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Mage Armour is a Level 1 Abjuration Spell. This spell allows unarmoured spellcasters to surround themselves with magical protection.
Prerequisite: The target can't be wearing Armour.
- Action + Level 1 Spell Slot
- Range: 1.5 m / 5 ft
At higher levelsCasting this spell at a higher level grants no additional benefit.
Condition: Mage Armour
How to learn
- The normal base Armour Class is 10.
- Mage Armour does not stack with Unarmoured Defence (Barbarian), Unarmoured Defence (Monk), Draconic Resilience or Barkskin.
- If you have any of these and/or Mage Armour you will only get the benefit of the one that gives the most Armour Class.
- Also granted to Warlocks who choose the Eldritch Invocation Armour of Shadows at level 2+. This version of the spell can only target self, and doesn't expend Spell Slots.
- You can cast this spell on all party members then dismiss the caster from the party and this buff will persist.
- If cast by a Wizard, this spell must remain Prepared by the party member who cast it; removing Mage Armour from the caster's Prepared Spells list will immediately remove the buff from all party members whom the caster applied it to. If applied by using (not scribing) a scroll, the caster does not need to keep this spell Prepared to maintain the buff.
- Mage Armour can work while in Wild Shape as long as you have no armour equipped in any slot before transforming.
- This effect only works on forms with a base Armour Class of less than 13.
- Mage Armour does not count as wearing armour for things like Unarmoured Movement or Unarmoured Defence.
- Mage Armour also doesn't count as armour for things requiring it, like Defence,
- If a party member who has Mage Armour equips a piece of Armour, the buff will be removed. Mage Armour will not be reapplied when unequipping that Armour; it will need to be cast on them once more.