Mage Armour
Jump to navigation
Jump to search
Mage Armour
Duration: Until Long rest
Mage Armour is a Level 1 Abjuration Spell. This spell allows unarmoured spellcasters to surround themselves with magical protection.
Description
Surround an unarmoured creature in a protective magical force. Its Armour Class increases to
13 + its Dexterity modifier
.
Prerequisite: The target can't be wearing Armour.
Properties
- Cost:
-
Action +
Level 1 Spell Slot
- Details:
-
Range: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.Condition: Mage Armour


- Base
Armour Class is 13.
How to learn
Notes
- The normal base
Armour Class is 10.
- Mage Armour does not stack with
Unarmoured Defence (Barbarian),
Unarmoured Defence (Monk),
Draconic Resilience or
Barkskin.
- If you have any of these and/or Mage Armour you will only get the benefit of the one that gives the most
Armour Class.
- If you have any of these and/or Mage Armour you will only get the benefit of the one that gives the most
- Also granted to
Warlocks who choose the Eldritch Invocation
Armour of Shadows at level 2+. This version of the spell can only target self, and doesn't expend Spell Slots.
- You can cast this spell on all party members then dismiss the caster from the party and this buff will persist.
- If cast by a
Wizard, this spell must remain Prepared by the party member who cast it; removing Mage Armour from the caster's Prepared Spells list will immediately remove the buff from all party members whom the caster applied it to. If applied by using (not scribing) a scroll, the caster does not need to keep this spell Prepared to maintain the buff.
- If cast by a
- Mage Armour can work while in
Wild Shape as long as you have no armour equipped in any slot before transforming.
- This effect only works on forms with a base
Armour Class of less than 13.
- This effect only works on forms with a base
- Mage Armour does not count as wearing armour for things like
Unarmoured Movement or
Unarmoured Defence.
- Mage Armour also doesn't count as armour for things requiring it, like
Defence,
- Mage Armour also doesn't count as armour for things requiring it, like
- If a party member who has Mage Armour equips a piece of Armour, the buff will be removed. Mage Armour will not be reapplied when unequipping that Armour; it will need to be cast on them once more.
External Links[edit | edit source]
Mage armor on the Forgotten Realms Wiki