
*{{cond|Enlarged}} - Target has advantage on Strength saves | *{{cond|Enlarged}} - Target has advantage on Strength saves | ||
*{{cond|Hastened}} - Target has advantage on Dexterity saves | *{{cond|Hastened}} - Target has advantage on Dexterity saves | ||
*{{cond|Haste Spores}} - Target has advantage on Dexterity saves | *{{cond|Haste Spores}} - Target has advantage on Dexterity saves | ||
*{{cond|Gaseous Form}} - Advantage on Constitution, Dexterity, and Strength saves | *{{cond|Gaseous Form}} - Advantage on Constitution, Dexterity, and Strength saves | ||
*{{cond|Githzerai Mind Barrier}} - Advantage on Intelligence saves ( | *{{cond|Githzerai Mind Barrier}} - Advantage on Intelligence saves (rceived in the [[Mind Flayer Colony]]) | ||
== Disadvantage on saving throws == | == Disadvantage on saving throws == | ||
{{h3|Class features}} | |||
*{{sai|Eldritch Strike}} - Target suffers disadvantage on the next save against the caster's spell | *{{sai|Eldritch Strike}} - Target suffers disadvantage on the next save against the caster's spell | ||
*{{sai|Nature's Wrath}} - Target suffers disadvantage on Dexterity saves | *{{sai|Nature's Wrath}} - Target suffers disadvantage on Dexterity saves | ||
{{h3|Spells}} | |||
*{{sai|Contagion: Filth Fever}} - Target suffers disadvantage on Strength saves | *{{sai|Contagion: Filth Fever}} - Target suffers disadvantage on Strength saves | ||
*{{sai|Bestow Curse: Strength Disadvantage}} - Target suffers disadvantage on Strength saves | *{{sai|Bestow Curse: Strength Disadvantage}} - Target suffers disadvantage on Strength saves | ||
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*{{sai|Bestow Curse: Wisdom Disadvantage}} - Target suffers disadvantage on Wisdom saves | *{{sai|Bestow Curse: Wisdom Disadvantage}} - Target suffers disadvantage on Wisdom saves | ||
*{{sai|Bestow Curse: Charisma Disadvantage}} - Target suffers disadvantage on Charisma saves | *{{sai|Bestow Curse: Charisma Disadvantage}} - Target suffers disadvantage on Charisma saves | ||
{{h3|Weapon actions}} | |||
*{{sai|Weakening Strike}} - Target suffers disadvantage on Strength saves | *{{sai|Weakening Strike}} - Target suffers disadvantage on Strength saves | ||
*{{sai|Heartstopper}} - Target suffers disadvantage on Constitution saves | *{{sai|Heartstopper}} - Target suffers disadvantage on Constitution saves | ||
{{h3|Items}} | |||
*{{MdRarityItem|Risky Ring}} - Disadvantage on saves for the wearer | *{{MdRarityItem|Risky Ring}} - Disadvantage on saves for the wearer | ||
*{{MdRarityItem|Jagged Spear}} - On a hit with this spear, targets suffer disadvantage on saves for 2 turns if they fail the [[DC]] 10 Charisma save | *{{MdRarityItem|Jagged Spear}} - On a hit with this spear, targets suffer disadvantage on saves for 2 turns if they fail the [[DC]] 10 Charisma save | ||
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*{{MdRarityItem|Faltering Will}} - Disadvantage on Wisdom saves until [[long rest]], upon consumption | *{{MdRarityItem|Faltering Will}} - Disadvantage on Wisdom saves until [[long rest]], upon consumption | ||
*{{MdRarityItem|Resonance Stone}} - All creatures in a 9 m / 30 ft radius suffer disadvantage on Wisdom, Intelligence, and Charisma saves | *{{MdRarityItem|Resonance Stone}} - All creatures in a 9 m / 30 ft radius suffer disadvantage on Wisdom, Intelligence, and Charisma saves | ||
{{h3|Conditions}} | |||
*{{cond|Burden of Time Aura}} - [[Beast|Beasts]] and non-[[Elf]] [[Humanoid|Humanoids]] in a 3 m / 10 ft radius around [[He Who Was]] suffer disadvantage on saves | *{{cond|Burden of Time Aura}} - [[Beast|Beasts]] and non-[[Elf]] [[Humanoid|Humanoids]] in a 3 m / 10 ft radius around [[He Who Was]] suffer disadvantage on saves | ||
*{{cond|Reduced}} - Target suffers disadvantage on Strength saves | *{{cond|Reduced}} - Target suffers disadvantage on Strength saves | ||
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*{{cond|Harrowed}} - Target suffers disadvantage on Wisdom and Charisma saves (the aura emanates from the [[Echo of a Lost Love]]) | *{{cond|Harrowed}} - Target suffers disadvantage on Wisdom and Charisma saves (the aura emanates from the [[Echo of a Lost Love]]) | ||
== | == Other == | ||
=== | <!--===Class features===--> | ||
{{h3|Spells}} | |||
*{{sai|Hold Person}} - Target automatically fails all Strength and Dexterity saves | *{{sai|Hold Person}} - Target automatically fails all Strength and Dexterity saves | ||
*{{sai|Beacon of Hope}} - Targets have advantage on Wisdom and [[Death Saving Throw|death]] saves | *{{sai|Beacon of Hope}} - Targets have advantage on Wisdom and [[Death Saving Throw|death]] saves | ||
{{h3|Items}} | |||
*{{MdRarityItem|Ring of Evasion}} - When the wearer fails a Dexterity save, they can use their {{action|reaction}} to succeed it instead | *{{MdRarityItem|Ring of Evasion}} - When the wearer fails a Dexterity save, they can use their {{action|reaction}} to succeed it instead | ||
*{{MdRarityItem|Gibus of the Worshipful Servant}} - Advantage on [[Concentration#Concentration Saving Throw|Concentration]] saves | *{{MdRarityItem|Gibus of the Worshipful Servant}} - Advantage on [[Concentration#Concentration Saving Throw|Concentration]] saves | ||
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*{{MdRarityItem|Karabasan's Gift}} - Target suffers the effects of paralytic poison and automatically fails all Strength and Dexterity saves | *{{MdRarityItem|Karabasan's Gift}} - Target suffers the effects of paralytic poison and automatically fails all Strength and Dexterity saves | ||
*{{MdRarityItem|Essence of Ether}} - Suffer the effects of sophorific drug and automatically fail all Strength and Dexterity saves, upon consumption | *{{MdRarityItem|Essence of Ether}} - Suffer the effects of sophorific drug and automatically fail all Strength and Dexterity saves, upon consumption | ||
{{h3|Conditions}} | |||
*{{cond|Blood-draw Sickness}} - Suffer a -1 penalty to all dice rolls until [[long rest]] (inflicted on a character who has had their blood drawn by [[Araj Oblodra]]) | *{{cond|Blood-draw Sickness}} - Suffer a -1 penalty to all dice rolls until [[long rest]] (inflicted on a character who has had their blood drawn by [[Araj Oblodra]]) | ||
*{{cond|Paralysed}} - Target automatically fails all Strength and Dexterity saves | |||
*{{cond|Sleeping}} - Target automatically fails all Strength and Dexterity saves | |||
*{{cond|Mystra's Benevolence}} - [[Gale]] gains advantage on [[Concentration#Concentration Saving Throw|Concentration]] saves until [[long rest]] (see [[Balthazar's Experiment]] for details) | *{{cond|Mystra's Benevolence}} - [[Gale]] gains advantage on [[Concentration#Concentration Saving Throw|Concentration]] saves until [[long rest]] (see [[Balthazar's Experiment]] for details) | ||