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This is a '''list of sources of additional resources'''. There are many ways to increase the various [[resources]] beyond their normal limits with class features and items.


== Common resources ==
* {{RarityItem|Elixir of Bloodlust}}
=== Actions ===
* [[Hastened_(Condition)|Haste]]
In combat, {{r|action|forceplural=yes}} are the most important resource. Gaining additional actions to spend each turn is potentially very strong. Below is a list of all the items, spells, or class features that can grant additional actions.
 
Note that in [[Honour mode]], these additional actions (except {{SAI|Action Surge}}) do not work with {{SAI|Extra Attack}}.
This means, for example, that a {{Cond|Hastened}} level{{nbts}}11 {{Class|Fighter}} can attack 4 times (3 times with the first action, but only once with the second action). Outside of Honour mode, this fighter could attack 6 times per turn (3 times for each action).
==== Consumables ====
* {{MdRarityItem|Scroll of Haste}}: Apply {{Cond|Hastened}} to the target, giving an additional {{r|action}} each turn for up to 10 turns. When the spell ends or concentration is prematurely broken, the target becomes {{Cond|Lethargic}}.
* {{MdRarityItem|Potion of Speed}}: Apply {{Cond|Hastened}}, gaining an additional {{r|action}} each turn for 3 turns and becoming {{Cond|Lethargic}} after the effect ends.
* {{MdRarityItem|Elixir of Bloodlust}}: Once per turn, gain an additional {{r|action}} after killing an enemy. Lasts until a long rest. This can stack with {{Cond|Hastened}}.
* {{MdRarityItem|Haste Spore Grenade}}: Create a cloud of spores lasting 3 turns that applies {{Cond|Haste Spores}} which gives an extra {{r|action}} for 1 turn. The condition can be reapplied each turn for as long as the cloud lasts. This cannot stack with {{Cond|Hastened}}.
* {{MdRarityItem|Haste Spore Flask}}: Same as the Haste Spore Grenade except the cloud is larger and is permanent.
* {{MdRarityItem|Terazul}}: Gain an additional {{r|action}} each turn for 2 turns, but become {{Cond|Lethargic}} after the effect ends. This can stack with other sources of {{Cond|Hastened}}.
==== Items ====
* {{MdRarityItem|Armour of the Sporekeeper}}: Create a cloud of spores lasting 3 turns that applies {{Cond|Haste Spores}} which gives an extra {{r|action}} for 1 turn. The condition can be reapplied each turn for as long as the cloud lasts. This cannot stack with {{Cond|Hastened}}. ({{recharge|long rest}})
* {{MdRarityItem|Gontr Mael}}: Apply {{Cond|Celestial Haste}} to yourself, gaining an additional {{r|action}} each turn for up to 5 turns, or until concentration is broken. This does not apply {{Cond|Lethargic}} when it ends and does not stack with {{Cond|Hastened}}.
==== Class features ====
* {{SAI|Action Surge|w=40}}: Gain an additional {{r|action}}, once per short rest. Unlike other sources of additional actions, the {{r|action}} granted by Action Surge works with {{SAI|Extra Attack}} in [[Honour mode]].
* {{SAI|Haste|w=40}}: Apply {{Cond|Hastened}} to the target, giving an additional {{r|action}} each turn for up to 10 turns. When the spell ends or concentration is prematurely broken, the target becomes {{Cond|Lethargic}}.
 
=== Bonus actions ===
By default, characters have a single {{r|bonus}} to spend each turn. There are a few items and class features that can increase this.
==== Items ====
* {{MdRarityItem|Pyroquickness Hat}}: Gain an additional {{r|bonus}} after casting a leveled {{DamageType|Fire}} spell. ({{recharge|Per turn}})
* {{MdRarityItem|Helmet of Grit}}: Gain an additional {{r|bonus}} while below 50% HP.
==== Class features ====
* {{SAI|Fast Hands|w=40}}: Gain an additional {{r|bonus}} each turn.
* {{SAI|Wholeness of Body|w=40}}: For 3 turns, gain an additional {{r|bonus}} each turn. ({{recharge|long rest}})
 
=== Reactions ===
By default, characters have one {{r|reaction}} which is replenished at the start of each turn. There is only one way to gain additional reactions.
* {{MdRarityItem|Duellist's Prerogative}}: If your off-hand is empty, gain an additional {{r|reaction}} each turn.
 
=== Movement speed ===
See [[List of sources of movement speed]].
 
=== Restoring common resources ===
Normally, common resources are only replenished at the start of each turn, but there are a few scenarios where they can be replenished mid-turn:
* {{SAI|Assassin's Alacrity}}: Restores your {{r|action}} and {{r|bonus}} resources when entering combat.
 
{{Excerpt|Downed (Condition)|Prevention|template=.-}}
 
== Spell slots ==
=== Creating slots ===
In addition to those gained from [[Spells#Spell slots|normal class progression]], spell slots can also be granted by the following sources:
 
{| class = "wikitable center"
! Source
! Spell Slot Level
! Limitation
|-
| {{MdRarityItem|Shield of Devotion}} || {{SpellSlot|1|1}} || While equipped.
|-
| {{MdRarityItem|Shield of the Undevout}} || {{SpellSlot|1|1}} || While equipped.
|-
| {{MdRarityItem|Elixir of Arcane Cultivation}} || {{SpellSlot|1|1}} || {{Duration|Long Rest}}
|-
| {{MdRarityItem|Greater Elixir of Arcane Cultivation}} || {{SpellSlot|2|1}} || {{Duration|Long Rest}}
|-
| {{MdRarityItem|Superior Elixir of Arcane Cultivation}} || {{SpellSlot|3|1}} || {{Duration|Long Rest}}
|-
| {{MdRarityItem|Supreme Elixir of Arcane Cultivation}} || {{SpellSlot|4|1}} || {{Duration|Long Rest}}
|}
 
=== Restoring slots ===
One can also restore ''expended'' slots (a used spell slot of a particular level; this will not have any effect when all slots are available, or the character does not have any slots) via the following methods:
 
{| class = "wikitable center"
! Type
! Source
! Spell Slot Level
! Limitation
|-
| rowspan = 4 | Item
| {{MdRarityItem|Spellthief}} || {{SpellSlot|1|1}} || On [[Critical Hit]] with Spellthief <br> {{Recharge|Short Rest}}
|-
| {{MdRarityItem|Pearl of Power Amulet}} || {{SpellSlot|3|1}} or lower || {{Recharge|Long Rest}}
|-
| {{MdRarityItem|Caitiff Staff}} || {{SpellSlot|5 Warlock|1}} or lower || {{Recharge|Long Rest}}
|-
| {{MdRarityItem|Spellcrux Amulet}} || {{SpellSlot|6|1}}, or {{SpellSlot|5|1}} AND matching-level {{SpellSlot|5 Warlock|1}} or lower || {{Recharge|Long Rest}}
|-
| rowspan = 6 | Class Feature
| {{SAI|Bolstering Magic: Level 1 Spell Slot}} || {{SpellSlot|1|1}} || {{Recharge|Long Rest}}
|-
| {{SAI|Bolstering Magic: Level 2 Spell Slot}} || {{SpellSlot|2|1}} || {{Recharge|Long Rest}}
|-
| {{SAI|Bolstering Magic: Level 3 Spell Slot}} || {{SpellSlot|3|1}} || {{Recharge|Long Rest}}
|-
| {{SAI|Arcane Recovery}} || Multiple, up to a total of {{math|\frac{\text{Wizard level} }{2} }} (rounded up) || {{Recharge|Long Rest}}
|-
| {{SAI|Natural Recovery}} || Multiple, up to a total of {{math|\frac{\text{Druid level} }{2} }} (rounded up) || {{Recharge|Long Rest}}
|-
| {{SAI|Create Spell Slot}} || {{SpellSlot|5|1}} or lower || {{Resource|SP|forceplural = yes}}
|}
 
== Class specific resources ==
=== Bardic Inspiration ===
{{Class|Bards}} gain {{r|bi|3}} at level 1, 4 at level 5, and 5 at level 9. Also at level 5, {{SAI|Font of Inspiration}} replenishes the charges after short rests. Other than that, there are a few items that give additional charges.
* {{MdRarityItem|Wondrous Gloves}}: Gain an additional {{r|bi}}.
* {{MdRarityItem|Boots of Brilliance}}: Restore a {{r|bi}}. ({{recharge|long rest}})
 
=== Channel Divinity ===
{{Class|Cleric}}s get a single {{r|cd}} at level 1 and another at level 6, both are replenished each short rest. Additional charges can be gained through:
* {{MdRarityItem|Amulet of the Devout}}: Gain an additional {{r|cd}}. Contrary to the description, this extra charge does get replenished on short rests as well.
 
=== Channel Oath ===
{{Class|Paladin}}s get a single {{r|co}} that is replenished each short rest. The only way to get additional charges is with:
* {{RarityItem|Armour of Devotion}}: Restore a {{r|co}}. ({{recharge|long rest}})
 
=== Ki ===
{{Class|Monk}}s start with {{r|ki|2}} at level 1 and gain an additional point each monk level. Other than that {{r|ki|forceplural=yes}} can be acquired from the following items and abilities:
 
==== Items ====
* {{MdRarityItem|Sentient Amulet (Rare)}}: Restore {{r|ki|2}}. ({{recharge|long rest}})
* {{MdRarityItem|Sentient Amulet (Very Rare)}}: Restore '''1d4''', '''1d6''', or '''1d8''' {{r|ki|forceplural=yes}} determined by your {{SAI|Martial Arts: Deft Strikes|Martial Arts}} die. ({{recharge|long rest}})
 
==== Class features ====
* {{SAI|Harmony of Fire and Water}}: Restore half your {{r|ki|forceplural=yes}} (rounded down). ({{recharge|long rest}})
* {{SAI|Wholeness of Body}}: Restore half your {{r|ki|forceplural=yes}} (rounded down). For the next 3 turns, you will regenerate 1 {{r|ki}} per turn. ({{recharge|long rest}})
 
=== Sorcery points ===
{{Class|Sorcerer}}s gain {{r|sp|forceplural=yes}} equal to their Sorcerer level starting at level 2.
Besides that, they have abilities to create additional {{r|sp|forceplural=yes}}.
* {{SAI|Create Sorcery Points}}: Expend a spell slot to gain {{r|sp|forceplural=yes}} equal to the level of the slot.
* {{SAI|Wild Magic: Sorcery Points}}: For 2 turns, each leveled spell you cast will restore {{r|sp|forceplural=yes}} equal to the level of the spell.
 
=== Superiority Die ===
{{Class|Battle Master}}s have {{r|sd|4}} at level 3 and 5 dice at level 7. Other than that, the only way to increase this is with:
* {{SAI|Martial Adept|w=40}}: Gain an additional {{r|sd}}.
 
=== Wild Shape ===
{{Class|Druid}}s get {{r|ws}} starting at level 2. The only way to increase this is with:
* {{MdRarityItem|Shapeshifter Hat}}: Gain an additional {{r|ws}}. ({{recharge|long rest}})
 
== Resting ==
Many resources are replenished on long or short rests. Aside from actually resting, there are a number of other ways of restoring these resources.
* {{SAI|Song of Rest}}: Restores the party as if they took a short rest. This cannot be used in combat.
* {{SAI|Divine Intervention: Opulent Revival}}: Restores the party as if they took a long rest and also revives any downed party members. This can be used in combat. Any form of Divine Intervention can only be used once per character in the entire game.
* Using a Restoration Pod found aboard the [[Nautiloid]] in the prologue or the [[Mindflayer colony]] in Act Two restores the party as if they took a long rest.
* Using the pool in the boudoir in the [[House of Hope]] also provides the benefit of a long rest.
* {{MdRarityItem|Potion of Angelic Reprieve}}: Fall asleep for 2 turns and gain the benefits of a short rest and recharge all level 1 and 2 spell slots when you awaken.
* {{MdRarityItem|Potion of Angelic Slumber}}: Fall asleep for 2 turns and gain the benefits of a long rest when you awaken.
 
 
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[[Category:Lists]]
[[Category:Lists of sources]]
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