Editing Rage: Elk Heart

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{{ActionPage
[[File:Rage Elk Heart Tooltip.png|upright=1.3|frameless|right]]
| summary = '''Rage: Elk  Heart''' is a {{Class|Wildheart}} bonus action. This ability allows them to use their elk-like anger to increase their movement speed and charge into enemies.
'''Rage: Elk  Heart ''' is a [[Wildheart]] Bonus Action. This ability allows them to use their elk-like anger to increase their movement speed.
| description = Enter a {{Cond|Rage: Elk Heart|Rage}} that grants you extraordinary swiftness.
 
| extra description = You can use {{SAI|Primal Stampede}}, and your [[movement speed]] increases by {{distance|m=4.5|ft=15}}.
== Description ==
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
Go into a [[Rage]] that grants you extraordinary swiftness.
| image = Rage Elk Heart.webp
 
| cost = bonus, rage
You can use [[Primal Stampede]], and your [[Movement Speed]] increases by <code>4.5m / 15ft</code>.
| concentration =  
 
| damage =
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
| damage2 =
{{clear}}
| attack roll =
== Properties ==
| recharge =
<code>[[File:Bonus Action Icon.png|frameless]] Bonus Action + [[File:Rage Charge Icon.png|frameless]] Rage Charge </code>
| duration =
 
| range = self
''Only available in combat''
| aoe =
 
| aoe m =  
* Damage: <code>Weapon Damage (Melee) + 2</code>
| aoe ft =
* [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>Self</code>
| save =
 
| additional =  
{| role="presentation" class="wikitable mw-collapsible"
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}.
| <strong>[[File:Rage Elk  Heart Condition Icon.png|frameless|upright=0.1]] Rage: Elk Heart Condition (10 turns)</strong>
| condition = Rage: Elk Heart
|-
| condition duration = 10
| [[File:Rage Elk  Heart Condition Tooltip.png|frameless|left]] "Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
| condition2 = Rage Impeded
 
| condition2 duration = Permanent
[[Movement Speed]] increased by <code>4.5m / 15ft</code>.
| class learns at level 3 = Wildheart
 
| notes =
Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* This variant of {{SAI|Rage}} does not receive a damage increase at level 9.
 
* The damage bonus is only applied to weapon attacks using [[Strength]] (i.e. not [[finesse]] weapons using [[Dexterity]]). This is not true of the base Rage variant.
Cannot cast or concentrate on [[Spell|spells]]. Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn."
}}
|}
{{BarbarianNavbox}}
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