Editing List of features that work in Wild Shape

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* The {{SAI|Extra Attack}} of martial classes (It even stacks with Druid's {{SAI|Wild Strike}} to give them 3 attacks in Wild Shape the same way that {{SAI|Improved Wild Strike}} does).
* The {{SAI|Extra Attack}} of martial classes (It even stacks with Druid's {{SAI|Wild Strike}} to give them 3 attacks in Wild Shape the same way that {{SAI|Improved Wild Strike}} does).
* Certain [[Fighting Style]]s:
* Certain [[Fighting Style]]s:
** {{SAI|Defence}} (If you were wearing armour before transforming).
** {{SAI|Defence}} (if you were wearing armour before transforming).
** {{SAI|Duelling}} (For [[Fire Myrmidon]] form only).
** {{SAI|Duelling}} (for [[Fire Myrmidon]] form only).
** {{SAI|Great Weapon Fighting}} (For [[Water Myrmidon]] form only)
** {{SAI|Great Weapon Fighting}} (for [[Water Myrmidon]] form only)
* [[Abjuration School]]'s {{SAI|Arcane Ward}} (Must be stacked up before transforming).
* [[Abjuration School]]'s {{SAI|Arcane Ward}} (must be stacked up before transforming).
* [[Barbarian]]'s {{SAI|Fast Movement}} (If you were not wearing heavy armour before transforming).
* [[Assassin]]'s {{SAI|Assassinate: Ambush}}
* [[Barbarian]]'s {{SAI|Rage}} (Must be used before transforming).
* [[Assassin]]'s {{SAI|Assassinate: Initiative}}
** [[Berserker]]'s {{SAI|Frenzy}} (Must be used before transforming).
* [[Assassin]]'s {{SAI|Assassin's Alacrity}}
** [[Wildheart]]'s {{SAI|Rage: Bear Heart}}, {{SAI|Rage: Eagle Heart}}, {{SAI|Rage: Elk Heart}}, {{SAI|Rage: Tiger Heart}}, and {{SAI|Rage: Wolf Heart}} (Must be used before transforming. Both the normal resistances and the additional passive effects work properly).
* [[Barbarian]]'s {{SAI|Fast Movement}} (if you were not wearing heavy armour before transforming).
** [[Wildheart]]'s {{SAI|Aspect of the Beast: Elk}} (Must be used before transforming).
* [[Barbarian]]'s {{SAI|Rage}} (must be used before transforming).
** [[Berserker]]'s {{SAI|Frenzy}} (must be used before transforming).
** [[Wildheart]]'s {{SAI|Rage: Bear Heart}}, {{SAI|Rage: Eagle Heart}}, {{SAI|Rage: Elk Heart}}, {{SAI|Rage: Tiger Heart}}, and {{SAI|Rage: Wolf Heart}} (must be used before transforming. Both the normal resistances and the additional passive effects work properly).
** [[Wildheart]]'s {{SAI|Aspect of the Beast: Elk}} (must be used before transforming).
** [[Wildheart]]'s {{SAI|Aspect of the Beast: Wolverine}}
** [[Wildheart]]'s {{SAI|Aspect of the Beast: Wolverine}}
** [[Wildheart]]'s {{SAI|Aspect of the Beast: Honey Badger}} (Can trigger Rage while transformed).
** [[Wildheart]]'s {{SAI|Aspect of the Beast: Honey Badger}} (can trigger Rage while transformed).
** [[Wildheart]]'s {{SAI|Aspect of the Beast: Stallion}}
** [[Wildheart]]'s {{SAI|Aspect of the Beast: Stallion}}
* [[Barbarian]]'s {{SAI|Unarmoured Defence (Barbarian)|Unarmoured Defence}} (If you were wearing no armour before transforming).
* [[Barbarian]]'s {{SAI|Unarmoured Defence (Barbarian)|Unarmoured Defence}} (if you were wearing no armour before transforming).
* [[Draconic Bloodline]]'s {{SAI|Draconic Resilience}} (If you were wearing no armour before transforming).
* [[Draconic Bloodline]]'s {{SAI|Draconic Resilience}} (if you were wearing no armour before transforming).
* [[Divination School]]'s {{SAI|Portent}}
* [[Divination School]]'s {{SAI|Portent}}
* [[Divination School]]'s {{SAI|Expert Divination}} (You can even fulfil the prophecies while in Wild Shape).
* [[Divination School]]'s {{SAI|Expert Divination}} (You can even fulfil the prophecies while in Wild Shape)
* [[Fighter]]'s {{SAI|Action Surge}} (Must be used before transforming).
* [[Fighter]]'s {{SAI|Action Surge}} (must be used before transforming).
** [[Champion]]'s {{SAI|Improved Critical Hit}}
** [[Champion]]'s {{SAI|Improved Critical Hit}}
* [[Monk]]'s {{SAI|Unarmoured Defence (Monk)|Unarmoured Defence}} (if you were wearing no armour before transforming).
* [[Monk]]'s {{SAI|Unarmoured Defence (Monk)|Unarmoured Defence}} (if you were wearing no armour before transforming).
* [[Monk]]'s {{SAI|Unarmoured Movement}} (If you were not wearing armour or a shield before transforming).
* [[Monk]]'s {{SAI|Unarmoured Movement}} (if you were not wearing armour or a shield before transforming).
* [[Monk]]'s {{SAI|Wholeness of Body}} (Must be used before transforming).
* [[Monk]]'s {{SAI|Wholeness of Body}} (must be used before transforming).
* [[Paladin]]'s {{SAI|Aura of Protection}} (Must be used before transforming).
* [[Paladin]]'s {{SAI|Aura of Protection}} (must be used before transforming).
** [[Oath of the Ancients]]' {{SAI|Aura of Warding}} (Must be used before transforming).
** [[Oath of the Ancients]]' {{SAI|Aura of Warding}} (must be used before transforming).
** [[Oath of Devotion]]'s {{SAI|Aura of Devotion}} (Must be used before transforming).
** [[Oath of Devotion]]'s {{SAI|Aura of Devotion}} (must be used before transforming).
** [[Oath of Vengeance]]'s {{SAI|Relentless Avenger}}
** [[Oath of Vengeance]]'s {{SAI|Relentless Avenger}}
** [[Oathbreaker]]'s {{SAI|Aura of Hate}} (Must be used before transforming).
** [[Oathbreaker]]'s {{SAI|Aura of Hate}} (must be used before transforming).
* [[Ranger]]'s {{SAI|Wasteland Wanderer: Cold}}, {{SAI|Wasteland Wanderer: Fire}}, and {{SAI|Wasteland Wanderer: Poison}}.
* [[Ranger]]'s {{SAI|Wasteland Wanderer: Cold}}, {{SAI|Wasteland Wanderer: Fire}}, and {{SAI|Wasteland Wanderer: Poison}}.
* [[Rogue]] and [[Monk]]'s {{SAI|Evasion}}
* [[Thief]]'s {{SAI|Fast Hands}}
* [[Rogue]]'s {{SAI|Uncanny Dodge}}
* [[Thief]]'s {{SAI|Second-Story Work}}
** [[Assassin]]'s {{SAI|Assassinate: Ambush}}
** [[Assassin]]'s {{SAI|Assassinate: Initiative}}
** [[Assassin]]'s {{SAI|Assassin's Alacrity}}
** [[Thief]]'s {{SAI|Fast Hands}}
** [[Thief]]'s {{SAI|Second-Story Work}}
* [[Transmutation School]]'s {{SAI|Experimental Alchemy}}
* [[Transmutation School]]'s {{SAI|Experimental Alchemy}}
* [[Transmutation School]]'s {{SAI|Transmuter's Stone}} (All versions of the stone work).
* [[Transmutation School]]'s {{SAI|Transmuter's Stone}} (All variants of the stone work).
* [[Warlock]]'s {{SAI|Devil's Sight}}
* [[Warlock]]'s {{SAI|Devil's Sight}}
** [[The Fiend]]'s {{SAI|Dark One's Blessing}}
** [[The Fiend]]'s {{SAI|Dark One's Blessing}}
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* [[War Domain]]'s {{SAI|War Priest}}
* [[War Domain]]'s {{SAI|War Priest}}
===Equipment===
===Equipment===
* {{MdRarityItem|Shapeshifter's Boon Ring}}
* {{MdRarityItem|Armour of Moonbasking}}
* {{MdRarityItem|Armour of Moonbasking}}
* {{MdRarityItem|Corvid Token}}
* {{MdRarityItem|Corvid Token}}
* {{MdRarityItem|Boots of Striding}} (The +1 Athletics bonus works and the {{Cond|Prone}} immunity persists through Wild Shape. Somehow the {{Cond|Prone}} immunity continues even if concentration is broken and only ends once the Wild Shape does).
* {{MdRarityItem|Boots of Striding}} (The +1 Athletics bonus works and the {{Cond|Prone}} immunity persists through Wild Shape. Somehow the {{Cond|Prone}} immunity continues even if concentration is broken and only ends once the Wild Shape does).
* {{MdRarityItem|Shapeshifter's Boon Ring}}
* {{MdRarityItem|True Love's Caress}} and {{MdRarityItem|True Love's Embrace}} (Must be used before transforming. Works in both directions).
===Feats===
===Feats===
* {{SAI|Alert}}
* {{SAI|Alert}}
* {{SAI|Elemental Adept}} (Applies to wild shape forms that deal elemental damage such as the Myrmidon and Dilophosaurus forms).
* {{SAI|Dual Wielder}} (You get the +1 AC if you were dual-wielding before transforming).
* {{SAI|Heavily Armoured}}
* {{SAI|Heavily Armoured}}
* {{SAI|Lucky}}
* {{SAI|Lucky}}
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* Racial passives that affect movement speed (i.e. both [[Fleet of Foot]] and [[Shortened Stride]])
* Racial passives that affect movement speed (i.e. both [[Fleet of Foot]] and [[Shortened Stride]])
* {{SAI|Darkvision}} and {{SAI|Superior Darkvision}}
* {{SAI|Darkvision}} and {{SAI|Superior Darkvision}}
* [[Duergar]]'s {{SAI|Enlarge (Duergar)|Enlarge}} (Must be used before transforming).
* [[Duergar]]'s {{SAI|Enlarge (Duergar)|Enlarge}} (must be used before transforming).
* [[Gnome]]'s {{SAI|Gnome Cunning}}
* [[Gnome]]'s {{SAI|Gnome Cunning}}
* [[Half-Orc]]'s {{SAI|Savage Attacks}} (Requires a Wild Shape with a weapon such as [[Water Myrmidon]]).
* [[Half-Orc]]'s {{SAI|Savage Attacks}} (Requires a Wild Shape with a weapon such as [[Water Myrmidon]]).
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* [[Cleric]]'s [[Divine Strike]] (Only works if you use {{SAI|Disguise Self}} beforehand and then use {{SAI|Riposte}}).
* [[Cleric]]'s [[Divine Strike]] (Only works if you use {{SAI|Disguise Self}} beforehand and then use {{SAI|Riposte}}).
** [[Light Domain]]'s {{SAI|Warding Flare}} and {{SAI|Improved Warding Flare}} (Only works if {{SAI|Disguise Self}} is used before transforming).
** [[Light Domain]]'s {{SAI|Warding Flare}} and {{SAI|Improved Warding Flare}} (Only works if {{SAI|Disguise Self}} is used before transforming).
** [[Nature Domain]]'s {{SAI|Dampen Elements}} (Only works if {{SAI|Disguise Self}} is used before transforming).
** [[Tempest Domain]]'s {{SAI|Wrath of the Storm}} (Only works if {{SAI|Disguise Self}} is used before transforming).
** [[Tempest Domain]]'s {{SAI|Wrath of the Storm}} (Only works if {{SAI|Disguise Self}} is used before transforming).
** [[War Domain]]'s {{SAI|War God's Blessing}} (Only works if {{SAI|Disguise Self}} is used before transforming).
** [[War Domain]]'s {{SAI|War God's Blessing}} (Only works if {{SAI|Disguise Self}} is used before transforming).
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** [[College of Lore]]'s {{SAI|Cutting Words}} (Only works if {{SAI|Disguise Self}} is used before transforming).
** [[College of Lore]]'s {{SAI|Cutting Words}} (Only works if {{SAI|Disguise Self}} is used before transforming).
** [[College of Valour]]'s {{SAI|Combat Inspiration}} (Can't cast it while transformed but allies can cast it on you and it will work if {{SAI|Disguise Self}} is used before transforming. {{SAI|Valiant Damage}} only works with Wild Shapes that use weapons).
** [[College of Valour]]'s {{SAI|Combat Inspiration}} (Can't cast it while transformed but allies can cast it on you and it will work if {{SAI|Disguise Self}} is used before transforming. {{SAI|Valiant Damage}} only works with Wild Shapes that use weapons).
* [[Gloom Stalker]]'s {{SAI|Dread Ambusher}} (Extra initiative and movement speed work, but the bonus attack does not because it only applies to weapon attacks).
* [[Ranger]]'s {{SAI|Dampen Elements}} (Only works if {{SAI|Disguise Self}} is used before transforming).
* [[Rogue]]'s {{SAI|Sneak Attack}} (Only works for [[Fire Myrmidon]] if {{SAI|Disguise Self}} is used before transforming).
* [[Wild Magic (Sorcerer subclass)|Wild Magic Sorcerer]]'s {{SAI|Tides of Chaos}} (Only works if {{SAI|Disguise Self}} is used before transforming).
* [[Wild Magic (Sorcerer subclass)|Wild Magic Sorcerer]]'s {{SAI|Tides of Chaos}} (Only works if {{SAI|Disguise Self}} is used before transforming).
===Equipment===
===Equipment===
* {{MdRarityItem|Mutilated Carapace}} (The +1 to attack rolls and damage rolls works, but the AC bonus and {{Advantage}} on deception and persuasion checks does not).
* {{MdRarityItem|Shapeshifter Hat}} (The +1 Nature bonus disappears in Wild Shape but the extra charge works).
* {{MdRarityItem|Shapeshifter Hat}} (The +1 Nature bonus disappears in Wild Shape and the extra Wild Shape charge disappears if you take a short rest while in one of the [[Myrmidon]] forms. Only dismissing the Myrmidon form before the short rest will preserve the charge).
* {{MdRarityItem|Mutilated Carapace}} (The +1 to attack rolls and damage rolls works, but the AC bonus and [[advantage]] on deception and persuasion checks does not).
===Feats===
===Feats===
* {{SAI|Athlete}} (Passive effects work but the +1 STR or DEX does not).
* {{SAI|Athlete}} (Passive effects work but the +1 STR or DEX does not).
* {{SAI|Dual Wielder}} (The +1 AC will persist if you were dual-wielding before transforming into an unarmed wild shape form. However, if you transform into an armed myrmidon form, the +1 AC {{em|will not}} apply).
* {{SAI|Durable}} (Gives the additional +1 CON and full heal but the increased CON does not change the HP of wild shape forms).
* {{SAI|Durable}} (Gives the additional +1 CON and full heal but the increased CON does not change the HP of wild shape forms).
* {{SAI|Great Weapon Master}} (Only works for [[Wild Shape: Water Myrmidon]]. The {{SAI|Great Weapon Master: All In|All In}} component works, but the bonus action attack does not).
* {{SAI|Great Weapon Master}} (Only works for [[Wild Shape: Water Myrmidon]]. The {{SAI|Great Weapon Master: All In|All In}} component works, but the bonus action attack does not).
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* {{SAI|Mage Slayer}} (The passives always work, but the reaction only does if {{SAI|Disguise Self}} is used before transforming).
* {{SAI|Mage Slayer}} (The passives always work, but the reaction only does if {{SAI|Disguise Self}} is used before transforming).
* {{SAI|Martial Adept}}'s {{SAI|Riposte}} (Only works if {{SAI|Disguise Self}} is used before transforming).
* {{SAI|Martial Adept}}'s {{SAI|Riposte}} (Only works if {{SAI|Disguise Self}} is used before transforming).
* {{SAI|Tavern Brawler}} (The bonus to unarmed attack and damage rolls works properly in Explorer, Balanced, and Tactician difficulty but only applies to attack rolls in Honour mode. The additional +1 STR or CON does not apply in Wild Shape on any difficulty setting).
* {{SAI|Tavern Brawler}} (The bonus to unarmed attack and damage rolls works properly in Explorer, Balanced, and Tactician difficulty but only applies to attack rolls in Honour mode. The additional +1 STR or CON does not apply in wild shape form).
** Requires a Wild Shape with unarmed attacks (i.e. everything except three of the Myrmidons).
** Requires a Wild Shape with unarmed attacks (i.e. everything except three of the Myrmidons).
* {{SAI|War Caster}} (Only the passives work, not the reaction).
* {{SAI|War Caster}} (Only the passives work, not the reaction).
* {{SAI|Weapon Master}} (The weapon proficiencies work with the Myrmidon forms but the stat bonus does not carry over to Wild Shape)
* {{SAI|Weapon Master}} (The weapon proficiencies work with the Myrmidon forms but the stat bonus does not carry over to Wild Shape)
===Illithid Abilities===
===Illithid Abilities===
* {{SAI|Luck of the Far Realms}} (Only works if {{SAI|Disguise Self}} is used before transforming).
* {{SAI|Luck of the Far Realms}} (Only works if {{SAI|Disguise Self}} is used before transforming).
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