Editing List of features that work in Wild Shape
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==General Information== | ==General Information== | ||
* You can't cast spells while in Wild Shape, and can't take any action outside of those available to your Wild Shape. Such actions will only be mentioned in this | * You can't cast spells while in Wild Shape, and can't take any action outside of those available to your Wild Shape. Such actions will only be mentioned in this article if their effects persist after transforming. | ||
* Your equipped items are merged into your beast form and most of them do not have any effect until you revert back. If any equipment is not listed here then it does not work in Wild Shape. | * Your equipped items are merged into your beast form and most of them do not have any effect until you revert back. If any equipment is not listed here then it does not work in Wild Shape. | ||
* As a general rule, Wild Shape replaces a character's Strength, Dexterity, and Constitution with those of the creature. This | * As a general rule, Wild Shape replaces a character's Strength, Dexterity, and Constitution with those of the creature. This article notes the exceptions when permanent bonuses or feats actually do change those stats while in Wild Shape. | ||
* Due to the way it is coded, many reactions will not trigger in Wild Shape. However, using {{SAI|Disguise Self}} or {{MdRarityItem|Disguise Kit}} before transforming can cause some of these reactions to work. | * Due to the way it is coded, many reactions will not trigger in Wild Shape. However, using {{SAI|Disguise Self}} or {{MdRarityItem|Disguise Kit}} before transforming can cause some of these reactions to work. | ||
* This | * This article is NOT meant to imply that all these features ''should'' work with Wild Shape- many simply aren't supposed to work due to the rules of 5th Edition D&D. | ||
* This list is far from complete. Feel free to add to it if you notice any missing information. | * This list is far from complete. Feel free to add to it if you notice any missing information. | ||
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* The {{SAI|Extra Attack}} of martial classes (It even stacks with Druid's {{SAI|Wild Strike}} to give them 3 attacks in Wild Shape the same way that {{SAI|Improved Wild Strike}} does). | * The {{SAI|Extra Attack}} of martial classes (It even stacks with Druid's {{SAI|Wild Strike}} to give them 3 attacks in Wild Shape the same way that {{SAI|Improved Wild Strike}} does). | ||
* Certain [[Fighting Style]]s: | * Certain [[Fighting Style]]s: | ||
** {{SAI|Defence}} ( | ** {{SAI|Defence}} (if you were wearing armour before transforming). | ||
** {{SAI|Duelling}} ( | ** {{SAI|Duelling}} (for [[Fire Myrmidon]] form only). | ||
** {{SAI|Great Weapon Fighting}} ( | ** {{SAI|Great Weapon Fighting}} (for [[Water Myrmidon]] form only) | ||
* [[Abjuration School]]'s {{SAI|Arcane Ward}} ( | * [[Abjuration School]]'s {{SAI|Arcane Ward}} (must be stacked up before transforming). | ||
* [[Barbarian]]'s {{SAI|Fast Movement}} ( | * [[Barbarian]]'s {{SAI|Fast Movement}} (if you were not wearing heavy armour before transforming). | ||
* [[Barbarian]]'s {{SAI|Rage}} ( | * [[Barbarian]]'s {{SAI|Rage}} (must be used before transforming). | ||
** [[Berserker]]'s {{SAI|Frenzy}} ( | ** [[Berserker]]'s {{SAI|Frenzy}} (must be used before transforming). | ||
** [[Wildheart]]'s {{SAI|Rage: Bear Heart}}, {{SAI|Rage: Eagle Heart}}, {{SAI|Rage: Elk Heart}}, {{SAI|Rage: Tiger Heart}}, and {{SAI|Rage: Wolf Heart}} ( | ** [[Wildheart]]'s {{SAI|Rage: Bear Heart}}, {{SAI|Rage: Eagle Heart}}, {{SAI|Rage: Elk Heart}}, {{SAI|Rage: Tiger Heart}}, and {{SAI|Rage: Wolf Heart}} (must be used before transforming. Both the normal resistances and the additional passive effects work properly). | ||
** [[Wildheart]]'s {{SAI|Aspect of the Beast: Elk}} ( | ** [[Wildheart]]'s {{SAI|Aspect of the Beast: Elk}} (must be used before transforming). | ||
** [[Wildheart]]'s {{SAI|Aspect of the Beast: Wolverine}} | ** [[Wildheart]]'s {{SAI|Aspect of the Beast: Wolverine}} | ||
** [[Wildheart]]'s {{SAI|Aspect of the Beast: Honey Badger}} ( | ** [[Wildheart]]'s {{SAI|Aspect of the Beast: Honey Badger}} (can trigger Rage while transformed). | ||
** [[Wildheart]]'s {{SAI|Aspect of the Beast: Stallion}} | ** [[Wildheart]]'s {{SAI|Aspect of the Beast: Stallion}} | ||
* [[Barbarian]]'s {{SAI|Unarmoured Defence (Barbarian)|Unarmoured Defence}} ( | * [[Barbarian]]'s {{SAI|Unarmoured Defence (Barbarian)|Unarmoured Defence}} (if you were wearing no armour before transforming). | ||
* [[Draconic Bloodline]]'s {{SAI|Draconic Resilience}} ( | * [[Draconic Bloodline]]'s {{SAI|Draconic Resilience}} (if you were wearing no armour before transforming). | ||
* [[Divination School]]'s {{SAI|Portent}} | * [[Divination School]]'s {{SAI|Portent}} | ||
* [[Fighter]]'s {{SAI|Action Surge}} (must be used before transforming). | |||
* [[Fighter]]'s {{SAI|Action Surge}} ( | |||
** [[Champion]]'s {{SAI|Improved Critical Hit}} | ** [[Champion]]'s {{SAI|Improved Critical Hit}} | ||
* [[Monk]]'s {{SAI|Unarmoured Defence (Monk)|Unarmoured Defence}} (if you were wearing no armour before transforming). | * [[Monk]]'s {{SAI|Unarmoured Defence (Monk)|Unarmoured Defence}} (if you were wearing no armour before transforming). | ||
* [[Monk]]'s {{SAI|Unarmoured Movement}} ( | * [[Monk]]'s {{SAI|Unarmoured Movement}} (if you were not wearing armour or a shield before transforming). | ||
* [[Monk]]'s {{SAI|Wholeness of Body}} ( | * [[Monk]]'s {{SAI|Wholeness of Body}} feature (must be used before transforming). | ||
* [[Paladin]]'s {{SAI|Aura of Protection}} ( | * [[Paladin]]'s {{SAI|Aura of Protection}} (must be used before transforming). | ||
** [[Oath of the Ancients]]' {{SAI|Aura of Warding}} ( | ** [[Oath of the Ancients]]' {{SAI|Aura of Warding}} (must be used before transforming). | ||
** [[Oath of Devotion]]'s {{SAI|Aura of Devotion}} ( | ** [[Oath of Devotion]]'s {{SAI|Aura of Devotion}} (must be used before transforming). | ||
** [[Oath of Vengeance]]'s {{SAI|Relentless Avenger}} | ** [[Oath of Vengeance]]'s {{SAI|Relentless Avenger}} | ||
** [[Oathbreaker]]'s {{SAI|Aura of Hate}} ( | ** [[Oathbreaker]]'s {{SAI|Aura of Hate}} (must be used before transforming). | ||
* [[Ranger]]'s {{SAI|Wasteland Wanderer: Cold}}, {{SAI|Wasteland Wanderer: Fire}}, and {{SAI|Wasteland Wanderer: Poison}}. | * [[Ranger]]'s {{SAI|Wasteland Wanderer: Cold}}, {{SAI|Wasteland Wanderer: Fire}}, and {{SAI|Wasteland Wanderer: Poison}}. | ||
* [[Thief]]'s {{SAI|Fast Hands}} | |||
* [[Thief]]'s {{SAI|Second-Story Work}} | |||
* [[Warlock]]'s {{SAI|Devil's Sight}} | * [[Warlock]]'s {{SAI|Devil's Sight}} | ||
** [[The Fiend]]'s {{SAI|Dark One's Blessing}} | ** [[The Fiend]]'s {{SAI|Dark One's Blessing}} | ||
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* [[War Domain]]'s {{SAI|War Priest}} | * [[War Domain]]'s {{SAI|War Priest}} | ||
===Equipment=== | ===Equipment=== | ||
* {{MdRarityItem|Shapeshifter's Boon Ring}} | |||
* {{MdRarityItem|Armour of Moonbasking}} | * {{MdRarityItem|Armour of Moonbasking}} | ||
* {{MdRarityItem|Corvid Token}} | * {{MdRarityItem|Corvid Token}} | ||
* {{MdRarityItem|Boots of Striding}} (The +1 Athletics bonus works and the {{Cond|Prone}} immunity persists through Wild Shape. Somehow the {{Cond|Prone}} immunity continues even if concentration is broken and only ends once the Wild Shape does). | * {{MdRarityItem|Boots of Striding}} (The +1 Athletics bonus works and the {{Cond|Prone}} immunity persists through Wild Shape. Somehow the {{Cond|Prone}} immunity continues even if concentration is broken and only ends once the Wild Shape does). | ||
===Feats=== | ===Feats=== | ||
* {{SAI|Alert}} | * {{SAI|Alert}} | ||
* {{SAI| | * {{SAI|Dual Wielder}} (if you were dual-wielding before transforming). | ||
* {{SAI|Heavily Armoured}} | * {{SAI|Heavily Armoured}} | ||
* {{SAI|Lucky}} | * {{SAI|Lucky}} | ||
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* {{SAI|Mind Sanctuary}} (Must be used before transforming). | * {{SAI|Mind Sanctuary}} (Must be used before transforming). | ||
===Permanent bonuses=== | ===Permanent bonuses=== | ||
* Permanent stat bonuses | * Permanent stat bonuses such as those provided by [[Hag hair]], {{MdRarityItem|Potion of Everlasting Vigour}}, or [[Mirror of Loss]]. | ||
* Permanent conditions | * Permanent conditions (e.g. {{Cond|See Invisibility}} from [[Volo's Ersatz Eye]]). | ||
===Potions and Elixirs=== | ===Potions and Elixirs=== | ||
* All potions and elixirs | * All potions and elixirs work properly. | ||
===Races=== | ===Races=== | ||
* Racial passives that provide resistances | * Racial passives that provide resistances (e.g. {{SAI|Dwarven Resilience}} or {{SAI|Hellish Resistance}}). | ||
* Racial passives that affect movement speed (e.g. both [[Fleet of Foot]] and [[Shortened Stride]]). | |||
* Racial passives that provide {{SAI|Darkvision}} or {{SAI|Superior Darkvision}}. | |||
* Racial passives that affect movement speed ( | * [[Duergar]]'s {{SAI|Enlarge (Duergar)|Enlarge}} (must be used before transforming). | ||
* {{SAI|Darkvision}} | * [[Gnome]]'s {{SAI|Gnome Cunning}}. | ||
* [[Duergar]]'s {{SAI|Enlarge (Duergar)|Enlarge}} ( | |||
* [[Gnome]]'s {{SAI|Gnome Cunning}} | |||
* [[Half-Orc]]'s {{SAI|Savage Attacks}} (Requires a Wild Shape with a weapon such as [[Water Myrmidon]]). | * [[Half-Orc]]'s {{SAI|Savage Attacks}} (Requires a Wild Shape with a weapon such as [[Water Myrmidon]]). | ||
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===Class Features=== | ===Class Features=== | ||
* [[Abjuration School]]'s {{SAI|Projected Ward}} (Only works if {{SAI|Disguise Self}} is used before transforming). | * [[Abjuration School]]'s {{SAI|Projected Ward}} (Only works if {{SAI|Disguise Self}} is used before transforming). | ||
* [[Barbarian]]'s {{SAI|Reckless Attack}} (Only works in the Myrmidon | * [[Barbarian]]'s {{SAI|Reckless Attack}} (Only works in the Myrmidon form and if {{SAI|Disguise Self}} is used before transforming). | ||
* [[Battlemaster]]'s {{SAI|Riposte}} (Only works if {{SAI|Disguise Self}} is used before transforming). | * [[Battlemaster]]'s {{SAI|Riposte}} (Only works if {{SAI|Disguise Self}} is used before transforming). | ||
* [[Cleric]]'s [[Divine Strike]] (Only works if you use {{SAI|Disguise Self}} beforehand and then use {{SAI|Riposte}}). | * [[Cleric]]'s [[Divine Strike]] (Only works if you use {{SAI|Disguise Self}} beforehand and then use {{SAI|Riposte}}). | ||
** [[Light Domain]]'s {{SAI|Warding Flare}} and {{SAI|Improved Warding Flare}} (Only works if {{SAI|Disguise Self}} is used before transforming). | ** [[Light Domain]]'s {{SAI|Warding Flare}} and {{SAI|Improved Warding Flare}} (Only works if {{SAI|Disguise Self}} is used before transforming). | ||
** [[Tempest Domain]]'s {{SAI|Wrath of the Storm}} (Only works if {{SAI|Disguise Self}} is used before transforming). | ** [[Tempest Domain]]'s {{SAI|Wrath of the Storm}} (Only works if {{SAI|Disguise Self}} is used before transforming). | ||
** [[War Domain]]'s {{SAI|War God's Blessing}} (Only works if {{SAI|Disguise Self}} is used before transforming). | ** [[War Domain]]'s {{SAI|War God's Blessing}} (Only works if {{SAI|Disguise Self}} is used before transforming). | ||
* [[College of Lore]]'s {{SAI|Cutting Words}} (Only works if {{SAI|Disguise Self}} is used before transforming). | |||
===Equipment=== | ===Equipment=== | ||
* {{MdRarityItem|Mutilated Carapace}} (The +1 to attack rolls and damage rolls works, but the AC bonus and | * {{MdRarityItem|Shapeshifter Hat}} (The +1 Nature bonus disappears in Wild Shape but the extra charge works). | ||
* {{MdRarityItem|Mutilated Carapace}} (The +1 to attack rolls and damage rolls works, but the AC bonus and [[advantage]] on deception and persuasion checks does not). | |||
===Feats=== | ===Feats=== | ||
* {{SAI|Athlete}} (Passive effects work but the +1 STR or DEX does not). | * {{SAI|Athlete}} (Passive effects work but the +1 STR or DEX does not). | ||
* {{SAI|Durable}} (Gives the additional +1 CON and full heal but the increased CON does not change the HP of wild shape forms). | * {{SAI|Durable}} (Gives the additional +1 CON and full heal but the increased CON does not change the HP of wild shape forms). | ||
* {{SAI|Great Weapon Master}} (Only works for [[Wild Shape: Water Myrmidon]]. The {{SAI|Great Weapon Master: All In|All In}} component works, but the bonus action attack does not). | * {{SAI|Great Weapon Master}} (Only works for [[Wild Shape: Water Myrmidon]]. The {{SAI|Great Weapon Master: All In|All In}} component works, but the bonus action attack does not). | ||
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* {{SAI|Mage Slayer}} (The passives always work, but the reaction only does if {{SAI|Disguise Self}} is used before transforming). | * {{SAI|Mage Slayer}} (The passives always work, but the reaction only does if {{SAI|Disguise Self}} is used before transforming). | ||
* {{SAI|Martial Adept}}'s {{SAI|Riposte}} (Only works if {{SAI|Disguise Self}} is used before transforming). | * {{SAI|Martial Adept}}'s {{SAI|Riposte}} (Only works if {{SAI|Disguise Self}} is used before transforming). | ||
* {{SAI|Tavern Brawler}} (The bonus to unarmed attack and damage rolls works properly in Explorer, Balanced, and Tactician difficulty but only applies to attack rolls in Honour mode. The additional +1 STR or CON does not apply in | * {{SAI|Tavern Brawler}} (The bonus to unarmed attack and damage rolls works properly in Explorer, Balanced, and Tactician difficulty but only applies to attack rolls in Honour mode. The additional +1 STR or CON does not apply in wild shape form). | ||
** Requires a Wild Shape with unarmed attacks (i.e. | ** Requires a Wild Shape with unarmed attacks (i.e. the Myrmidons). | ||
* {{SAI|War Caster}} (Only the passives work, not the reaction). | * {{SAI|War Caster}} (Only the passives work, not the reaction). | ||
===Illithid Abilities=== | ===Illithid Abilities=== | ||
* {{SAI|Luck of the Far Realms}} (Only works if {{SAI|Disguise Self}} is used before transforming). | * {{SAI|Luck of the Far Realms}} (Only works if {{SAI|Disguise Self}} is used before transforming). | ||
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===Feats=== | ===Feats=== | ||
* {{SAI|Ability Improvement}} (Using it to increase STR, DEX, or CON does not carry over to Wild Shape). | * {{SAI|Ability Improvement}} (Using it to increase STR, DEX, or CON does not carry over to Wild Shape). | ||
* {{SAI|Polearm Master}} (No Wild Shape has an applicable weapon). | * {{SAI|Polearm Master}} (No Wild Shape has an applicable weapon). | ||
* {{SAI|Tough}} (Does not double Wild Shape HP). | * {{SAI|Tough}} (Does not double Wild Shape HP). |