Editing Overgrown Ruins

From Baldur's Gate 3 Wiki
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 2: Line 2:
| title = Overgrown Ruins
| title = Overgrown Ruins
| description = The Overgrown Ruins form a dungeon in Baldur's Gate 3. It consists of three locations: the Chapel Entrance, the Dank Crypt, and the Bedchamber.
| description = The Overgrown Ruins form a dungeon in Baldur's Gate 3. It consists of three locations: the Chapel Entrance, the Dank Crypt, and the Bedchamber.
| image = Overgrown Ruins.png
| image = Chapel_Entrance.jpg
}}
}}
[[File:Overgrown Ruins.png|thumb|alt=The Overgrown Ruins, and associated waypoint. This screenshot shows both the lower entrance on the Ravaged Beach and the upper Chapel Entrance.|The Overgrown Ruins, and associated waypoint. This screenshot shows both the lower entrance on the Ravaged Beach and the upper Chapel Entrance.]]
[[File:Chapel_Entrance.jpg|thumb|The chapel entrance of the Overgrown Ruins]]
{{Relative location
The '''Overgrown Ruins''' form a dungeon within the [[Wilderness]] in [[Chapter One]]. It consists of three [[Location]]s: the [[Chapel Entrance]], the [[Dank Crypt]], and the [[Refectory]].
|region = Wilderness
|location = Overgrown Ruins
|south    = Ravaged Beach
|north    = Emerald Grove
|west    = Roadside Cliffs
|east    = River Chionthar
}}
The '''Overgrown Ruins''' is a [[location|location]] within the [[Wilderness]], and are the remnants of what appears to have once been a chapel, though time has eroded many of the clues as to who exactly was revered here.{{ref|The Overgrown Ruin is named after the Waypoint, for the convenience of connecting the related smaller locations.|note}}
{{TOC|limit=3}}
==Overview==
The ruins consist of the exterior location – the [[Chapel Entrance]] – and the interior locations Refectory and Dank Crypt.
 
A group of looters are canvassing the Overgrown Ruins. [[Gimblebock]], [[Quelenna]], [[Taman]], and [[Warryn]] stand guard outside in the Chapel Entrance, while [[Andorn]], [[Barton]], [[Cefrey]], [[Haseid]], [[Mari]] and [[Torgga]] loot the Refectory.{{ref|If the party dropped the Foundation Block through the floor of the Chapel Entrance, the looters inside will automatically be hostile.|note}}
 
=== Chapel Entrance ===
{{hatnote|See main article: [[Chapel Entrance]]}}
[[File:Chapel Entrance Ambush.png|thumb|The Chapel Entrance, showing the structure of the upper ruin, and looters prepared for an ambush.]]
 
The Chapel Entrance is an exterior location in the Wilderness. It covers the upper section of the Overgrown Ruins. Four looters have set up base here, and are arguing whether to continue looting, or to check out the [[Nautiloid Wreck]] to the south. The Chapel Entrance contains a door to the Refectory, and a hidden hatch to the Dank Crypt.
 
There are also several patches of [[Twisting Vines]], and a loose Cracked Stone that may punish those who forget to watch their step.
 
=== Refectory ===
[[File:Bedchamber.jpg|thumb|The shrine inside the Refectory]]
The Refectory can be accessed via the Chapel Entrance.{{ref|In early access this area was known as the Bedchamber|note}} If the party failed to convince Andorn, the looter guarding the entry to the ruins, to let them in peacefully, there will be a trap near the entrance door, and the looters inside will be alert, grouped, and ready for combat.
 
An Ornate Door with no visible lock or handle leads into the Dank Crypt, and can be opened by using a hidden switch behind a statue {{Coords|-174|-362}}. Succeeding at a [[Perception]] check is required to spot the switch. If the party fails to spot this switch, Dank Crypt can still be accessed by either destroying the door, or by lockpicking the Ancient Door found at the [[Ravaged Beach]]. Alternatively, when approaching Refectory from the Dank Crypt, this ornate door can be opened by lighting up the two candles adorning it.
 
If the [[Digital Deluxe Upgrade]] was purchased, the [[Portrait of Fane]] can be found on the wall in the entrance chamber.
 
=== Dank Crypt ===
The Dank Crypt (also known as Temple Ruins) is strewn with ancient sarcophagi and largely overgrown. One of the walls has collapsed, revealing a seaside cave that leads back to the [[Roadside Cliffs]]. A large statue of the god [[Jergal]] sits in the lower courtyard.
 
====Trapped sarcophagus====
The southern room with a sarcophagus in the middle is heavily trapped. When the sarcophagus is opened, gargoyle heads lining the west and east walls will start firing firebolts into the room. Meanwhile, gas vents will start pouring flammable gas into the room, and [[Grease]] traps will flood the ground with [[Prone (Condition)|slippery]], [[Difficult Terrain]] and additional flammable surfaces. All of these traps require {{Ability check|Perception|15}} to spot. On the middle pillar on the eastern side of the room is a button that will turn off the traps once triggered; it also requires a perception check to spot.
* The gas vents can be blocked by placing crates, vases, and other similar items on top of them.
* The vents, grease traps, and gargoyle heads can also be disarmed using a [[Trap Disarm Toolkit]]. Given the number of traps, the dearth of toolkits the party will likely have at this early stage of the game, and the fact that a toolkit will be consumed and the trap will be triggered if the attempt fails, this can be a risky option.


====Shrine of Jergal====
== Related Quests==
Behind heavy oak doors to the north lies a large, overgrown chamber centered around an imposing, skeletal statue. A {{Ability Check|Religion|15}} identifies the statue as Jergal, the divine scribe and former greater deity of death. There is a hidden button to the west of the statue at {{Coords|298|-232}}; a {{Ability Check|Perception|7}} highlights the button, but is not necessary to reveal it. When pressed, a secret door beside the button will open and the skeletons in the room (four [[Entombed Scribe]]s and one [[Entombed Warrior]]) will come to life and attack the party.
* The enemies can be disarmed before triggering the fight by looting their weapons. This is more useful against the warrior, as the scribes will rarely attack with their staves
* Attempting to manipulate the skeleton's positions by picking up or moving the bodies will instantly trigger combat
In a small room west of the shrine can be found a [[Soul Coin]] in a sarcophagus. Reading the book [[Book of Dead Gods]] requires a successful Arcana or Intelligence Check, followed by a Religion ([[DC]] 10) and Investigation ([[DC]] 10) check; succeeding earns the [[File:Inspiration Icon.png|21x21px|link=]][[Inspiration|Inspirational Events]] ''Secrets of the Sundering'' ([[Sage]] background) and ''Divinity Undone'' ([[Acolyte]] background).
 
==== Withers ====
[[File:Withers Rises.png|thumb|Withers, being awoken from his slumber, asks the player a question.]]
[[Withers]] will emerge from a sarcophagus in the secret room, if the sarcophagus is interacted with. He will ask the closest party member a question and then later join the party as a [[Camp follower|follower]] in their camp. Withers will offer resurrection, hireling, and respec services in the camp. Meeting Withers for the first time earns the [[File:Inspiration Icon.png|21x21px|link=]][[Inspiration|Inspirational Event]] ''Unfamiliar Unfamiliarity'' ([[Haunted One]] background).
 
If the party neglects to visit the Dank Crypt, Withers will eventually show up at camp, regardless.
 
=== Other information ===
* There is a sarcophagus in the southern trapped room {{Coords|-293|-325}} that contains an Engraved Key and [[The Watcher's Guide]]. The key opens the large locked heavy oak doors to the north.
* There is a Heavy Key on the body of an [[Entombed Scribe]] {{Coords|-311|-252}}. This key unlocks the Ancient Door near the trapped sarcophagus that leads to the Ravaged Beach.
*[[The Amulet of Lost Voices]] can be found inside a chest {{Coords|-293|-233}} in the secret room behind the Shrine of Jergal.
* East of the room with the Entombed Scribes, near the water, is a ladder leading above to the Chapel Entrance through a locked trapdoor {{Coords|-252|-270}}. A lever next to the ladder will unlock the trapdoor.
*It is possible to access the Dank Crypt from the outside by lockpicking the same hatch to the east of the Chapel Entrance {{Coords|318|362}}.
 
=== Characters ===
==== Camp followers ====
* [[Withers]]
 
====Creatures ====
* [[Entombed Scribe]]
* [[Entombed Warrior]]
 
==== Looters ====
* [[Andorn]]
* [[Barton]] (friend)<ref name="friends"
>Barton and Mari appear to be friends – Mari, upon finding Barton dead and looking for their killer: "You killed my friend. Answer to me. Now!"</ref>
* [[Cefrey]]
* [[Gimblebock]] (leader){{ref|Gimblebock appears to be the leader, or one of the leaders, of the operation – Andorn: "Think I'm stupid? Don't know who you are, or what you've done with the boss..."}}
* [[Haseid]]
* [[Mari]] (lockpick){{ref|Mari is their lockpick, and has been working on unlocking the crypt door for days – Gimblebock: "And the crypt can wait! Mari and Barton have been trying to break in for days. Now we - Stop!"}}<ref name = "friends" />
* [[Quelenna]]
* [[Taman]]
* [[Torgga]]
* [[Warryn]]
 
== Quests ==
* [[Explore the Ruins]]
* [[Explore the Ruins]]
== Accessing the ruins ==
* A Locked Door in the {{Coords|285|375|Chapel Entrance}} can be lockpicked {{SkillCheck|Sleight of Hand|7}} or interacted with to access the [[Refectory]].
* The Ancient Door on the {{Coords|285|306|Ravaged Beach}} can be opened with {{SkillCheck|Sleight of Hand|20}}. This door leads to the [[Dank Crypt]].
* The Hatch by the {{Coords|319|367|Chapel Entrance}} can be opened with {{SkillCheck|Sleight of Hand|20}}. This hatch leads to the [[Dank Crypt]].
* Standing on the Cracked Stone {{Coords|283|340|}} in will drop the player and party down to {{Coords|-160|-315|Refectory}}. Alternatively the player can drop the Foundation Block hanging overhead and break the stone. This will allow them to jump rather than fall down.
==Notable loot==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
=== Refectory ===
*{{RarityItem|Portrait of Fane}} - on the wall at {{Coords|-182|-296}} (Only available if the [[Digital Deluxe Upgrade]] was purchased)
* {{RarityItem|Ancient Scroll}} - in a vase at {{Coords|-189|-313}}
=== Dank Crypt ===
* {{MdRarityItem|The Amulet of Lost Voices}}
* {{MdRarityItem|Book of Dead Gods}}
* {{MdRarityItem|The Watcher's Guide}}
* {{RarityItem|Soul Coin}} - in a sarcophagus at {{Coords|-324|-274}}
* {{RarityItem|Soul Coin}} - in a sarcophagus near the south exit
* {{RarityItem|Soul Coin}} - in Withers's sarcophagus at {{Coords|-293|-226}}
* {{RarityItem|Scroll of Protection from Evil and Good}} - in an gilded chest at {{Coords|-281|-301}}
* {{RarityItem|Heavy Key}} - on an [[Entombed Scribe|entombed scribe]] at {{Coords|-310|-252}}
== Footnotes ==
{{reflist|note}}
===== References =====
{{reflist}}


[[Category:Locations]]
[[Category:Locations]]
[[Category:Act One Locations]]
[[Category:Act One Locations]]
Please note that all contributions to Baldur's Gate 3 Wiki are considered to be released under the CC BY-NC-SA license, except when noted otherwise (see BG3Wiki:Copyrights for details). If you do not want your writing to be edited and redistributed at will, do not submit it here. Per our Content Rules, you are promising that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)