Editing Mage Armour

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{SpellPage
'''Mage Armour''' is a [[Spells#1st Level Spells|Level 1]] Abjuration Spell. This spell allows unarmored spellcasters to surround themselves with magical protection.
| name = Mage Armour
| image = Mage Armour.webp
| level = 1
| school = Abjuration
| classes = Sorcerer, Wizard
| class learns at level 1 = Sorcerer, Wizard
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard
| summary = This spell allows spellcasters to surround an unarmoured creature (including themselves if they're unarmoured) with magical protection.
| description = Surround an unarmoured creature in a protective magical force. Its {{Armour Class}} increases to {{C|13 + its [[Dexterity#Dexterity Modifier Chart|Dexterity modifier]]}}.


Prerequisite: The target can't be wearing [[Armour]].
[[Category:Spells]][[Category:Level 1 Spells]][[Category:Abjuration Spells]]
| cost = action, spell1
| range = melee
| condition = Mage Armour
| condition duration = Until Long Rest
| notes =
* Also granted to {{Class|Warlock}}s who choose the [[Eldritch Invocation]] {{SAI|Armour of Shadows}} at level 2+. This version of the spell can only target self, and doesn't expend [[Spells#Spell Slots|Spell Slots]].
* You can cast this spell on all party members then dismiss the caster from the party and this buff will persist.
** If cast by a {{Class|Wizard}}, this spell must remain [[Spells#Prepared Spells|Prepared]] by the party member who cast it; removing Mage Armour from the caster's Prepared Spells list will immediately remove the buff from all party members whom the caster applied it to. If applied by ''using'' (not scribing) a [[Scroll_of_Mage_Armour|scroll]], the caster does not need to keep this spell Prepared to maintain the buff.
* If a party member who has Mage Armour equips a piece of Armour, the buff will be removed. Mage Armour will not be reapplied when unequipping that Armour; it will need to be cast on them once more.


[[File:Mage Armour Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
| title = <div style="font-size:105%; font-family:Georgia;">''"Surround an unamoured creature in a protective magical force. Its [[Armour Class]] increases to 13 + its Dexterity modifiers.


* The normal base {{Armour Class}} is {{Code|10 + [[Dexterity|Dexterity modifier]]}}, while this changes it to {{Code|13 + Dexterity Modifier}}.
Prerequisite: Not wearing armour."''</div>
** You will still get bonuses from other sources that don't change your base armour class like +1 AC [[robes]], {{RarityItem|Bracers of Defence}}, {{Cond|Shield of Faith}}, etc.
----
* [[Gloves]] and [[Helmets]] marked as {{SAI|Light Armour|Light}}, {{SAI|Medium Armour|Medium}} or {{SAI|Heavy Armour}} count as armour, and will prevent Mage Armour from working.
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Icon.png|frameless|upright=0.1]] '''Level 1 Spell Slot'''</div>
* Mage Armour works while wearing a {{SAI|Shields|Shield}}.
----
* {{Cond|Mage Armour}}, {{SAI|Draconic Resilience}}, {{SAI|Unarmoured Defence (Barbarian)}}, {{SAI|Unarmoured Defence (Monk)}} and {{Cond|Barkskin}} all change your base armour class and therefore does not stack.
| Range = Self
** If you have multiple of these you will only get the benefit of the one that gives the most {{Armour Class}}.
| School = Abjuration
*Mage Armour can work while in {{SAI|Wild Shape}} as long as you have no armour equipped in any slot before transforming.
| Concentration = None
**This effect only works on forms with a base {{Armour Class}} of less than 13.
| Condition = [[Condition#Mage Armour|Mage Armour]]
*Mage Armour does not count as wearing armour for things like {{SAI|Unarmoured Movement}}, {{Pass|Become the Bulwark|item=Bracers of Defence}} and {{SAI|Defence}}.
| Duration = Until [[Long Rest]]
| Class = [[Sorcerer]], [[Wizard]]
}}]]


* The incantation for Mage Armour is '''Mactē Virtutē''', the Latin command "honour with virtue!"
== Description ==
| granted by items = Moon Devotion Robe
Surround an unamoured creature in a protective magical force. Its [[Armour Class]] increases to {{C|13 + its [[Dexterity#Dexterity Modifier Chart|Dexterity modifiers]]}}.
}}


== External Links ==
Prerequisite: Not wearing armour.
* {{FRWiki|Mage armor|long}}
 
== Properties ==
{{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Icon.png|frameless|upright=0.1]] Level 1 Spell Slot}}
 
''Available to level 1 [[Sorcerer]] and [[Wizard]].''
 
* Prerequisite: {{C|[[File:Prerequisite Icon.png|frameless|upright=0.1]] Not wearing armour.}}
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] Self}}
 
{| role="presentation" class="wikitable"
| <strong>[[File: Mage Armour Condition Icon 3.png|frameless|upright=0.12]] Mage Armour</strong>
|-
| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: Until [[Long Rest]]}}
* Base Armour Class is 13.
|}
Please note that all contributions to Baldur's Gate 3 Wiki are considered to be released under the CC BY-NC-SA license, except when noted otherwise (see BG3Wiki:Copyrights for details). If you do not want your writing to be edited and redistributed at will, do not submit it here. Per our Content Rules, you are promising that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Templates used on this page: