Editing Overgrown Ruins
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The Refectory can be accessed via the Chapel Entrance.{{ref|In early access this area was known as the Bedchamber|note}} If the party failed to convince Andorn, the looter guarding the entry to the ruins, to let them in peacefully, there will be a trap near the entrance door, and the looters inside will be alert, grouped, and ready for combat. | The Refectory can be accessed via the Chapel Entrance.{{ref|In early access this area was known as the Bedchamber|note}} If the party failed to convince Andorn, the looter guarding the entry to the ruins, to let them in peacefully, there will be a trap near the entrance door, and the looters inside will be alert, grouped, and ready for combat. | ||
An Ornate Door with no visible lock or handle leads into the Dank Crypt, and can be opened by using a hidden switch behind a statue {{Coords|-174|-362}}. Succeeding at a [[Perception]] check is required to spot the switch. If the party fails to spot this switch, Dank Crypt | An Ornate Door with no visible lock or handle leads into the Dank Crypt, and can be opened by using a hidden switch behind a statue {{Coords|-174|-362}}. Succeeding at a [[Perception]] check is required to spot the switch. If the party fails to spot this switch, the party can still access the Dank Crypt by either destroying the door, or by lockpicking the Ancient Door found at the [[Ravaged Beach]]. | ||
The [[Portrait of Fane]] can be found on the wall in the entrance chamber. | |||
=== Dank Crypt === | === Dank Crypt === | ||
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====Shrine of Jergal==== | ====Shrine of Jergal==== | ||
Behind heavy oak doors to the north lies a large, overgrown chamber centered around an imposing, skeletal statue. A {{Ability Check|Religion|15}} identifies the statue as Jergal, the divine scribe and former greater deity of death. There is a hidden button to the west of the statue at {{Coords|298|-232}}; a {{Ability Check|Perception|7}} highlights the button, but is not necessary to reveal it. When pressed, a secret door beside the button will open and the skeletons in the room (four [[Entombed Scribe]]s and one [[Entombed Warrior]]) will come to life and attack the party. | Behind heavy oak doors to the north lies a large, overgrown chamber centered around an imposing, skeletal statue. A {{Ability Check|Religion|15}} identifies the statue as Jergal, the divine scribe and former greater deity of death. There is a hidden button to the west of the statue at {{Coords|298|-232}}; a {{Ability Check|Perception|7}} highlights the button, but is not necessary to reveal it. When pressed, a secret door beside the button will open and the skeletons in the room (four [[Entombed Scribe]]s and one [[Entombed Warrior]]) will come to life and attack the party. | ||
* The enemies can be disarmed before triggering the fight by looting their weapons. This is more useful against the warrior, as the scribes will rarely attack with their staves | * The enemies can be disarmed before triggering the fight by looting their weapons. This is more useful against the warrior, as the scribes will rarely attack with their staves. | ||
* Attempting to manipulate the skeleton's positions by picking up or moving the bodies will instantly trigger combat | * Attempting to manipulate the skeleton's positions by picking up or moving the bodies will instantly trigger combat. | ||
==== Withers ==== | ==== Withers ==== | ||
[[File:Withers Rises.png|thumb|Withers, being awoken from his slumber, asks the player a question.]] | [[File:Withers Rises.png|thumb|Withers, being awoken from his slumber, asks the player a question.]] | ||
[[Withers]] will emerge from a sarcophagus in the secret room, if the sarcophagus is interacted with. He will ask the closest party member a question and then later join the party as a [[Camp follower|follower]] in their camp. Withers will offer resurrection, hireling, and respec services in the camp | [[Withers]] will emerge from a sarcophagus in the secret room, if the sarcophagus is interacted with. He will ask the closest party member a question and then later join the party as a [[Camp follower|follower]] in their camp. Withers will offer resurrection, hireling, and respec services in the camp. | ||
If the party neglects to visit the Dank Crypt, Withers will eventually show up at camp, regardless. | * If the party neglects to visit the Dank Crypt, Withers will eventually show up at camp, regardless. | ||
=== Other information === | === Other information === | ||
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==Notable loot== | ==Notable loot== | ||
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: | Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: | ||
* {{MdRarityItem|The Amulet of Lost Voices}} | * {{MdRarityItem|The Amulet of Lost Voices}} | ||
* {{MdRarityItem|Book of Dead Gods}} | * {{MdRarityItem|Book of Dead Gods}} | ||
* {{MdRarityItem|The Watcher's Guide}} | * {{MdRarityItem|The Watcher's Guide}} | ||
* {{ | * {{MdRarityItem|Soul Coin}} | ||
* {{RarityItem| | * {{RarityItem|Portrait of Fane}} - in the refectory at {{Coords|-182|-296}} | ||
* {{RarityItem|Ancient Scroll}} - in the refectory at {{Coords|-189|-313}} | |||
* {{RarityItem|Scroll | |||
== Footnotes == | == Footnotes == |