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| {{SpellPage
| | '''Mage Armour''' is a [[Spell#1st Level Spells|Level 1]] Abjuration Spell. This spell allows unarmored spellcasters to surround themselves with magical protection. |
| | name = Mage Armour
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| | image = Mage Armour.webp
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| | level = 1 | |
| | school = Abjuration
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| | classes = Sorcerer, Wizard
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| | class learns at level 1 = Sorcerer, Wizard
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| | class learns at level 3 = Arcane Trickster, Eldritch Knight
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| | granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard
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| | summary = This spell allows spellcasters to surround an unarmoured creature (including themselves if they're unarmoured) with magical protection.
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| | description = Surround an unarmoured creature in a protective magical force. Its {{Armour Class}} increases to {{C|13 + its [[Dexterity#Dexterity Modifier Chart|Dexterity modifier]]}}.
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| Prerequisite: The target can't be wearing [[Armour]].
| | [[Category:Spells]][[Category:Level 1 Spells]][[Category:Abjuration Spells]] |
| | cost = action, spell1
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| | range = melee
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| | condition = Mage Armour
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| | condition duration = Until Long Rest
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| | notes =
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| * Also granted to {{Class|Warlock}}s who choose the [[Eldritch Invocation]] {{SAI|Armour of Shadows}} at level 2+. This version of the spell can only target self, and doesn't expend [[Spells#Spell Slots|Spell Slots]].
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| * You can cast this spell on all party members then dismiss the caster from the party and this buff will persist.
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| ** If cast by a {{Class|Wizard}}, this spell must remain [[Spells#Prepared Spells|Prepared]] by the party member who cast it; removing Mage Armour from the caster's Prepared Spells list will immediately remove the buff from all party members whom the caster applied it to. If applied by ''using'' (not scribing) a [[Scroll_of_Mage_Armour|scroll]], the caster does not need to keep this spell Prepared to maintain the buff.
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| * If a party member who has Mage Armour equips a piece of Armour, the buff will be removed. Mage Armour will not be reapplied when unequipping that Armour; it will need to be cast on them once more.
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| | [[File:Mage Armour Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox |
| | | title = <div style="font-size:105%; font-family:Georgia;">''"Surround an unamoured creature in a protective magical force. Its [[Armour Class]] increases to 13 + its Dexterity modifiers. |
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| * The normal base {{Armour Class}} is {{Code|10 + [[Dexterity|Dexterity modifier]]}}, while this changes it to {{Code|13 + Dexterity Modifier}}.
| | Prerequisite: Not wearing armour."''</div> |
| ** You will still get bonuses from other sources that don't change your base armour class like +1 AC [[robes]], {{RarityItem|Bracers of Defence}}, {{Cond|Shield of Faith}}, etc.
| | ---- |
| * [[Gloves]] and [[Helmets]] marked as {{SAI|Light Armour|Light}}, {{SAI|Medium Armour|Medium}} or {{SAI|Heavy Armour}} count as armour, and will prevent Mage Armour from working.
| | <div style="text-align:center;">[[File:Actions Icons.png|frameless|25px]] '''Action''' [[File:Spell Icon.png|frameless|upright=0.1]] '''Level 1 Spell Slot'''</div> |
| * Mage Armour works while wearing a {{SAI|Shields|Shield}}.
| | ---- |
| * {{Cond|Mage Armour}}, {{SAI|Draconic Resilience}}, {{SAI|Unarmoured Defence (Barbarian)}}, {{SAI|Unarmoured Defence (Monk)}} and {{Cond|Barkskin}} all change your base armour class and therefore does not stack.
| | | Range = Self |
| ** If you have multiple of these you will only get the benefit of the one that gives the most {{Armour Class}}.
| | | School = Abjuration |
| *Mage Armour can work while in {{SAI|Wild Shape}} as long as you have no armour equipped in any slot before transforming.
| | | Concentration = None |
| **This effect only works on forms with a base {{Armour Class}} of less than 13.
| | | Condition = [[Condition#Mage Armour|Mage Armour]] |
| *Mage Armour does not count as wearing armour for things like {{SAI|Unarmoured Movement}}, {{Pass|Become the Bulwark|item=Bracers of Defence}} and {{SAI|Defence}}.
| | | Duration = Until [[Long Rest]] |
| | | Class = [[Sorcerer]], [[Wizard]] |
| | }}]] |
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| * The incantation for Mage Armour is '''Mactē Virtutē''', the Latin command "honour with virtue!"
| | == Description == |
| | granted by items = Moon Devotion Robe | | Surround an unamoured creature in a protective magical force. Its [[Armour Class]] increases to {{C|13 + its [[Dexterity#Dexterity Modifier Chart|Dexterity modifiers]]}}. |
| }} | |
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| == External Links == | | Prerequisite: Not wearing armour. |
| * {{FRWiki|Mage armor|long}} | | |
| | == Properties == |
| | {{C|[[File:Actions Icons.png|frameless|25px]] Action + [[File:Spell Icon.png|frameless|upright=0.1]] Level 1 Spell Slot}} |
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| | ''Available to level 1 [[Sorcerer]] and [[Wizard]].'' |
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| | * Prerequisite: {{C|[[File:Prerequisite Icon.png|frameless|upright=0.1]] Not wearing armour.}} |
| | * Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] Self}} |
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| | {| role="presentation" class="wikitable" |
| | | <strong>[[File: Mage Armour Condition Icon 3.png|frameless|upright=0.12]] Mage Armour</strong> |
| | |- |
| | | {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: Until [[Long Rest]]}} |
| | * Base Armour Class is 13. |
| | |} |