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| description = Mol is a Tiefling found at the Druid Grove in the Tiefling Hideout. She is the leader of the gang of refugee children hiding there.
| description = Mol is a Tiefling found at the Druid Grove in the Tiefling Hideout. She is the leader of the gang of refugee children hiding there.
| image = Mol.png
| image = Mol.png
}}{{Infobox creature|movement m=9|weight kg=25|level=1|str=10|dex=14|con=10|int=10|wis=10|cha=10|hp=5|e hp=4|ac=12|resistances=Fire resistance full|passives=Darkvision, Hellish Resistance|t hp=6|name=Mol|full name = Mol|image=Mol.png|va=[https://www.imdb.com/name/nm8830109 Harriet Kershaw]|size=Small|type=Humanoid|race=Tiefling}}
}}{{Infobox creature|movement m=9|weight kg=25|level=1|str=10|dex=14|con=10|int=10|wis=10|cha=10|hp=5|e hp=4|ac=12|passives=Darkvision, Hellish Resistance|t hp=6|name=Mol|image=Mol.png|va=Harriet Kershaw|size=Small|type=Humanoid|race=Tiefling}}


'''Mol''' is a [[tiefling]] refugee in ''[[Baldur's Gate 3]]''. She can be found at the [[Emerald Grove]] in the [[Tiefling Hideout]], and is the leader of the gang of refugee children hiding at the Grove.
'''Mol''' is a [[tiefling]] refugee in ''[[Baldur's Gate 3]]''. She can be found at the [[Emerald Grove]] in the [[Tiefling Hideout]], and is the leader of the gang of refugee children hiding at the Grove.
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== Involvement ==
== Involvement ==
=== Act One ===
=== Act One ===
If completing [[Investigate the Beach]] by saving [[Mirkon]] from the Harpies, then returning to [[Doni]], will allow entrance to the Tiefling Hideout. Mol will thank the party for helping Mirkon. If [[Arabella]] was [[Save Arabella|helped]] also, then talking to Mol will start the quest [[Steal the Sacred Idol]].
Once you complete [[Investigate the Beach]] by saving [[Mirkon]] from the Harpies, return to [[Doni]], who will allow entrance to the Tiefling Hideout. She will thank you for helping him. If you have also [[Save Arabella|helped]] [[Arabella]], she will give you the quest [[Steal the Sacred Idol]].


It's also possible to enter the hideout if passing a DC 5 [[Skill Check|perception check]] near the back entrance, where [[Silfy]] runs to after stealing fromthe party (or trying to do so unsuccessfully).  To be able to fit through the crack revealed by the perception check, it's necessary to be of small size  (E.g., a halfling or gnome, or under the effect of [[Reduce]].). If entering the hideout before saving Mirkon, Arabella or helping Meli with the stolen locket (either protecting or having Meli tell the truth), Mol will tell the party to leave the hideout.
You can also enter the hideout if you pass a DC 5 [[Skill Check|perception check]] near the back entrance, where [[Silfy]] runs to after stealing from you (or trying to do so unsuccessfully).  To be able to fit through the crack revealed by the perception check, you must be of small size  (E.g., a halfling or gnome, or under the effect of [[Reduce]].). If you enter the hideout before saving Mirkon, Arabella or helping Meli with the locket he stole (either protecting or having him tell the truth), Mol will tell you to leave the hideout.


Mol takes pride on her schemes, and will mock those who think she is misbehaving. The party can instead show interest on her ''enterprise'' and offer an investment of 20 gold to found a Thieves' Guild when the Tieflings reach [[Baldur's Gate]].
Mol takes pride on her schemes, and will mock players who think she is misbehaving. The player can instead show interest on her ''enterprise'' and offer an investment of 20 gold to found a Thieves' Guild when the Tieflings reach [[Baldur's Gate]].


She can also give the party their [[Find Your Belongings|belongings back]] if successfully scammed by [[Mattis]] and [[Silfy]].
She can also give the player their [[Find Your Belongings|belongings back]] if successfully scammed by [[Mattis]] and [[Silfy]].


If at any point the party harasses any of the children, Mol will tell the adult Tieflings who will question the party and potentially start a fight.
If at any point the player harasses any of the children, Mol will tell the adults who will question the party and potentially start a fight.


If the party is on good terms with Mol, it will be possible to trade with after speaking to [[Zevlor]] upon returning from the [[Defeat the Goblins]] quest as long as the party don't choose to go directly to the camp party. (X:187, Y:475)
If the player is on good terms with Mol, she will be available to trade with after the player speaks to [[Zevlor]] upon returning from the [[Defeat the Goblins]] quest as long as the player chooses not to go directly to the camp party. (X:187, Y:475)


Should the party side with the refugees, she will be found during the celebration at the campsite, after robbing some wine. Mol will reveal she is planning on selling it for an expensive price once the attendees run out of drinks.
Should the player side with the refugees, she will be found during the party, away from camp, after robbing some wine. Mol will reveal she is planning on selling it for an expensive price once the attendees run out of drinks.


=== Act Two ===
=== Act Two ===
If Mol survived Act One, she will vouch for the party when first entering the [[Last Light Inn]]. Afterwards, she can be found near the bar in the Last Light Inn thinking about how she can scam money out of [[Isobel]].
If Mol survived Act One, she will vouch for the player when first entering the [[Last Light Inn]]. Afterwards, she can be found near the bar in the Last Light Inn thinking about how she can scam money out of [[Isobel]].


She can also be found playing lanceboard with [[Raphael]] and the party can try to help her win the match.
She can also be found playing lanceboard with [[Raphael]] and the player can try to help her win the match.


When the Last Light Inn is ambushed by [[Flaming Fist Marcus]], Mol is kidnapped. This starts the quest [[Find Mol]].
When the Last Light Inn is ambushed by [[Flaming Fist Marcus]], Mol is kidnapped. This starts the quest [[Find Mol]].
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Mol can be found in the [[Guildhall]] in Chapter Three, working for [[Sticky Dondo]]. She no longer wears an eyepatch and has two healthy eyes.  
Mol can be found in the [[Guildhall]] in Chapter Three, working for [[Sticky Dondo]]. She no longer wears an eyepatch and has two healthy eyes.  


In the [[House of Hope]] the party can find [[Contract: Mol|Mol's Contract]]. When talking to Mol about it, she says she made a deal with [[Raphael]] to escape [[Shadow-Cursed Lands]], but does not elaborate. If telling her the the party killed Raphael, she becomes angry and reveals that Raphael was her patron, and that the party have ruined her future career. Otherwise, if not telling her about Raphael, she will help in the final fight with a passive buff (see [[Gather Your Allies]]).
In the [[House of Hope]] you can find [[Contract: Mol|Mol's Contract]]. When you talk to Mol about it, she says she made a deal with [[Raphael]] to escape [[Shadow-Cursed Lands]], but does not elaborate. If you tell her you killed Raphael, she becomes angry and says that Raphael was her patron, and that you've ruined her future career. Otherwise, if you do not tell her about Raphael, she will help in the final fight with a passive buff (see [[Gather Your Allies]]).


== Related Quests ==
== Related Quests ==
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