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Mage Armour

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Mage Armour is a level 1 abjuration spell. It allows spellcasters to surround an unarmoured creature (including themselves, if unarmoured) with magical protection.

Description

Surround an unarmoured creature in a protective magical force. Its Armour ClassArmour Class increases to 13 + its Dexterity modifier.

This effect does not stack with Unarmoured Defence.

The target can't be wearing Armour.

Properties

Cost
Action + Level 1 Spell Slot
Details
Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Technical details

UID
Target_MageArmor

Condition: Mage Armour

Mage ArmourMage Armour

Duration: Until Long rest

How to learn

Classes: Granted by features:

Granted by items:

Other ways to learn:

Notes

  • Also granted to Warlocks who choose the Eldritch Invocation Armour of ShadowsArmour of Shadows at level 2+. This version of the spell only targets the caster, and does not expend a Spell Slot.
  • This buff persists if the caster is removed from the active party, even if rejoining later.
    • If cast by a Wizard, this spell must remain Prepared by the party member who cast it; removing Mage Armour from the caster's Prepared Spells list immediately removes the buff from all party members whom the caster applied it to. If applied by using (not scribing) a scroll, the caster need not keep this spell Prepared to maintain the buff.
  • If a party member who has Mage Armour equips a piece of Armour, the buff is removed. Mage Armour is not be reapplied when unequipping that Armour; it must to be cast on them once more.
  • The normal base Armour ClassArmour Class is 10 + Dexterity modifier; this spell changes it to 13 + Dexterity modifier.
  • Gloves and Helmets marked as LightLight, MediumMedium or Heavy ArmourHeavy Armour count as armour, and prevent Mage Armour from working.
  • Mage Armour works while a ShieldShield is equipped.
  • Mage ArmourMage Armour, Draconic ResilienceDraconic Resilience, Unarmoured Defence (Barbarian)Unarmoured Defence (Barbarian), Unarmoured Defence (Monk)Unarmoured Defence (Monk) and BarkskinBarkskin all change base armour class and therefore do not stack.
    • If the recipient has multiples of these they only get the benefit that which provides the best Armour ClassArmour Class.
  • Mage Armour works in Wild ShapeWild Shape as long as the user has no armour equipped before transforming.
    • This effect only works on forms with a base Armour ClassArmour Class of less than 13.
  • Mage Armour does not count as wearing armour for things like Unarmoured MovementUnarmoured Movement, Become the BulwarkBecome the Bulwark and DefenceDefence.
  • The incantation for Mage Armour is Mactē Virtutē, Latin for "With great virtue".

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